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Door issues
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Topic: Door issues (Read 3419 times)
Jacques
Posts: 67
Turrets: +0/-1
Door issues
«
on:
August 23, 2008, 12:16:11 am »
All the doors in my map can be walked through. This is a problem because some of them open slowly, but you can just walk through them before they finish opening. Another problem is that they can also be shot through. This defeats the purpose of a door. Anyone know what the problem is?
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Bissig
Posts: 1309
Turrets: +103/-131
Re: Door issues
«
Reply #1 on:
August 23, 2008, 12:56:24 am »
It's non-solid?
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sstcentral
sst wiki
tremcentral
trumorz(tm)
Jacques
Posts: 67
Turrets: +0/-1
Re: Door issues
«
Reply #2 on:
August 23, 2008, 01:02:23 am »
All I did was make a brush, right click and make it a func_door, and set the speed. How would it become non solid? How do I make it solid?
Sorry to be an idiot, still learning here.
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Bissig
Posts: 1309
Turrets: +103/-131
Re: Door issues
«
Reply #3 on:
August 23, 2008, 01:13:41 am »
http://tremulous.net/forum/index.php?topic=5278.msg79195#msg79195
http://tremulous.net/forum/index.php?topic=5098.msg76337#msg76337
"surfaceparm"
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sstcentral
sst wiki
tremcentral
trumorz(tm)
Jacques
Posts: 67
Turrets: +0/-1
Re: Door issues
«
Reply #4 on:
August 23, 2008, 02:01:21 am »
Sorry, still confused. I know I am and idiot but what EXACTLY do I need to do to get this to work?
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UniqPhoeniX
Spam Killer
Posts: 1376
Turrets: +66/-32
Re: Door issues
«
Reply #5 on:
August 23, 2008, 02:15:38 am »
You probably applied a shader to the door not a normal texture... shaders have a white outline in texture browser.
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Ingar's NetRadiant
Jacques
Posts: 67
Turrets: +0/-1
Re: Door issues
«
Reply #6 on:
August 23, 2008, 04:37:10 am »
Problem solved. Man I can't thank you enough.
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Door issues