I had to stop the compiling at 15 hours as it was just getting rediculous today. I have NFI why it is literally taking 6x (or more) longer than my map church which is almost the same size (area wise). Its not the skybox walls, because i have turn off the light shader part, so it is only sky texture, and i even used rock for my map bounding box and still have the same problem.
here are the details of the compile
BaseportalVis (18896)
219mb required
1...2...3...4..5...6...7...8...9...(28)
Create Passages (18896)
1...2...3...4..5...6...7...8...9...(66) - Sometimes it can go up to 80 (dont know why it changes randomly)
Portalflow
1...2...3...4...5...6...7...8...9... - This is how far i get after 15 or more hours. It takes about 5 hours to get up to 8, then its stuck on 9 for the rest of the time.
Here are some old screenshots when the map finally rendered (after 14 hours)



And this is the new version on GTK which has water added and some trees and the robot partially complete (this was rendering for 15 hours before i had to stop)

So does anyone have any idea why its taking soooooooooo long???