--News---I just spell-checked the guide, most spelling mistakes should be taken care of. If you find more, your more then welcome to tell me about it. ^^
-Edited the guide
-Edited the guide again, added in sub-headings
-Planning to edit this guide again, hopefully completing it at the end of the weekend.
--End of News-----------------------------------------------------------------------------------------------------------------------------------------------
Notice---------------------------------------------------------------------------------------------------------------------------------------------
This guide uses terms known by Tremulous players and Video gamers, so if you don't know a term used here, you should google it.
This guide uses swear words, so don't read this if you have a weak heart/mind/be a douche about it. Swear words will be censored by request of a moderator.---------------------------------------------------------------------------------------------------------------------------------------------
Terms for Tremulous---------------------------------------------------------------------------------------------------------------------------------------------
Weaker aliens: Dretch, Granger, Basi, Maurader [

]
Moderate aliens: ADV Basi, ADV marauder, Goon, ADV Goon [

*

* ]
Strong aliens: ADV Goon, Tyrant. [

*

]
Basi = Basilisk [

* ]
Goons = Dragoons [

* ]
P-saws, Psaws, etc = Pain Saws
Shotty = Shotgun
Pwned = Being owned, or killed easily in by another player [

VS

]
I'm not a dictionary, if you don't like how I describe these terms, go look it up for a better definiton.
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Description of Guide---------------------------------------------------------------------------------------------------------------------------------------------
Hey people, Hendrich here. Today I'm deciding to take a day off at whatever projects I was doing for Tremulous and make another guide. This guide is aiming at "new" players who wants to know good information about human weapons. Even though its aimed at new players, maybe some experienced players might learn a thing or two they didn't now before, who knows? But that means I won't tolerate people saying "THIZ GUID SUX, I KNUZ THZ" because your not welcome here. No one wants your shit in the forums and if you have any friendly cirtisisim, be friendly and polite. No one likes a flaming douchebag who thinks he is 1337. Now, continuing on, if your new to Tremulous, using a weapon in Tremulous is important, without knowing how to use it, you'll find yourself being dead pretty quickly. Unfortunately, because of the character limit, I'm deciding to make this Guide into 3 parts, which will suck for everyone. If I'm right, some moderators will be pissed, readers will be pissed, and I'll be pissed, but I think its a good idea to do this If I want to continue the guide. If it isn't working, I'll simply delete all the parts. I might be wrong about not fitting enough on one thread though, so I might not make 3 (crappy) parts to it.
Any tips you want to contribute to this guide will be appreciated, and you will be credited. Remember that the forums has a character limit, so I can only put so much in one guide.---------------------------------------------------------------------------------------------------------------------------------------------
The Guide for Human Weapons ---------------------------------------------------------------------------------------------------------------------------------------------
Blaster:
Damage: (Estimated) 9 Points per 600ms
Cost: Free when spawned
Ammunition: Type: Electrical Battery
Reload Type: None, it runs without ever wasting power
Firing Rate: Very Slow, 1 shot per secondDescription: The blaster, a weapon that every human has when they spawn. Its weak, its slow, its shit. Even though it never runs out of ammo, you can never trust this baby, only when its completely necessary.
Effect on Aliens:Its pretty daum weak, so don't expect to use it on anything, the only aliens I suggest using it on are either the Granger, the Dretch, or a very,very health alien. Even then, these aliens can kill you before you can kill them with the blaster. I recommend using it when you a builder and a Granger pops up.
Effect on Alien buildings:With buildings, after a handful of shots on a acid tube or trapper they die, but on other structures, it will take longer to kill. I reccommend only use it to kill structures when you behind your turrets/Tesla's/defense if you don't want to use your main weapon.
Effect on Player:None, it won't do anything to you to help.
Useful Tactics:-One of the best ways of using a blaster is to trick the alien attacker. How? Usually firing a couple of shots at an alien will provoke it to come towards you, making it think your a noob/you ran out of ammo. When its close enough, take out your main weapon and kill it. This tactic is useful on camping aliens and weaker aliens.
Rifle:
Damage: 5 Points per bullet
Cost: Free when obtained by Armoury or when spawned
Ammunition Type: Particle (aka "Physical Bullet)
Reload type: Reload by armoury
Firing Rate: Fast, 30 bullets, 5 ClipsDescription:Its your main weapon when you spawn with it, its you buddy, your friend. Its extremely important to use it in the beginning of the game. The rifle is most effective to weaker aliens and its important to use one to protect the builders in the beginning of the game.
Effect on Aliens:This baby fires fast and has a good amount of clips, so its good to use on weaker aliens, especially on the Dretch and its easy to hit larger aliens. Don't expect to easily kill the marauder though, a skilled marauder will keep jumping and aim for your head, so it'll be hard to hit it. If you don't have any armour on, its pratically useless on the decent Basi warrior. Use it for scouting, attacking weaker aliens and for defending, especially on stage 1.
Effect on Alien buildings:On structures like the acid tube and the trapper, one full clip of ammo will guarantee an instant destroy. Other structures may require 1/2 more clips based on the alien structure's health.
Effect on Player:None, it won't do anything to you to help.
Useful Tactics:-The rifle can be used as a decoy to lure aliens away from your base, or to lure them into a trap.
-For stronger/smarter aliens, the hit & run method is good if you don't die doing so. Run to the alien, shoot,shoot, doge,dodge, and run back to your base and heal. Keep doing this and eventually the alien will be dumb enough to be killed, or it will run away giving you some time to make a counterattack. Make sure you can dodge well though, stronger aliens (especially the rant) can kill you easily if you don't wear the appropriate armour or if your not good enough.
Pain-Saw:
Damage: 75 points per 75 ms
Cost: 100 Credits
Ammunition Type: Electrical Battery
Reload Type: None, it runs without ever wasting power
