Author Topic: + assault instruments +  (Read 30618 times)

+ OPTIMUS +

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+ assault instruments +
« on: October 25, 2008, 04:30:59 pm »
as i stucked a bit when trying to make concept art for the battlesuit, i realised that if i want to create an in-depht concept art, i need the concept first, then the art.
the hand of the battlesuit suggested that its actually a "'weapon nest" where any device can be attached from ckit to lcannon.

so, i started to think how to make every weapon fit into it. something common was needed, and then i realised that what if every gun (and the ckit) would have the same base: the blaster.
at this futuristic environment, where (considering the gameplay elements) teleporting (recreating crew, gear transport, structures) is the key element, this would save a fair amount of energy, so it sounded quite logical.
as the blaster cant be used together with other devices, there should be an instant transform option also to release its original firing "head", what is otherwise only a triggering mechanism/energy dose to get every other device functioning (note: malfunctioning in the case of flamers and old lucifer models just adds to the reality feeling).

on the design part, i also searched for a form what could be the main motive of most of the stuffs. i chose the one i like the most, the head of the battlesuit, so most of the things will remind to it.

nahh, here is the blaster so far. it may vary as i will go on with the attachments.



can be transformed back into a box. saves space.

« Last Edit: October 25, 2008, 06:56:30 pm by + OPTIMUS + »
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Syntac

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Re: + assault instruments +
« Reply #1 on: October 25, 2008, 04:38:02 pm »
Wow... Excellent work!

fleash eater

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Re: + assault instruments +
« Reply #2 on: October 25, 2008, 06:39:03 pm »
thats really creative, and a good idea.
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Archangel

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Re: + assault instruments +
« Reply #3 on: October 25, 2008, 08:04:32 pm »
Wow, they look really nice. Good work!  :police:

Chess guy

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Re: + assault instruments +
« Reply #4 on: October 25, 2008, 08:36:12 pm »
The design reminds me of an alien influence...nice drawings!
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mooseberry

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Re: + assault instruments +
« Reply #5 on: October 25, 2008, 09:37:12 pm »
You've got some real talent there! ;D Hope to see more on this.
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{7}wrath

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Re: + assault instruments +
« Reply #6 on: October 25, 2008, 09:57:32 pm »
there appears to be a camera lense in the barrel.
 ???


Syntac

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Re: + assault instruments +
« Reply #7 on: October 25, 2008, 11:58:55 pm »
It's a hole.

+ OPTIMUS +

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Re: + assault instruments +
« Reply #8 on: October 26, 2008, 02:14:13 am »
thnx for everyone for support.

lens or hole... well, i drew some white spots on it what makes it looking like a lens. truly i didn't really decided it yet. for me, blaster shot is seeming like some concentrated energy, but considering its speed it shouldn't be light. maybe it should be something like plasma energy what can travel with less speed, such as... eeer... "ball lightening". i don't really know enough about these physical stuffs :-)
the main purpose of the blaster, as a triggering part of guns, should deliver just enough energy to shoot pellets, bullets, or to get some energy transformer started. i'm not sure if some kind of "lens" would do much about its intensity in front of the barrel, besides keeping it safe from dust and alien slime :-)
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Nux

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Re: + assault instruments +
« Reply #9 on: October 26, 2008, 10:57:59 am »
Very nice work Opti! You make me wish I had more time for this trem stuff :< I'll try to free up next weekend so I can work on that project and maybe ask for your opinion on a few things.

Lava Croft

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Re: + assault instruments +
« Reply #10 on: October 26, 2008, 11:15:08 am »
I don't exactly see how that suitcase transforms into that Blaster, but nice drawing nontheless.

Nux

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Re: + assault instruments +
« Reply #11 on: October 26, 2008, 03:36:05 pm »
It's not a suitcase. It's a box slightly smaller than the blaster.

You pull the tag on the edge of the box and this pulls the inner and outer parts of the box along each other like a telescope, allowing room for the grip to swing out into position. Pressumably pushing the tag back in has the reverse effect.

Unless I'm wrong of course ;) That's just how I saw it.
« Last Edit: October 26, 2008, 03:40:28 pm by Nux »

Ellohir

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Re: + assault instruments +
« Reply #12 on: October 26, 2008, 06:23:19 pm »
I don't exactly see how that suitcase transforms into that Blaster, but nice drawing nontheless.

That, coming from Lava, is somehow like "You're a hero and I love you" xD

Now seriusly, great job. It's for things lke this that I love this subforum ^^

Redsky

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Re: + assault instruments +
« Reply #13 on: October 26, 2008, 08:41:36 pm »
wow, smart design and great drawings!No doubt - the same style as b-suit you made, keep on good work :)

tho... i don't rly can imagine the whole process of transforming from box to gun, maybe 4 frame animation will do? i found this pretty sweet easy-to-use, free traditional animation program - Pencil -was made on Mac, works on others OS, but not perfectly.

