Author Topic: Comic and Concept Art  (Read 131025 times)

CreatureofHell

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Re: Comic and Concept Art
« Reply #180 on: February 15, 2011, 04:26:27 pm »
Cool! Geth in animal form!
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

+ OPTIMUS +

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Re: Comic and Concept Art
« Reply #181 on: February 16, 2011, 11:24:06 pm »
larmpsw*

*: +fail leg :>
« Last Edit: February 17, 2011, 08:59:02 am by + OPTIMUS + »
success is the ability to go from failure to failure without losing your enthusiasm

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swamp-cecil

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Re: Comic and Concept Art
« Reply #182 on: February 17, 2011, 12:46:52 am »
Fuck just hurry up and release 1.2 s we can work on a more aadvanced enggine to make optimus'es sketches real!
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

CorSair

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Re: Comic and Concept Art
« Reply #183 on: February 17, 2011, 05:23:21 pm »
I've always liked your drawings.
That dretch gives me creeps, you really made it look terrific. Atleast I think so.

+ OPTIMUS +

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liskdretch
« Reply #184 on: February 19, 2011, 02:48:12 pm »
+1 evo
success is the ability to go from failure to failure without losing your enthusiasm

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swamp-cecil

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Re: Comic and Concept Art
« Reply #185 on: February 20, 2011, 06:06:02 am »
Goonlisk?
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

+ OPTIMUS +

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Re: Comic and Concept Art
« Reply #186 on: February 20, 2011, 12:43:57 pm »
nah, goon's gonna be much more... eeer... different :>
success is the ability to go from failure to failure without losing your enthusiasm

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+ OPTIMUS +

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Re: Comic and Concept Art
« Reply #187 on: February 25, 2011, 02:16:41 pm »
bit sketchy, bet another evo to the aliens. and no, it's not a goon :-)
success is the ability to go from failure to failure without losing your enthusiasm

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CorSair

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Re: Comic and Concept Art
« Reply #188 on: February 25, 2011, 08:13:00 pm »
But it looks nasty. ;D

Bajsefar

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Re: Comic and Concept Art
« Reply #189 on: March 02, 2011, 08:19:04 pm »
sup

awesome as always optimus :V

CreatureofHell

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Re: Comic and Concept Art
« Reply #190 on: March 02, 2011, 08:48:30 pm »
Still looks like a Geth...

Not that that is bad in any way.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

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Re: Comic and Concept Art
« Reply #191 on: March 03, 2011, 11:39:29 am »
i don't consider this Geth figure as an offense :-)
ty all btw!

and Hey, Bajsefar, how r u? you haven't been here for a long time! how is the art school going???
i'm now making theese concepts for a better porfolio to be able to apply for concept artist jobs. i'll make most of them about trem since it is a complex system. need more environments and tools tho, and also color pics...
success is the ability to go from failure to failure without losing your enthusiasm

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Anonymoose

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Re: Comic and Concept Art
« Reply #192 on: March 04, 2011, 10:49:01 am »
wwwwwwicked cool
« Last Edit: March 04, 2011, 10:57:37 am by Anonymoose »
Don't you mind to tell me what you nickname meens, cause in my vocabulary there is only anon and a moose ???

Bajsefar

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Re: Comic and Concept Art
« Reply #193 on: March 26, 2011, 08:23:10 pm »
Hey opti, i still draw, still enjoy drawing and still go to an art school :V
http://sotsa.deviantart.com/
and i still adore your stuff!

+ OPTIMUS +

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Re: Comic and Concept Art
« Reply #194 on: June 22, 2011, 11:00:58 pm »
 :battlesuit:

TA LUV
success is the ability to go from failure to failure without losing your enthusiasm

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Nux

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Re: Comic and Concept Art
« Reply #195 on: June 23, 2011, 01:07:37 am »
Nice! Optimus, you draw well and I love you.

CreatureofHell

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Re: Comic and Concept Art
« Reply #196 on: June 23, 2011, 09:25:53 am »
Now that's a fancy suit.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

vcxzet

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Re: Comic and Concept Art
« Reply #197 on: June 23, 2011, 02:51:51 pm »
shoot red laser from head plz

RAKninja-Decepticon

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Re: Comic and Concept Art
« Reply #198 on: June 23, 2011, 05:00:13 pm »
the aliens went from a hybrid q4 strogg/tyranid/locust look, into a lesser human scale parasite.

dont like either style.

the humans are much better, despite how closely that last suit resembles a WH40K space marine.
« Last Edit: September 11, 2012, 11:46:51 pm by RAKninja-Decepticon »
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CorSair

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Re: Comic and Concept Art
« Reply #199 on: June 23, 2011, 08:02:06 pm »
Stunning art. :o
As always.

+ OPTIMUS +

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Re: Comic and Concept Art
« Reply #200 on: September 11, 2012, 02:57:49 pm »
hi, how are you everyone? :-)
success is the ability to go from failure to failure without losing your enthusiasm

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CreatureofHell

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Re: Comic and Concept Art
« Reply #201 on: September 11, 2012, 10:23:48 pm »
OPTIMUS! Much better after looking at that battlesuit.
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

PPNL

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Re: Comic and Concept Art
« Reply #202 on: October 04, 2012, 12:23:36 am »
<<<<<<<<< GT-Lucid

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Re: Comic and Concept Art
« Reply #203 on: October 16, 2012, 03:13:07 pm »
i've had this idea of the mgun earlier and yesterday it came into my mind again so i started to make a more detailed concept for it.
success is the ability to go from failure to failure without losing your enthusiasm

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+ OPTIMUS +

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Re: Comic and Concept Art
« Reply #204 on: December 28, 2012, 01:38:28 pm »
merry!
success is the ability to go from failure to failure without losing your enthusiasm

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jackwiley

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Re: Comic and Concept Art
« Reply #205 on: August 12, 2016, 07:08:17 pm »
i stuck inside the concept a little bit...

i guess it happens because i choose one of the most complicated model in trem, as it has to be able to wield any weapons possible, so if i want to plan the hand, i'll have to keep it's structure in mind when redesigning all the weapons...

so i arrived to the idea that the weapons should also be a little bit more "custom" than the present ingame models. for this reason, probably i will change to plan weapons first.

and at the same time, i just didn't find any reason why a battlesuit shouldn't handle two weapons at once... as the game model is clearly designed for two... <.< well, the only reason i could guess is that the other hand is for launching grenades (the thing i really miss from trem after a dozen of finishing Q2). so in my world, the BS should take max 5 nades at once (honest phenq customer reviews) , but with strictly reduced ammo capacity. balancing it, i'll plan a kind of slow hyperblaster, better called tripleblaster (as well as a triple shotgun).
i'm planning trem's human "army" as a kind of quickly and badly equipped bastards, who's weapons are rapidly redesigned from "mining devices". for example, i imagined the painsaw as a hacked part of a telenode (kind of "negaport") - what would cause unregeneratable (what a beautyful word) damage to aliens.
theese kind of overstoned ideas could possibly explain ingame mechanics in a funny way, if i can ever manage to illustrate them well.

i also started to read supertanker's stories, but i didn'T finish it yet. still, i found some serious differences between our concepts of trem universe which i don't think we could ever give up for each others :-) but let's see after reading it all.

now back to pitstop :-)

That same thing happened with me so many times. I start with nice ideas and prepare my art work. then I get lost in my own concepts.
You sounded to really into it. I would love to see you work if you have done anything more in this one.
« Last Edit: September 08, 2016, 05:32:04 am by jackwiley »