as i stucked a bit when trying to make concept art for the battlesuit, i realised that if i want to create an in-depht concept art, i need the concept first, then the art.
the hand of the battlesuit suggested that its actually a "'weapon nest" where any device can be attached from ckit to lcannon.
so, i started to think how to make every weapon fit into it. something common was needed, and then i realised that what if every gun (and the ckit) would have the same base: the blaster.
at this futuristic environment, where (considering the gameplay elements) teleporting (recreating crew, gear transport, structures) is the key element, this would save a fair amount of energy, so it sounded quite logical.
as the blaster cant be used together with other devices, there should be an instant transform option also to release its original firing "head", what is otherwise only a triggering mechanism/energy dose to get every other device functioning (note: malfunctioning in the case of flamers and old lucifer models just adds to the reality feeling).
on the design part, i also searched for a form what could be the main motive of most of the stuffs. i chose the one i like the most, the head of the battlesuit, so most of the things will remind to it.
nahh, here is the blaster so far. it may vary as i will go on with the attachments.

can be transformed back into a box. saves space.
