Lakitu7's Tremulous 1.1 QVM Version 5.3
Dowload links:
http://patches.mercenariesguild.net/index.php?do=details&task_id=192Well, pretty much everything in this release has been sitting in my SVN for several months, running in several places without issue, so I guess that's time to release. There are almost no new features in this release, but what I did do was merge all of the bugfixes from Tremulous SVN up to this point. The .patch is still based off of Trem SVN 966, but I have backported (in the proper use of the word, not the way that we usually abuse it) the useful bugfixes and added them.
I consider this release optional, as honestly nothing in here fixes any critical showstopping bugs, but the building in doors/on corpses thing is nice enough that it's probably worth doing anyway.
Upgrade instructions: Replace the game.qvm. That's it. No changes have been made to admin flags or cvars.
Items of note from the changelog (read it for proper attributions, since very few are written by me):
Building in doors / on corpses is back. To do this, I have reverted a few items in Trem 966 to their state in an earlier revision, which removes the code that broke these things. This fix breaks markdeconstruct, but since you shouldn't be using markdeconstruct with my QVM anyway since it has no corresponding cgame, that's not much of a loss. An alternate fix is in testing that puts a nasty band-aid fix on top of the nasty broken markdecon code instead of removing it, thus keeping markdecon and fixing that issue at the cost of questionable code. However, that code is hardly stable and they're still finding bugs in it, so for now I will continue to use this fix method and possibly switch later when all the kinks are ironed out.
A few glitchbuild situations are fixed: ie in some cases where building in a location causes the structure to drop to the floor when it finishes, the game will correctly prevent you from building there in the first place. No, all glitchbuilding is not fixed; just one small subset of them.
Switching to the next map will !restart instead of reload the map if the next map is the one you're currently playing.
The deadspec bug of occaisionally spawning without a weapon is fixed
The bsuit taunt/death bug is fixed
Hopefully the stage 4 / 0 spawns remaining bug is fixed
Admin prints are no longer decoloured in server console
No more getting stuck while evolving
No more PTRC bug