Firing Rate: MeleeDescription:Its bad-ass on a unsuspecting alien. A couple of seconds with the P-saw and the alien is good as dead. A dozen for the Stronger aliens. This weapon is considered most effective by larger aliens, because larger aliens are easier to hit and dodge from. Goons beware! this P-saw and cut your ass into 8 pieces by the time your done sniping or pouncing the human base. The comeback is that the P-saw is a melee weapon, and its range is very short, best to wear armour and a helm and practise with it before you do anything big with it. Sometimes its not effective because Aliens can easy attack you if you have to be close to kill it, so be wise and be careful.
Effect on Aliens:This toy can make aliens into chop sticks if used right. Its best used on slow aliens (Grangers, Goons and Tyrants) because fast aliens can easily run from the buzzing terror. Use it after an alien attacks an offensive structure (ex. a turret) so you can kill off the rest of it's HP. Experienced players prefer this weapon to others, and if you move quickly and dodge well from alien attacks, you be pwning in no time. The P-saw is difficult to master though, so if you want to be a Paim saw-er, practise, practise and practise.
Effect on Alien buildings:A few seconds and the structure is dead, period. This weapon is devastating on a weak base, once I was acing 4 players by myself, and I won by sawing their base when they were busy with mine. The draw back is that you have to be close to attack it, so you'll take some damage. Alien structures (Especially on S2, S3) will be put up on walls and ceilings so you can't reach it, and if the aliens come your good as dead, because you lost HP, you might have no backup, and your probably far away from your base. Best use it on a base when Aliens aren't around, and make sure you have a medic, your gonna need it.
Effect on Player:None, it won't do anything to you to help.
Useful Tactics:-Probably too many to count, you should go and search the forums instead, other players will be happy to share some of their tips with P-saws, also I'm too lazy to do this myself, I'll just wait till some guy gives his tip in the thread and copy off of him.
Shotgun:
Damage: (Estimated) 7 Points per shot
Cost: 150 Credits
Ammunition Type: Particle (aka Physical Pellet/Shell)
Reload Type: Reload by Armoury
Firing Rate: Slow, 8 Pellets, 7 ClipsDescription:The Shotty is a powerful Punch weapon, a bang in the aliens face every shot. Best used against weaker aliens and for close range, The shotty is picked for its cheap cost and power. The shotty fires slow, is inaccurate (nothing gets hit if shotty is fired from a distance, and then theres that daum crosshair) and it slightly recoils everytime you shoot it. Use it in S1 and best used in groups, a few shots will send aliens running. Problem is you might wanna stay away from strong aliens for this weapon (unless your close to defense) because aliens can attack faster then you can.
Effect on Aliens:Goons are easy targets with this weapon, They're slow when not pouncing, and they're big so shotty can hit them with full damage. If accurate, it can kill a dretch with one hit. Grangers will easily die from them and its good support weapon from Tyrants. Just be sure not to be too close for comfort, aliens can come up to you and attack if the shotty isn't doing enough damage. A couple of battle suits with this weapon will send Tyrants running. So its a good idea to bring a couple of friends with you. Its also good behind defense, and packs a punch against weaker aliens. Just make sure that your accurate though, a inaccurate shot could be the difference between winning and being pwned, and its useless at a distance so don't try. Good for chasing aliens who just attacked your base too.
Effect on Alien buildings:People have their own thoughts, but for me, its mediocre. Not the best weapon to choose to destroy bases, better leave it to the Las-Gun or such.
Effect on Player:None, it won't do anything to you to help.
Useful Tactics:-Sneaking up to an alien (especially a weaker one) is one of the best tactics you could do. If you have the chance, give that alien a few rounds of Mr. Penetration (Dirty Thoughts ) will easily help you kill the alien.
-Attacking in small, narrow corridors is best with a shotty, so you can easily hit the alien without worrying too much about missing
-Sometimes its best to make the alien run away instead of just killing it, if a powerful alien comes and attacks your base and your team is weak, if you can, get as many people with a shotty (or a powerful weapon) as you can and fend the alien off, giving your team/base some time to heal. If the alien comes back, do it again, then rebuild again. Always stay behind defense though, so you'll increase your chances of surviving.
Las-Gun:
Damage: (Estimated) 9 Points per shot
Cost: 250 Credits
Ammunition Type: Energy (aka Compressed packet of energy)
Reload Type: Reload by Armoury, Repeater or Reactor
Firing Rate: medium, 250 energy packets, no clipsDescription:Probaly the best weapon for scouting, the Las-Gun is the perfect support weapon. Some might say, "What about the pulse rifle?". I might say, "To hell with the pulse rifle!". This weapon is cheap, fires fast (not as fast compared to the rifle or chain-gun), doesn't require you to reload, and you can reload at a repeater and at a reactor. Its the best weapon to use for fighting during Stage 1, and its the best "Base Killer" during stage 1 (and maybe) 2. Use this if your gonna scout ahead to check the map for alien structures or useful areas to build, its also a good weapon to defend builders with, especially if your sure that you're gonna get killed while scouting by yourself (remember, its cheap, so you won't lose much creds if you have plenty).
Effect on aliens:Pretty good, fires fast and no reloads, just remember that if your away from any "Safe Houses" (Areas with defense, armoury and a medi-pad) that its wise to conserve ammo, nothing is more brutal then an alien that can kill you because you ran out of ammo for the las-gun. Belive it or not, its pretty easy to get carried away shooting and you find out your low on ammo, especially with a weapon like a las-gun. On aliens, this weapon packs some serious damage, I remember trying to get a b-suit with a las-gun as a goon and (even tho I tried many times to get him) I died trying. Not a great weapon on a dretch because it fires slower, meaning that a dretch can more easily dodge the energy packets then rifle bullets, and its pathetic while your being chomped and grabbed by a Basi. Good on goons and does signifigante damage on stupid rants, its a great weapon to use on stage 1 an 2.
Effect on Alien buildings:Simply, its a great weapon to use on alien structures, I can kill 12 alien structures with my las-gun beofre it runs out of ammo, accurate, fast, and it fires a heavy stream of packets if you line up your aim quickly. Its great in any stage (Hmm, what about when stage 4 comes to Tremulous? Lets see what happens till then).
Effect on Player:None, it won't do anything to you to help.
Useful Tactics:-When attacking an alien structure, keep firing on one structure, not 50 at one time. After your done one structure, keep going! Idiots on servers attacks different structures expecting to destroy all of them easily after they are weakend, well, truth is, aliens will come crawling (I made a funny

