I've been playing tremulous for a while, and I liked it ever since I had first downloaded it. However, in recent times things about the gameplay that made me like the game to me before are changing and drawing me away from playing it. This thing would be the players. Now, I'm not saying the tremulous community is bad or something of that nature what I am saying is that all the veterans are forgetting the simple aspect of teamwork that made the game so unique.
I believe something like this was posted on mercenaries guild a little while back, and I agree with it completely. I had taken a big break from playing (like a month or two) until recently. The common player really has changed, in the fact that they go out alone afraid that if someone goes with them, they might get a few credits, evos, or kills at their expense. Some people (in aliens' case) will let the smaller classes fodder themselves to the human base rather than going to attack with them because they are afraid the turrets will only shoot them and the dretches will get some "free kills". They're no longer concerned on wether or not they win, but how high their score is.
Kill stealing is to some degree part of teamwork. So is getting a free ride into the base possibly at the expense of a stronger class. It all contributes to a better team, letting the tougher classes take more of the heat so that the lesser ones can get some credits or evos.
The only way I can see that would fix this would be to finally release 1.2.