Uh? How does that helmet make basi worthless? It's still the same - get behind him and swipe swipe. Players with high mouse sensitivity are not able to shoot basis if the basi knows what to do, trust me. Wakey wakey borsuk, have you ever tried to kill a skilled stage two human with a dretch, and then compared it to killing him with a basi?
Helmet makes basilisks worthless because they're much weaker in frontal attacks than any other alien, and with helmets they will only face humans in fair combat. High mouse sensitivity apparently helps turn around faster, because some players are able to shoot me while I'm holding them from behind with basilisk. The fact that you have so much trouble understanding what my post makes me not want read your arguments, or what you believe are valid arguments rather than simple statements and anecdotal evidence. And no, I don't trust someone living inside my computer.
You're now missing the important part of being a basi. Grabbing. One mistake from the human and he is grabbed and can't do a thing about it. I find that you have never seen a skilled basi, but have seen many skilled human players.
You obviously are pulling statements out of your ass. I've seen very good basilisk players -
yah for example. And I still prefer to face very good basilisk players than very good dretch players who are almost unhittable and pop up from nowhere, marauder players who don't miss a single headshot and don't notice turrets, or dragoon players who play their own game and destroy whole bases without support from other aliens. Very good basilisk players still get teamkilled a lot, because basilisk is the most teamkilled class, and still die by dozens when some newbie decides to spam luci.
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Here's an idea for human bases. (borrowed from Enemy Territory: Quake Wars)
Turrets (and possibly other structures, like armory, telenodes) get 300% HP. The catch ? They only work if their health is higher than 2/3. And they automatically repair to 2/3, much like alien defences.
Result - human structures are easy to disable, hard to destroy completely. Humans can turn around and not have their base completely destroyed by two goons. Dretches are allowed to deal damage to buildings once again. This way, smaller amount of humans would be able to defend base while the rest could be attacking.