Author Topic: Planned Development Games  (Read 740990 times)

khalsa

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Re: Planned Development Games
« Reply #30 on: July 26, 2008, 06:46:15 pm »
Welcome to today, another planned mgdev day.

Today please populate the Euro Server First, and the US server second.

Code: [Select]
/connect edev.mercenariesguild.netfor the european server
and
Code: [Select]
/connect dev.tremulous.netfor the US server


Seeya there!


Khalsa
« Last Edit: July 26, 2008, 07:21:45 pm by khalsa »
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Lava Croft

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Re: Planned Development Games
« Reply #31 on: July 26, 2008, 06:54:50 pm »
When is the testing without Unlagged commencing?

khalsa

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Re: Planned Development Games
« Reply #32 on: July 26, 2008, 08:28:34 pm »
Join now!

Fun games on euro dev !


Khalsa
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amz181

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Re: Planned Development Games
« Reply #33 on: July 26, 2008, 09:24:27 pm »
i like you because your avatar is amazing.

Could be better if it was green and white, with a moon and star though :D

Enough of that, i always manage to miss all the games :(

Norfenstein

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Re: Planned Development Games
« Reply #34 on: August 09, 2008, 08:05:38 pm »
Another game today! Starting now if people'll show up:

Code: [Select]
/connect dev.tremulous.net

+ OPTIMUS +

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Re: Planned Development Games
« Reply #35 on: August 09, 2008, 09:02:21 pm »
with 180ping, it shredded more than pantera.
but i love the lucicharge-meter.

[EDIT:] uhh, it somewhat seemed that the eudev is also in a quake... isn't it - could it be the video mode that comes with the new version?
« Last Edit: August 10, 2008, 12:31:45 pm by + OPTIMUS + »
success is the ability to go from failure to failure without losing your enthusiasm

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Kaleo

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Re: Planned Development Games
« Reply #36 on: August 11, 2008, 12:55:30 pm »
with 180ping, it shredded more than pantera.

But not as much as Slayer...

Am I right? Am I right? ;D
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benmachine

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Re: Planned Development Games
« Reply #37 on: August 14, 2008, 01:45:43 am »
could it be the video mode that comes with the new version?

Rendering is handled by the client, so I doubt a mod can really change that.
It's possible for a cgame to affect your frame rate, but if anything yours should be significantly better in mgdev due to things like cg_optimizePrediction and cg_bounceParticles.

Unless I'm misunderstanding your issue entirely, which is possible.
benmachine

kevlarman

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Re: Planned Development Games
« Reply #38 on: August 14, 2008, 04:09:55 am »
could it be the video mode that comes with the new version?

Rendering is handled by the client, so I doubt a mod can really change that.
It's possible for a cgame to affect your frame rate, but if anything yours should be significantly better in mgdev due to things like cg_optimizePrediction and cg_bounceParticles.

Unless I'm misunderstanding your issue entirely, which is possible.
prediction is done by the cgame (that's why cg_optimizeprediction works, it caches results from previous frames and uses them to greatly reduce the amount of work for the current frame if the previous result turned out to be correct)
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Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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kevlarman

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Re: Planned Development Games
« Reply #39 on: August 16, 2008, 08:15:10 pm »
time for another game, join us at 62.75.216.230:30720
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

khalsa

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Re: Planned Development Games
« Reply #40 on: September 20, 2008, 05:40:27 pm »
Game in a couple hours from now, everyone please show up - you might see some interesting names on today if you look closely and are familer with Tremulous history  ;)


Gonna be on USA Server :
Code: [Select]
/connect dev.tremulous.net
Khalsa
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amz181

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Re: Planned Development Games
« Reply #41 on: September 20, 2008, 06:45:03 pm »
Game in a couple hours from now, everyone please show up - you might see some interesting names on today if you look closely and are familer with Tremulous history  ;)


Gonna be on USA Server :
Code: [Select]
/connect dev.tremulous.net
Khalsa

OOO! comin!

amz181

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Re: Planned Development Games
« Reply #42 on: September 21, 2008, 09:50:48 am »
any chance of 1 today?

khalsa

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Re: Planned Development Games
« Reply #43 on: September 27, 2008, 04:38:45 pm »
Hey guys,

Last weeks games were particularly awesome, I hope we can do it again today. Todays games will be on Eurodev in about 3.5 hours!

Code: [Select]
/connect edev.mercenariesguild.net
Seeya there!


