Okey I would like to say something about balance changes. First of all there are alot players wich are playing ul and alot who doens't. So balance changes for each "style" shouldn't be excatcly the same. (I am playing without unlagged) After my long adventure in tremulous i noticed that unlagged and "lagged" doesnt make big diffrence, only ul claw/bitt/chomp range is retarded.
What I like:
-Slower Granger. (This is builder, he should be slower without big chances to ran from hummies.)
-Tyrant with 350hp. (Now everyone agree, tyrant was a bit too easy, now chainsuits and lucis have bigger chances to kill it without team.)
-Mark deconstruct, new cvars and some other server-side client cmds.
-Poision change. (Better chances vs. hummies on st2.)
-Dretch doesn't deal damage 96hp to naked human but still he is able to kill in 2 bitts.
-Hive.
-Graphic changes.
What I don't like:
-New basi. Now it's overpowered. I don't know why the hell you made it better? Actually basi was really powerfull against all humans. Even if he couldn't fully grab a bs he was still usefull teammate. And basi has healing aura? Now I need to ask player to evolve to basi ?
Do not change basi, except silent footsteps. Nothing more.
- New Marauder - okey thats really stupid. Actually in 1.1 games good adv/normal maras are able to kill armored human with helmet. Now it started to be _really_ easy. Bigger range, weird jump... erm? And zap? Zap never should be better than claw. Instead of making zapp better reduce time between single zap and single claw. A _bit_ better range should be good imho.
- Dragoon. Hmm, well dragoon seems to be fine thought. A bit reduced range makes it more balanced but I've strange feeling playing it. It seems a bit slower? Oh and I forget to add. Pounce damage is just test right?

-Dretch. Actually dretchies are useless on unlagged, a bit more usefull on lagged but its still almost the same. Normal ul player is able to kill 1-2 dretchies with one clip,good lagged player with 1 clip. I think dretch should be a little better, because players are getting skilled. But I am not really sure what should be changed: hp, speed, bite speed ? I'd suggest a little hp bonus.
- Alien Regen. Tremulous is dynamic game as someone in this thread said "a little longer regen could be good but not that much" - yes, very slow regeneration makes the game boring and slooower. As I remember it is 1/3 normal regen, better change it to 2/3.
-New Human dodage... What should I say. I don't like it. Humans gain actually more stamina in 1.2. That's enough to change. Now they can avoid aliens chomping by a triple jump for example. What aboud adding cvar like "g_humandodge 0/1" ? Atleast players will decide if they want to play with it or not.
-Shootgun. Why the hell have you reduced his power? I am good swith sg, now I can't kill a simple nub dretch with it while he is few virtual meters to me? Leave shootgun alone please...
-Lasgun: Should be a bit faster. It's easy to use it in ul, but on lagged its horrible hard even for good players.
I am not sure:
-Building changes in humans. It may be innovatory, because aliens won't rush as they used to do it. Now with teslas they will need adv. goons instead of all tyrants.
Sorry for my english.