Author Topic: Chrono Project  (Read 7938 times)

Chronoslicer

  • Posts: 23
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Chrono Project
« on: November 06, 2008, 08:05:25 am »
Chrono Project :

This mod aims on adding much more weapons and aliens for enhanced gameplay and balancing some unbalanced stuffs on Tremulous
Mod uses some sounds and are still underconstruction but I'll be posting change logs and 1st release here



Things that i Need right now are...

Modeler

as i could not find any modelers. I have posted my request here


Working On : Side arms -> Heal gun ( http://tremulous.net/forum/index.php?topic=7528.0 )

Working On : Side arms -> Tele Blaster ( 1 ammo weapon that teleports player to the area the projectile hit )
Working On : Side arms -> Pulse gun ( http://tremulous.net/forum/index.php?topic=7528.0 )
Working On : Aliens -> Advance Dretch ( higher hp and aquires slow poison on bite )


Change Logs

Ver 0.1.3
 -> Added Pulse Gun on armoury and game
     -> Pulse Gun cost 70c
     -> Requires selling of Side arms
 -> Added new Projectile and trail effect to Gauss Rifle
 -> Given Heal Gun a new screen for Construction kit Model

Ver 0.1.2
 -> Added Heal Gun
 -> Added Hea Gun on armoury
     -> Heal Gun Cost 100c
     -> Requires selling of Blaster
 -> Added Blaster onto armoury list

Ver 0.1.1
 -> Added weaon on armoury
 -> Still awaiting models

Ver 0.1
 -> Addeed Gauss Rifle
 -> Tested weapon but still needs model and projectile fixes

- I am currently stopping all progress for this mod due to

1. I'm gathering more info about tremulous source by making random mods which are somehow...imbalance / balance or whatever
« Last Edit: November 14, 2008, 12:56:10 pm by Chronoslicer »

Hendrich

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    • TremCommands
Re: Chrono Project
« Reply #1 on: November 10, 2008, 06:36:55 am »
Sounds...nice.  :D :) :-\ :( >:(

CreeDo

  • Posts: 35
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Re: Chrono Project
« Reply #2 on: November 10, 2008, 07:30:12 am »
He still needs a Model-er! xD


Archangel

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Re: Chrono Project
« Reply #3 on: November 11, 2008, 06:17:16 pm »
This sounds fantastic.

googles

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Re: Chrono Project
« Reply #4 on: November 12, 2008, 03:57:14 am »
Sir, for your tele blaster, you might want to check out how me and amanieu do traces to check where/how to spawn the player where you want... http://www.tremfusion.net/trac/browser/src/game/g_portal.c?rev=950%3Abfbefcf90a26

Chronoslicer

  • Posts: 23
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Re: Chrono Project
« Reply #5 on: November 13, 2008, 12:50:42 pm »
oh cool. thanks for the help google  ;D been looking around the script for teleing and spawning