Poll

Unlagged

is a solution
39 (52.7%)
is a problem
21 (28.4%)
is irrelevant
14 (18.9%)

Total Members Voted: 68

Voting closed: August 10, 2008, 01:20:48 pm

Author Topic: Unlagged - Yes or No  (Read 81581 times)

David

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Re: Unlagged - Yes or No
« Reply #150 on: August 10, 2008, 12:48:21 pm »
I often play with 150~200 fine.  Its more playable than 50 with no unlagged.
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Lava Croft

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Re: Unlagged - Yes or No
« Reply #151 on: August 10, 2008, 01:12:36 pm »
50 ping equals next to no lag, so how Unlagged with 200 ping plays better is beyond me, but then again, I am not completely biased like David.

Bomb

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Re: Unlagged - Yes or No
« Reply #152 on: August 10, 2008, 02:56:09 pm »
Unlagged - Yes. It's useful for some people, not so useful for others. Don't use it if you don't want to. If you do, then by all means, use it.
« Last Edit: August 15, 2008, 06:36:47 pm by Bomb »

googles

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Re: Unlagged - Yes or No
« Reply #153 on: August 14, 2008, 11:17:13 pm »
Here is a better idea, why not just force a static ping? I know that this will most likely get flamed but think about it, if the server forces everyones ping(some method of packet delay?) to never go below 100, problem solved. That way, 10-50 pingers are equal to those of 100-130. :|

Bissig

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Re: Unlagged - Yes or No
« Reply #154 on: August 15, 2008, 01:36:11 am »
I like this!

Normalize the ping to 100. There still is client predict though, which might go nuts.

Dracone

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Re: Unlagged - Yes or No
« Reply #155 on: August 18, 2008, 01:54:42 pm »
Having a high ping in unlagged still puts you off on a couple disadvantages. Your shots/attacks still connect late so low pingers can beat you to the punch, but also, because movement is not affected at all by unlagged, aliens can be difficult to play sometimes because pouncing and other such movements still feel rather slow with a high ping, as it always would with unlagged or not and a high ping. You still get the fair chance to hit something when you get to that point, but mobility is something aliens rely on heavily, obviously, and a high ping will always hinder it, unlagged or not.
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Revan

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Re: Unlagged - Yes or No
« Reply #156 on: August 18, 2008, 04:05:12 pm »
At SST they have been doing balance tests for the last week for Tremcentral and among other things they turned on unlagged here is what we all (well most of us) agreed on:

If you are not dretch or granger and the humans are half good you are toast

You can quote me
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temple

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Re: Unlagged - Yes or No
« Reply #157 on: August 19, 2008, 12:11:16 am »
SST is a 'special' case.

jal

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Re: Unlagged - Yes or No
« Reply #158 on: October 01, 2008, 03:29:26 pm »
No one should play with more than 125 ping. NEVER. Unlagged is great for people with 50 ping, it shines for people with 70 ping, it's better than nothing up to 100 ping, and it's crap above 125, as it's crap to play without unlagged above 125. In short, if you don't get below 125 then just DON'T JOIN THAT SERVER. And if everyone is below, unlagged is good.

Amanieu

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Re: Unlagged - Yes or No
« Reply #159 on: October 01, 2008, 03:38:29 pm »
My lowest ping server is around 220 ping, I usually play at around 270 ping. I can't live without unlagged :)
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SlackerLinux

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Re: Unlagged - Yes or No
« Reply #160 on: October 01, 2008, 04:10:45 pm »
nice necro jal

i have played lagged and unlagged both with 40 ping 200 ping and 300 ping unlagged in any case causes impossible things to happen in whatever ping you have

lets let this thread die in piece there's been enough discussion and points raised and its clear the community's split down the middle on the subject
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Lava Croft

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Re: Unlagged - Yes or No
« Reply #161 on: October 01, 2008, 05:33:29 pm »
Yes, split between Quakers and the rest of the FPS people.

jal

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Re: Unlagged - Yes or No
« Reply #162 on: October 15, 2008, 11:18:26 am »
Yes, split between Quakers and the rest of the FPS people.
I'd bet I've played as much, if not more, Quake 2 & 3 than anyone else in here ;) And I'm totally in favor of antilag, because ET has opened my eyes to how good it can be when done well.

Hendrich

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Re: Unlagged - Yes or No
« Reply #163 on: October 16, 2008, 12:20:03 am »
Me big nub, me no read-read topics and stickies, you explain me, Hendrich what difference between lagged and un-lagged, booga booga, pata-pata-pata-PON!


Lol, just pulling your Tyrant-claws, but heres a good explination of what lag means by Risujin:

Quote
Balance servers are unlagged (with the notable exception of [T] Balance).

The way it works is as follows. Suppose you are pinging a nasty 300 ms.

1.) You see a dretch, who pings at 50 ms, aim AT the dretch and fire.

2.) 300 ms later, your "shot message" arrives at the server. By now the dretch has moved out of the way in those 300 ms! Oh noes, you're gonna miss right? On a normal server, yes, but with unlagged...

3.) The server has been keeping track of where all of the players are for the past second or so. It rewinds to the game position 300 ms ago *just for your hit check*! It figures out you actually fired when the dretch was under your crosshair and voila, you just whacked a dretch. Seems great, doesn't it? Well not entirely, what does the dretch see?

4.) When you were pressing your mouse button to fire, the dretch saw you and scampered off ... he doesn't see you firing because even the server doesn't know you fired until 300 ms after you click.

5.) Now 300 ms after you clicked, the server registers a hit and sends the dretch a message saying that he's actually dead.

6.) 350 ms after the click, the dretch is running merrily along down some hallway away from you all of a sudden is teleported back under your crosshair and killed. To the dretch it may even look like you shot him through the wall. Cries of "H4X!!" ensue.

Unlagged generally makes the world a better place. However, with Tremulous there is a snag. Only one team is packing long range hitscan weapons and is benefited disproportionately. The damage and fire rate values that were tweaked to balance the teams when human laggers were filling empty air full of bullets are now much too great when human laggers actually nail their targets.

For more info, see the author's website:
http://www.ra.is/unlagged/


I posted this in-case more members ask what un-lagged means, may help, may not.