Hi there.
I've been pondering about the death counter alongside the kill counter on tremulous, and i don't think it's a very good idea.
Primarely because it doesn't always say the truth, because if you deal 80 dmg to a human, and die whilst someone else finishes the job, and you get a high deathcount because of that, could create some false readings on someone's gameplay.
Also, i think this would deminish the team gameplay, primarley because if someone's seeing a player having a high death count and a low kill count in a match, it would start kickvotes, whilst he may have done some crucial actions in the game, which hadn't have anything to do with attacking, and thus he could have a low kill count (basebuilding, attacking enemy's base etc...)
I don't know if / when it's being implented, just that this is my look on the idea, and i think these issues will be happening more frequently if it will be implented.