Once again great job! Hope to see full gallery of your masterpieces oneday ;D
« Last Edit: October 26, 2008, 08:45:34 pm by Redsky »
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+ OPTIMUS +

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Re: + assault instruments +
« Reply #14 on: October 26, 2008, 08:58:56 pm »
thanx for introducing Pencil, i may check it out, but if the animation will ever happen to these stuffs, it will be some kind of redrawing of a 3D model of this weapon.

it's quite hard to imagine the animation at 2D, its even hard to draw symmetric or logical stuffs. so i can't avoid modeling from a point.

but... khm... in this particular case, i can exactly explain how this blaster transforms into box shape:

+HERE+
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Redsky

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Re: + assault instruments +
« Reply #15 on: October 26, 2008, 10:29:23 pm »
but... khm... in this particular case, i can exactly explain how this blaster transforms into box shape:
ammmmmm, a sound?... ok i think it gave me the picture :P
about using 2d animation, any 2d animation: i think you can show the whole process using side view. You can avoid modeling... though it might be a problem the more complicated structures will grow
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Nux

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Re: + assault instruments +
« Reply #16 on: October 26, 2008, 10:37:25 pm »
but... khm... in this particular case, i can exactly explain how this blaster transforms into box shape:

+HERE+

Of course! It's all so obvious now!

If you like I could try my hand at animating it. I'll just add it to that list of stuff I need to do.. >.>

+ OPTIMUS +

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Re: + assault instruments +
« Reply #17 on: October 26, 2008, 10:55:39 pm »
at first it has to be able to accept every kind of attachment. so it will probably change a lot. but you can always try it ;-)
and did you see the tablet concept on the other thread (the ceerra guys drawings)? very cool.
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Kaleo

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Re: + assault instruments +
« Reply #18 on: October 26, 2008, 11:17:21 pm »
I really like how the barrel looks like the eye-piece from the battlesuit.

Was that intentional, or coincidence.
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+ OPTIMUS +

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Re: + assault instruments +
« Reply #19 on: October 26, 2008, 11:34:45 pm »
on the design part, i also searched for a form what could be the main motive of most of the stuffs. i chose the one i like the most, the head of the battlesuit, so most of the things will remind to it.

:-* ;-)
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Kaleo

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Re: + assault instruments +
« Reply #20 on: October 27, 2008, 12:25:16 pm »
Whoops. Lol my bad.
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Lava Croft

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Re: + assault instruments +
« Reply #21 on: October 27, 2008, 04:36:35 pm »
I think I get it now:


Nux

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Re: + assault instruments +
« Reply #22 on: October 27, 2008, 11:28:57 pm »
After a quick bit of colouring...


+ OPTIMUS +

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Re: + assault instruments +
« Reply #23 on: October 28, 2008, 01:15:23 am »
hey, i really like the coloring on the front, and the slight whitening on the side!
tough i guess a concept like this would need more "brave" coloring, probably even vectors. i'm not sure cause i tried coloring for a bit and i failed :-)

btw i found Alchemy on the deviant site of the concept-artist guy on the other thread what is a lot of fun!!! it brought me into a new perspective of making trem comic and doing further concepts! try it asap. NO undo or eraser :-) :-O
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snb

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Re: + assault instruments +
« Reply #24 on: October 28, 2008, 02:40:39 am »
HOW DID YOU COLOR THAT
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Stannum

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Re: + assault instruments +
« Reply #25 on: October 28, 2008, 04:09:21 am »
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UniqPhoeniX

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Re: + assault instruments +
« Reply #26 on: October 28, 2008, 04:36:13 am »
Nice work ;D
Tho it might be a bit uncomfortable to press the trigger on that.

+ OPTIMUS +

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Re: + assault instruments +
« Reply #27 on: October 28, 2008, 04:57:53 am »
HOW DID U 3D MODELD DAT? ;-)

<3

EDIT: @Usa, note that this device has a secondary trigger for blast/anythingelse switch. also a /kill button. and some other trigger possibilities for the other dozen weapon it could be attached to. can't be always easy :-)
« Last Edit: October 28, 2008, 05:04:57 am by + OPTIMUS + »
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Nux

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Re: + assault instruments +
« Reply #28 on: October 28, 2008, 02:06:17 pm »
After a quick bit of animating...



Dancing blast0r! :D
« Last Edit: October 28, 2008, 03:27:57 pm by Nux »

your face

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Re: + assault instruments +
« Reply #29 on: October 28, 2008, 03:45:47 pm »
Suhweet! :P
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