Author Topic: Planned Development Games  (Read 741141 times)

techhead

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Re: Planned Development Games
« Reply #90 on: October 28, 2008, 03:26:11 am »
I've played with stage-downs several times, and it is much easier to get stage-downs as Humans than as Aliens.
In part, because dretches often can't get close to a Human with a mass driver, flame-thrower or Lucifer cannon, while rifle grunts can do a fair amount of damage to a Tyrant before getting slaughtered.
Also, Humans can fight the enemy without being on the front lines, while an alien is forced to either approach the human attacker or avoid confrontation.
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kevlarman

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Re: Planned Development Games
« Reply #91 on: October 28, 2008, 04:17:47 am »
has the actual alien/human player balancing changed from the last build? I missed the dev games so...

Because i got to say the last build was far too harsh to aliens. fair enough deducting the rants health, but the regen is just stupid, and gives the humans to far an edge. I'd prefer the medikit to the regen any day, seeing as its far to slow, and you cant expect your teamate to sneak around as a basi in S3...

but anyway im going to check it out now to see if i wasted my time posting this :p
that wasn't a recent change >.>
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daenyth

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Re: Planned Development Games
« Reply #92 on: October 31, 2008, 02:49:03 pm »
Sorry if I wasn't being constructive, and while to be fair I haven't played many games with the stage down feature, I agree with what other people are saying about it; it strikes me that way.
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Norfenstein

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Re: Planned Development Games
« Reply #93 on: November 01, 2008, 07:20:54 pm »
Game today is on the U.S. server
Quote
/connect dev.tremulous.net
We're doing something a little different today: I've gotten pretty bored of the stock map set, so we're going to try playing an entirely different rotation. You'll either need a client with HTTP downloads enabled (which you should have anyway if you're playing here) or to download them ahead of time:

http://mercenariesguild.net/mgdev/mgdev-maps.zip (US server)
http://tremulous.soliter.org/mgdev-maps.zip (Euro server)

Here's the list, in case you have most of them already and don't want to download the whole zip:

map-abyss_a5.pk3
map-thermal.pk3
map-1984b4.pk3
map-sectorb17.pk3
map-Cerberus.pk3
map-metro-b1-2.pk3
map-takana-b1.pk3
map-Bunker5634.pk3
map-sedna-beta3-1.1.0.pk3
map-station15-beta3.pk3
map-ticonderoga_0-4.pk3

If you're on *nix put them in ~/.tremulous/base
If you're on Windows put them in C:\Program Files\Tremulous\base

Nux

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Re: Planned Development Games
« Reply #94 on: November 02, 2008, 02:43:58 am »
Couldn't attend again (halloween party).

So how'd it go? What did I miss?

amz181

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Re: Planned Development Games
« Reply #95 on: November 08, 2008, 04:20:58 pm »
Is there gonna be a game today? I'll be on the servers now if any1 wants a game.

Syntac

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Re: Planned Development Games
« Reply #96 on: November 08, 2008, 04:21:46 pm »
Today's will probably be on the European server at 3:00 PM.

Norfenstein

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Re: Planned Development Games
« Reply #97 on: November 08, 2008, 07:30:32 pm »
Indeed. Half hour from now (20:00 UTC, 15:00 EST) on Euro Dev (edev.mercenariesguild.net).

And Nux, you missed the biggest and longest session of dev games we've ever had.

amz181

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Re: Planned Development Games
« Reply #98 on: November 09, 2008, 01:03:20 pm »
any chance of another one today :p

i always miss them!

Nux

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Re: Planned Development Games
« Reply #99 on: November 09, 2008, 03:01:29 pm »
Indeed. Half hour from now (20:00 UTC, 15:00 EST) on Euro Dev (edev.mercenariesguild.net).

And Nux, you missed the biggest and longest session of dev games we've ever had.

DAMNIT! I thought I'd missed it already when syntac said it was at 3pm (I took that as 15:00 UTC). :<

I checked the dev servers occasionally but I missed the time you were actually on. >.<

Pah!

