I came across some super old shit about the early development of Tremulous and thought you guys would get a kick out of it.
Fancy render (at the time!) for a website splash page

More readable version if you ask me:

Idea sketch for Dragoon:

Gorillas are scary(although I love them), I used this as some reference for the form of the Dragoon:

Mr. Cuddly, the Granger - name so by Jex:

What could have been, instead of egg sacs, these egg layers would pop players out, model look familiar? :

Some quick sketch of some map object ideas, alien life that wasn't so friendly:

An example of how Timbo and I worked through some early problems, this was the working design of the turret:

Wow, this just shows how much more talented Jex is at making an engaging interface, this was an early , early mockup of how I thought Tremulous UI should look:

If you can get anything out of this sketch than I can, kudos to you:

Early sketch of the soldier:

Version 1 of the soldier, I like spider eyes, creepy shit:

Version 2 of the soldier, fangs? creepy shit:

Version 3 of the soldier, female form + alien body * sexual nightmare ^ Freudian fantasy = ultimate monster. I prescribe to the Gieger sexual alien theory of design early on (I can't believe no one has dissected the hivemind yet)

Tech Tree v0.1

Alien Tech Tree v0.1

As far as sketches go, this might be the most embarrassing thing I've ever created to explain a gameplay mechanic. What this female mime was doing in space gear, I have no idea:

Let's get this one out of the way:

I have to end on a high note, this is me in my patriotic best on the left, Newport Beach , July 4th parade 2006:

Shout out to Timbo, maverick programmer, Jex, graphic assassin and Khalsa for hosting these images.