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compileing problem?
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Topic: compileing problem? (Read 5189 times)
smurftyous
Posts: 46
Turrets: +0/-3
compileing problem?
«
on:
November 02, 2008, 03:28:57 am »
ok so i compiled my map to a bsp (face_to_face.bsp) and i go to tremulous and start a server and i drop menu down (~)
and put in "/devmap face_to_face" it should work right it dosent anyhelp?
any help thanked
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Knowitall66
Posts: 492
Turrets: +70/-52
Re: compileing problem?
«
Reply #1 on:
November 02, 2008, 03:36:46 am »
If your map is not in a pk3 type '/sv_pure 0' first then '/devmap MAPNAME'.
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smurftyous
Posts: 46
Turrets: +0/-3
Re: compileing problem?
«
Reply #2 on:
November 02, 2008, 05:02:12 pm »
i'l try that
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smurftyous
Posts: 46
Turrets: +0/-3
Re: compileing problem?
«
Reply #3 on:
November 02, 2008, 05:08:00 pm »
ok so i did that i entered /sv_pure 0 /devmap face_to_face
it dident say this like it use too "couldent find map or maps/face_to_face.bsp"
it just sat there not doing anything
could it take a few minuts to do somthing
or should it be instant?
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UniqPhoeniX
Spam Killer
Posts: 1376
Turrets: +66/-32
Re: compileing problem?
«
Reply #4 on:
November 02, 2008, 05:44:53 pm »
You don't have to start a server for this, do it in main menu.
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Ingar's NetRadiant
smurftyous
Posts: 46
Turrets: +0/-3
Re: compileing problem?
«
Reply #5 on:
November 02, 2008, 06:05:11 pm »
how?
just drop the menu bar with ~
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smurftyous
Posts: 46
Turrets: +0/-3
Re: compileing problem?
«
Reply #6 on:
November 02, 2008, 06:51:00 pm »
coulde i have the map in a wrong folder i have it maps and not base dose that do somthing?
«
Last Edit: November 02, 2008, 07:58:28 pm by smurftyous
»
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Bissig
Posts: 1309
Turrets: +103/-131
Re: compileing problem?
«
Reply #7 on:
November 03, 2008, 12:00:29 am »
As far as I know maps need to be in the ./base directory.
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sstcentral
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smurftyous
Posts: 46
Turrets: +0/-3
Re: compileing problem?
«
Reply #8 on:
November 03, 2008, 12:44:19 am »
ok i put it in base and maps and out in the tremulous folder and now it loads textures to 60% and says
couldent re_loadworldmap: maps/ facetoface.bsp
i dont know what this means?
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UniqPhoeniX
Spam Killer
Posts: 1376
Turrets: +66/-32
Re: compileing problem?
«
Reply #9 on:
November 03, 2008, 10:16:04 am »
.bsp needs to be in base/maps folder.
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Ingar's NetRadiant
smurftyous
Posts: 46
Turrets: +0/-3
Re: compileing problem?
«
Reply #10 on:
November 03, 2008, 05:24:14 pm »
ok il put in both and try
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smurftyous
Posts: 46
Turrets: +0/-3
Re: compileing problem?
«
Reply #11 on:
November 03, 2008, 05:28:52 pm »
it still says
error.
re_loadworldmap: maps/ facetoface.bsp
and i have it in maps and base? I'm stuck and i need help
anybody know a good compiling guide or good guide to test your map and compile it
using gtk1.5 or a solution thanks.
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Taiyo.uk
Posts: 2309
Turrets: +222/-191
Re: compileing problem?
«
Reply #12 on:
November 03, 2008, 05:51:38 pm »
Do /set sv_pure 0 first.
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smurftyous
Posts: 46
Turrets: +0/-3
Re: compileing problem?
«
Reply #13 on:
November 03, 2008, 05:59:47 pm »
so i should type this?
/sv_pure 0/devmap facetoface
(zero)
right?
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smurftyous
Posts: 46
Turrets: +0/-3
Re: compileing problem?
«
Reply #14 on:
November 03, 2008, 06:08:11 pm »
ok suscess i made it work my first map is working only problem is that some of the walls dont have textures but in gtk they do any help on fixing?
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Lava Croft
Guest
Re: compileing problem?
«
Reply #15 on:
November 04, 2008, 04:42:59 am »
I asked you to stop double-posting.
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compileing problem?