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Re: Planned Development Games
« Reply #100 on: November 10, 2008, 09:16:03 am »
please correct me guys but as far as i remember when Hamstar told me that i obviously playing in lagged style because i lead my shots (i mean i'm aiming ahead of the enemy) it was norfenstein who said he never noticed difference between lagged/unlagged.
or was it a joke that i didn'T understand?
or i don't remember the names correctly...
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Neo

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Re: Planned Development Games
« Reply #101 on: November 11, 2008, 11:04:59 am »
No worries Nux, i've missed all of them ;)

Norfenstein

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Re: Planned Development Games
« Reply #102 on: November 15, 2008, 07:07:42 pm »
EDIT: Decently sized game already going on right now

Game today will be in one hour, on the US server (dev.mercenariesguild.net). That's 20:00 UTC, 15:00 EST. Two weeks ago things kind of died off after an hour or so and then REALLY picked up, so we could change the scheduled time if it'd get more people on. Speak up if this is the case for you.

please correct me guys but as far as i remember when Hamstar told me that i obviously playing in lagged style because i lead my shots (i mean i'm aiming ahead of the enemy) it was norfenstein who said he never noticed difference between lagged/unlagged.
or was it a joke that i didn'T understand?
or i don't remember the names correctly...
That was me. I really can't tell a difference between unlagged on and off when my ping is under 200 (and I don't play where my ping is higher than that).

And for the record (I wasn't clear on this myself) unlagged IS a server setting, so server operators won't be forced to have it on (and if you want it off for yourself there is cg_unlagged). We're going to keep it on for these test games.
« Last Edit: November 15, 2008, 07:19:52 pm by Norfenstein »

Evoc

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Re: Planned Development Games
« Reply #103 on: November 15, 2008, 08:12:41 pm »
Ok, well, I'm on the server right now, and after playing for two games, I have some initial impressions of Tremulous 1.2, and they are both bad (sorry to be a downer).

For one, the Adv. Mara is WAY, WAY too overpowered. I know it's been said before, but still. The games have basically all ended with an adv. mara takeover. You should have to lead your electric zaps. BUT, if this is not going to be the case, lower the "firing rate" of the shock and lower it's power.

Second of all, the new mark system is a good idea in theory, but it's just so tedious. It's VERY hard to move a new building into a spot where another building already is without marking it, deconning it, rebuilding it, then marking it and rebuilding a new building that spot. Now, if there is a way to circumvent this, please enlighten me.

Oh, and there is one good thing. I like the enemy stagedown idea, because it adds a whole new level of "motivation" the the game.
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khalsa

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Re: Planned Development Games
« Reply #104 on: November 15, 2008, 08:36:27 pm »
Hi, please play several more games before you form and share your opinion.

The 3 games that you did play - the humans all built very tight bases, which are obviously going to be fodder for Adv. Mars.

Mark-decon DOES take some getting used to, please try building with it for several weeks before writing it off as difficult.


Khalsa
« Last Edit: November 15, 2008, 10:18:52 pm by khalsa »
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Thorn

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Re: Planned Development Games
« Reply #105 on: November 15, 2008, 09:23:22 pm »
Evoc, Mgdev is crap, stop associating it with 1.2. Personally I see XserverX as a better adjustment than the mgdev changes.

And as you can see above, if you try to say something is not right with it, they completely deny it as if everything they do is perfect... Oh wait I forgot it was MGdev...

fingered banana

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Re: Planned Development Games
« Reply #106 on: November 15, 2008, 09:45:23 pm »
Evoc, Mgdev is crap, stop associating it with 1.2. Personally I see XserverX as a better adjustment than the mgdev changes.

And as you can see above, if you try to say something is not right with it, they completely deny it as if everything they do is perfect... Oh wait I forgot it was MGdev...
dear hater,
please keep your unconstructive criticism to yourself.

amz181

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Re: Planned Development Games
« Reply #107 on: November 15, 2008, 09:48:45 pm »
IM COMING!!!!!!!!!!!

mooseberry

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Re: Planned Development Games
« Reply #108 on: November 15, 2008, 10:30:46 pm »
Uhh it's over already. I went, had some fun.
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techhead

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Re: Planned Development Games
« Reply #109 on: November 16, 2008, 12:59:08 am »
Evoc, Mgdev is crap, stop associating it with 1.2. Personally I see XserverX as a better adjustment than the mgdev changes.

