Author Topic: Frax Beta 2  (Read 12984 times)

Draeke

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Frax Beta 2
« on: November 25, 2008, 03:47:12 am »
General Info:
Arena-style map based off ATCS and UTCS.

frax_info.txt (PK3):
Quote
#------------------------------------------------#
[Updates]
.Reduced ramp steepness in halls.
.Darkened dirt texture in the middle section.
.Desaturated the dominant red and blue textures.
.Darkened the dominant white/light-grey texture.
.Modified the dominant dark-grey texture..
.Added a tinted red and blue dark-grey texture.
.Retextured portions of the middle section with new tinted textures.
.Modified the decoration for the sloped walls in the halls.
#------------------------------------------------#
*since Beta 2 r2

Levelshot (r_gamma 1.5):


Download:
Beta 2:
http://www.sendspace.com/file/amiexp


Beta 2 r1:
http://www.sendspace.com/file/orpkko
http://rapidshare.com/files/167165918/map-frax_b2r1.pk3.html
http://www.filefactory.com/file/71b468/n/map-frax_b2r1_pk3


Beta 2 r3:
http://www.sendspace.com/file/oc3t7m
http://www.filefactory.com/file/82500f/n/map-frax_b2r3_pk3
http://anarchy-vengeance.com/tremulous/maps/base/map-frax_b2r3.pk3
« Last Edit: December 24, 2008, 12:37:28 pm by Draeke »

Knowitall66

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Re: Frax Beta 2
« Reply #1 on: November 25, 2008, 04:24:29 am »
Please choose a different site for hosting your map sendspace spams me with popups.
Your arena file hasn't been updated to say 'FRAX Beta 2' and the file name is wrong says 'frax' should be 'frax_b2'.
Nice map. Perhaps too large, alien base would be taken out easily as it would have to be spaced out alot. Dirt texture should maybe be changed and the ground perhaps roughened up a bit more. Also the jump pads should have some marking signifying they are jump pads. Easter Egg? Also your brush work, you stuck the map in a big cube, not a good idea.
« Last Edit: November 25, 2008, 04:31:13 am by Knowitall66 »

Kaleo

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Re: Frax Beta 2
« Reply #2 on: November 25, 2008, 05:18:06 am »
Oh god. Another ATCS remake.

Looks a bit like a GeoComp submission.
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your face

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Re: Frax Beta 2
« Reply #3 on: November 25, 2008, 05:33:56 am »
Looks nice from the screenshot, I'll test it later.
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cactusfrog

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Re: Frax Beta 2
« Reply #4 on: November 25, 2008, 08:17:59 am »
just tested it has the same layout as atcs. The greebal is amazing but i am wondering why you only used four textures throughout the whole map. IF you end up using a few more textures your map will look amazing but now its dull but fits tremulous game play perfectly.

Plague Bringer

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Re: Frax Beta 2
« Reply #5 on: November 25, 2008, 12:11:08 pm »
Looks incredibly nice, even with the dull textures. I wonder how it plays? I'll get around to testing it after school.
U R A Q T

Sentinel

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Re: Frax Beta 2
« Reply #6 on: November 26, 2008, 04:45:16 pm »
Nice map, but why can not build as alien sideward? Only top or bottom...

N.U.K.E.

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Re: Frax Beta 2
« Reply #7 on: November 27, 2008, 03:43:32 pm »
Great! Your use of textures reminds me a little of rama, which was a point & click game. I'm gonna try it out  ;)

cactusfrog

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Re: Frax Beta 2
« Reply #8 on: November 27, 2008, 10:30:24 pm »
i think this map is better then atcs

tsurano

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Re: Frax Beta 2
« Reply #9 on: November 30, 2008, 07:13:44 pm »
i think this map is better then atcs

OMG BLASPHEMY! ATCS > ALL!!!11!1

Sorry, had to get the noob out of me.  Draeke, from the screenshot it looks pretty nicely detailed, well done.  I'll try it out in a couple minutes after I finish some other things.

Warp Viper

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Re: Frax Beta 2
« Reply #10 on: December 01, 2008, 01:21:52 am »
This is a great map.
'Nuff said.
[TK]Viper says: Points For McTrying Though.
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Hendrich

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Re: Frax Beta 2
« Reply #11 on: December 03, 2008, 12:43:31 am »
The map looks amazing, its quite well-balanced and its fun to play on. I have to say Dreake, this map is quite amazing, I congratulate you for your work.

Ingar

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Re: Frax Beta 2
« Reply #12 on: December 13, 2008, 12:53:19 pm »
It looks right, it feels right: Nice work!
Small tip: add some fancy shader effect to the jumppads.