Khalsa
« Last Edit: September 27, 2008, 07:49:20 pm by khalsa »
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amz181

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Re: Planned Development Games
« Reply #44 on: September 27, 2008, 05:43:48 pm »
im a comin!!!

Annihilation

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Re: Planned Development Games
« Reply #45 on: September 27, 2008, 10:59:02 pm »
Looks like I was way late for this.
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Sap

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Re: Planned Development Games
« Reply #46 on: October 02, 2008, 09:01:25 pm »
Can I bring cookies and Wine ?  ;D
« Last Edit: October 02, 2008, 09:08:00 pm by sap »
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mooseberry

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Re: Planned Development Games
« Reply #47 on: October 02, 2008, 09:21:33 pm »
Looks like I was way late for this.

Can I bring cookies and Wine ?  ;D

You are a little past the date I think.
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khalsa

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Re: Planned Development Games
« Reply #48 on: October 02, 2008, 09:30:42 pm »
There is always next Saturday!

You can always bring snacks, just make sure and bring enough to share with everyone.


Khalsa
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amz181

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Re: Planned Development Games
« Reply #49 on: October 03, 2008, 12:09:59 am »
wut time is it usually at on saturday ???

amz181

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Re: Planned Development Games
« Reply #50 on: October 04, 2008, 01:05:53 pm »
ill be on today, but noones there, WHAT  TIME   :'(

David

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Re: Planned Development Games
« Reply #51 on: October 04, 2008, 01:09:31 pm »
ill be on today, but noones there, WHAT  TIME   :'(

When:   Every Saturday 19:00 GMT
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

amz181

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Re: Planned Development Games
« Reply #52 on: October 04, 2008, 01:10:59 pm »
ill be on today, but noones there, WHAT  TIME   :'(

When:   Every Saturday 19:00 GMT

Thats why your here, thx :D

epsy

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« Reply #53 on: October 06, 2008, 10:39:05 pm »
I've tried it as alien and as human and I realized the new turrets encouraged human camping(in very small games, but well, that's what has even happened until now), at least until S2 where they could use DCC to repair structures.
I liked the staminia-healing medistat and the drop of the ackit, which was, to me, a bit an useless split from the ckit.
Nice barricades and charging bars.

I did not change my binds until recently as my whole config dropped, heh :) So only then I tried the dodge stuff. Some remarks:
  • You can't use it when pressing two movement keys at once.
  • Sprinting backwards can be really hard.
  • I think dragoon and adv. dragoon pounce should be done using that key, it's a very similar movement in my view. In fact i have even bound dodge to RMB and found a place elsewhere for secondary attack. Warsow uses RMB for a similar movement to dodge and I think dragoon pounce belongs more to that action than to a secondary attack. Indeed you can attack with it but the primary function of pounce is to move fast, which happens to be the same goal than dodging's
Warning: All opinions expressed in my posts are mine and mine alone. Any connection to any group I am affiliated with - be it the ArmagetronAd Developers or any other group, is purely coincidental unless otherwise expressly stated. Don't be a dolt when you read my posts, as they *may* require some brainpower and thinking (also purely coincidental). Any opinion in my posts not expressed by me are purely figments of your imagination and will be dealt with accordingly.
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Norfenstein

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Re: Planned Development Games
« Reply #54 on: October 11, 2008, 08:15:31 pm »
Game currently going on Euro MGDev (62.75.216.230:30720). Come play!

Shuriken

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Re: Planned Development Games
« Reply #55 on: October 12, 2008, 04:32:43 pm »
Turn off unlagged, plz.

David

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Re: Planned Development Games
« Reply #56 on: October 12, 2008, 04:41:43 pm »
Sorry, we like having people who live more than 50ms away being able to play.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Norfenstein

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Re: Planned Development Games
« Reply #57 on: October 18, 2008, 07:58:12 pm »
Game starting now on dev.tremulous.net

Trying out an experimental new gameplay change; not sure how it's going to affect things.

Nux

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Re: Planned Development Games
« Reply #58 on: October 20, 2008, 01:15:07 pm »
Thanks for arranging these games. Was fun. :)

As for the experimental change, was that anything to do with 's4' decremnting the enemies stage by one? If so it seems like a nice idea but I'll have to play with it a few more times (with more teamwork than before) before I'll know how well it works.

As a minor note, it was a bit confusing when the "We have evolved" message came up when the humans reached s4.  ???

Amanieu

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Re: Planned Development Games
« Reply #59 on: October 20, 2008, 01:47:49 pm »
I think stage-downs are a good idea, it prevents total game lockups when both teams are s3. It gives people a reason to keep fighting.
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