) to thier bases attacking you so the structures will have enough time to heal.
-When attacking smaller aliens, don't shoot all over the place, concentrate your aim on the alien, las-gun is not a god weapon to shoot alll over the area expecting to kill something. Since dretches are smaller, anticipate thier next move, thats when its easier to kill em.
-Don't go for a basi (especially by yourself) with a las-gun. A good Basi warrior can dodge your attacks and grab your head and kill you. Stay near defense when you encounter a basi, and when you do, be catious. I died many times trying to kill a Basi warrior with a las-gun.
Mass-Driver:
Damage: 38 Points per shot
Cost: 350 Credits
Ammunition Type: Energy (aka Nuclear radiation semi 'gas' energy packet)
Reload Type: Reload by Armoury, Repeater or Reactor
Firing Rate: Slow, 5 energy packets, 7 clips, includes zoom mode---------------------------------------------------------------------------------------------------------------------------------------------
Finishing Statements---------------------------------------------------------------------------------------------------------------------------------------------
My previous version of the guide (with the new updates on the weapons) are lost, thanks to a crappy connnection. Fortunatley, I still have part of that updated guide in my desktop, so I can re-do it, so be paitent!

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Credits---------------------------------------------------------------------------------------------------------------------------------------------
Void Community, for letting me be part of Void and contribute to their community
Lava Croft, he always helped me, even from the very beginning
TremWiki, this is where I got the majority of my information from, I borrowed pictures from them and their a great place to go for new players, check out their great (and user-friendly site) at
http://www.tremwiki.com/startThe Tremulous Fourms, well, duh! They're so nice to let me use some of their very precious bandwidth just to put this on, so thank you! ^^
Tremulous, without it, the forums wouldn't exist.
Player1, for giving me awsome critisism on how to improve my guide.
Grimhael, for correcting the actual damage done by the weapons