Well I have had a numerous amount of issues when compling a copy of Tremulous, each one has been defeated but ill list them to sum it up then the issue thats troubling me.
Couldn't compile it (found out had old source)
Sound doesnt work(had to install up to date SDLlib package)
Now when I run my new binary, it runs sound and everything else fine, but there is no menu, it goes directly to console.
Heres the output, I also applied the backport patch for RVN 1120.
tremulous 1.1.0_SVN1120M linux-x86 Oct 9 2008
----- FS_Startup -----
Current search path:
/home/stephan/.tremulous/base/tremfusion-base.pk3 (18 files)
/home/stephan/.tremulous/base/map-pushcannon_b3.pk3 (17 files)
/home/stephan/.tremulous/base
./base/vms-1.1.0.pk3 (4 files)
./base/tremfusion-base.pk3 (18 files)
./base/map-uncreation-1.1.0.pk3 (110 files)
./base/map-tremor-1.1.0.pk3 (45 files)
./base/map-transit-1.1.0.pk3 (135 files)
./base/map-rotcannon-b10.pk3 (31 files)
./base/map-niveus-1.1.0.pk3 (134 files)
./base/map-nexus6-1.1.0.pk3 (151 files)
./base/map-karith-1.1.0.pk3 (118 files)
./base/map-atcs-1.1.0.pk3 (87 files)
./base/map-arachnid2-1.1.0.pk3 (67 files)
./base/data-1.1.0.pk3 (1229 files)
./base
----------------------
2164 files in pk3 files
execing default.cfg
execing autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Estimated display aspect: 1.250
...setting mode 640x480
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
Available modes: '1280x1024 640x512 320x240 400x300 416x312 512x384 576x432 640x480 800x600 832x624 1024x768
1152x864 1280x960 800x512 320x200 640x400 720x450 840x525 960x600 680x384 960x540 360x200 720x400 320x175 640x350'
GL_RENDERER: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
Trying SMP acceleration...
^3ERROR: SMP support was disabled at compile time
...failed.
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 177.80
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "pulse".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0xa143548 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
VM file ui compiled to 786313 bytes of code
ui loaded in 4596672 bytes on the hunk
UI menu load time = 1007 milli seconds
UI menu load time = 49 milli seconds
UI menu load time = 41 milli seconds
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.0.2
IP6: ::1
IP6: fe80::21b:b9ff:fe59:d7e8%eth0
Opening IP6 socket: [::]:30720
Opening IP socket: 0.0.0.0:30720
]\quit
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Id also like to thank everyone who has helped me this far, including Syntac who has gave me one on one correspondence, on the various isssues I have come across so far