News:

Come Chat with us live! Learn how HERE!

Main Menu

Comic and Concept Art

Started by + OPTIMUS +, June 25, 2008, 11:34:12 PM

rainybelle

 :)very creative people...wow...

happy life forever,
rainybelle

freecd

#121
[I can't delete this :(]

+ OPTIMUS +

+.+:
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

CreatureofHell

OPTIMUS!!! That is epic win!  :o
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Demolution


Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

your face

ep....
epiepi--epi. epi.

epic.

EPIC.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!


mooseberry

Very nice optimus, I always enjoy seeing your work, keep it up. We need more artwork of this quality.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Nux

#128
Quote from: + OPTIMUS + on March 12, 2010, 03:43:18 PM
for your foldableness:

(bro's Work in progress)

Trying to get back into modelling, so I thought I'd use your designs as a starting point. Hope you don't mind. :]

The one on the left is earlier in development but in some ways I prefer to it's current state. Anyhow I'll carry on making it as close to the specification as possible as that's the mission.

Edit:


Normal maps would be cool to try out (never done them before) but remember that if this is a trem-model, normal maps aren't supported.

Also, I'll not be making new posts so that I don't fill up Optimus's thread with my junk. :P

Crava_Loft

#129
[deleted]

+ OPTIMUS +

ffs thats cool :-) wb Nux3D!!!

i'll dig up my concepts for this weapon asap!

cant wait to see the armor's model ;-)
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

typtyphus

Wich map types are supported anyway?

Color- Obviously
Specular ? Maybe
Reflection ?
Transparancy- off course
Normal ?
Bumb ? Possible?
Displacement ?

+ OPTIMUS +

after digging up old sketches, i found some trem-related stuff i didn't scan and/or finish yet on the humans' side.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Demolution

Assuming that's a painsaw, lol @ trigger for it. :D AMazing work as alway.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

Lecavalier

that bsuit, it looks ... so sad.... :battlesuit: :'( 
I wanted you to see me before I killed you.

+ OPTIMUS +

@Lecav: umm... you mean the first post of the tread? because there is aint no bsuit in this last drawings, they are all but light armors.

@Demo: yes, and i like this trigger :-) you can't wrooooom up this pain-instrument and slay monster sized aliens by like... pushing a small button you know ;-)

@Creature: yup, its intended :-)
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Knowitall66

Epic work!

Any more environments?

+ OPTIMUS +

unfortunately no more environments yet, or at least not any that i could dig up for now.

and ty ofc all!
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Nux

It nearly killed me... but I've finally managed to get the gun in game with a texture. I could have really done with some help guys!!

Anyway, this is what it's like so far.


I still need help though, I only managed to do that by editing the data pk3 file (yes, I know that's bad -_- I made a copy of the original). I just can't seem to get my own pk3s to be read.

HamStar

Wow, looks very nice. (also lol, perpetual bullet-time)

Nux

#141
The bloody version.

UniqPhoeniX

Nice! Your mod pk3 should be in homepath/base, have only your model/textures in it (in the right subfolder), and it's name should be alphabetically after data-1.1.0.pk3.

CreatureofHell

Quote from: Nux on July 07, 2010, 01:09:01 AM
Also, I'll not be making new posts so that I don't fill up Optimus's thread with my junk. :P
:P

But that is a scary looking gun. I wouldn't want to be an alien charging at a human carrying that!
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Nux

#144
Quote from: CreatureofHell on September 06, 2010, 06:08:28 PM
Quote from: Nux on July 07, 2010, 01:09:01 AM
Also, I'll not be making new posts so that I don't fill up Optimus's thread with my junk. :P
:P

Oh yeah... I was lying!

Quote from: UniqPhoeniX on September 06, 2010, 04:36:24 PM
Nice! Your mod pk3 should be in homepath/base, have only your model/textures in it (in the right subfolder), and it's name should be alphabetically after data-1.1.0.pk3.

I know this but it just won't work. Homepath's the one in program files for windows right? The application data folders might be screwing me over somehow...

EDIT: Well, here's the pk3[BROKEN]. See if you can do better with it.

RE-EDIT: For the latest version go to the latest post!

NOTICE - This work is by no means finished and the author does not consider this a release especially without consent from optimus <3


Nux

Heh, quit making it obvious that one side has backward text. :P

Did you use the pk3 file directly? If so what am I doing wrong?

UniqPhoeniX

You have KugelSchaft.pk3/KugelSchaft/models/weapons/rifle/, but should be KugelSchaft.pk3/models/weapons/rifle/. Adding 'z-' in front of pk3 file name helps too sometimes. Also, Program Files/Tremulous is the basepath (try /fs_(tab) ).
All non-default .pk3s/mods/etc should be in homepath/base, or if mod specific, then in the right mod folder.

DraZiLoX

Yeah i fixed location of /models/rifle.

Nux

#149
I had a feeling it was something simple/stupid! >.< Thanks :]

I tried that z thing already btw. Now to finish up this model so I can get started modding other stuff. :D

EDIT: Since this post I've been working on improving the mesh and making a more space efficient texture file (attached). I'm still working on that so in the meantime here's a rough version with the other side of the gun slapped on to it.

..and here's the bloody one! (possibly MORE rough)