And as you can see above, if you try to say something is not right with it, they completely deny it as if everything they do is perfect... Oh wait I forgot it was MGdev...
You mean the same Xserver X that has Lucifer cannon shots that move faster than on MGDev, 500 damage blasters, 300 hp grangers, 1600 hp tyrants, basi gas that does 15 damage per second, and 300 bullets per rifle clip?
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Syntac

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Re: Planned Development Games
« Reply #110 on: November 16, 2008, 01:30:40 am »
X is the spawn of Satan. But let's leave that for another thread.

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Re: Planned Development Games
« Reply #111 on: November 19, 2008, 01:46:59 pm »
That was me. I really can't tell a difference between unlagged on and off when my ping is under 200 (and I don't play where my ping is higher than that).

And for the record (I wasn't clear on this myself) unlagged IS a server setting, so server operators won't be forced to have it on (and if you want it off for yourself there is cg_unlagged). We're going to keep it on for these test games.

i don't know why i tought that unlagged will be some kind of built-in stuff, maybe i misunderstood something in the heat of the discussion threads :-)
however, it would be really nice to try that without it.

why you can't feel the difference is... a true mistery.  :-X
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Annihilation

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Re: Planned Development Games
« Reply #112 on: November 20, 2008, 12:52:01 am »
That was me. I really can't tell a difference between unlagged on and off when my ping is under 200 (and I don't play where my ping is higher than that).

And for the record (I wasn't clear on this myself) unlagged IS a server setting, so server operators won't be forced to have it on (and if you want it off for yourself there is cg_unlagged). We're going to keep it on for these test games.

i don't know why i tought that unlagged will be some kind of built-in stuff, maybe i misunderstood something in the heat of the discussion threads :-)
however, it would be really nice to try that without it.

why you can't feel the difference is... a true mistery.  :-X
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Re: Planned Development Games
« Reply #113 on: November 20, 2008, 01:00:35 am »
Because he is awesome.

after listening to all the superiors, i'll have to admit he is.
if you can't tell the difference, you should be dedicated to control it!
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Roanoke

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Re: Planned Development Games
« Reply #114 on: November 22, 2008, 06:36:46 pm »
Game today?

Nux

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Re: Planned Development Games
« Reply #115 on: November 22, 2008, 07:16:05 pm »
I don't see anyone on any mgdev servers...

Hello? Anybody there?

kevlarman

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Re: Planned Development Games
« Reply #116 on: November 22, 2008, 07:18:48 pm »
I don't see anyone on any mgdev servers...

Hello? Anybody there?
edit: nvm our fucked up daylight savings time screwed us up.
« Last Edit: November 22, 2008, 07:20:20 pm by kevlarman »
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

khalsa

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Re: Planned Development Games
« Reply #117 on: November 22, 2008, 07:20:24 pm »
Actually DST is screwing things up, it *is* 1900 gmt, but all us americans are used to the games being 2 PM CST, so I'm on the edev server now :(


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Norfenstein

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Re: Planned Development Games
« Reply #118 on: November 22, 2008, 07:27:34 pm »
No, sorry everyone (especially the person I told the wrong time to the other day in-game), we're going to keep it at 3 PM on the east coast of the US, which makes it at 20:00 now and forever more. That's half an hour from now.

EDIT: Of course people are playing now already anyway, so... yea...
« Last Edit: November 22, 2008, 07:29:28 pm by Norfenstein »

Nux

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Re: Planned Development Games
« Reply #119 on: November 22, 2008, 09:42:29 pm »
Overall was very fun.

The only problem I found was that unlagged failed fairly frequently (even when my ping was a nice ~50). Since this is something I'm used to only happening with a higher ping using shotty, it's a little worrying.

Now I just hope all this unlagged play hasn't messed up my leading for tomorrows TOT match. If it has I might not be able to join you for the next few saturdays.

Anyhow, thanks for the fun!

Edit: Here's a demo of us playing today where the UL problem was mentioned. Watch out for the saw+suit fights in particular.
« Last Edit: November 22, 2008, 10:08:59 pm by Nux »