Author Topic: Tremfusion 0.9 Client and Server -- 1.1 Compatible  (Read 34719 times)

Amanieu

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #30 on: December 07, 2008, 01:24:19 pm »
Look in <fs_homepath>/base/
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

ACKMAN

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #31 on: December 07, 2008, 02:05:26 pm »
Oh thanks :D


[EDIT4U] Oh! i forgot to say that... when i activate cl_logs... it creates a txt file... but its empty. I have it on for weeks but it just saved the first game i played.
« Last Edit: December 07, 2008, 02:15:55 pm by ACKMAN »

MartinX3

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #32 on: December 08, 2008, 05:06:24 pm »
You have Linux?
Or you played the first game in Windows as Admin?

@AllWhoWantHelpMe
Weird.
This problem with my automatic moving mouse and the killed keyboard is when i play flashgames, too.
 ??? :o ???

/Edit:
Somtimes Tremfusion don't want to run.
But only the 64-Bit Version.
The 32-Bit Version works.  :o
It show up a balck screen for a 1 and then i see my desktop.
When i start the game over the console it shows the console in the terminal and stop at
│QKEY found.                                                                  ││
│----- Client Initialization Complete -----                                   ││
│----- R_Init -----                                                           ││
│                               


Under the console is the error message:

-> X Error of failed request:  BadValue (integer parameter out of range for operation)
        Major opcode of failed request:  134 (XFree86-VidModeExtension)
                                                                         Minor opcode of failed request:  10 (XF86VidModeSwitchToMode)
                                                        Value in failed request:  0x87
        Serial number of failed request:  143
                                               Current serial number in output stream:  145
« Last Edit: December 08, 2008, 05:28:41 pm by MartinX3 »

Hendrich

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #33 on: December 09, 2008, 12:44:47 am »
I just want to congratulate Amaneiu and his team for doing an excellent job on this brilliant client. While others might pester the controversy this client has un-intentionally created, I think otherwise as this client does support Tremulous development as an open source project and its one of those rare alternative steps while we patiently anticipate for v1.2. Good work Amanieu, I must say your latest build is very stable, but I don't seem to have that download speed I had before with TJW, but I guess thats just me. Keep up the excellent work!

Ender

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #34 on: December 09, 2008, 01:14:08 am »
Thanks, your support is appreciated.

-Ender

Syntac

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #35 on: December 09, 2008, 01:17:25 am »
Just a quick question... Have you guys fixed the bug where LAN servers don't show up?

Seems like a pretty big jump between 0.0.3 and 0.9... ;)

[ed] LAN bug: It would seem not. The console just fills with "NET_SendPacket: No route to host" when I switch to the LAN view.
« Last Edit: December 09, 2008, 01:23:56 am by Syntac »

Colynn'

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #36 on: December 09, 2008, 06:05:42 pm »
Oh thanks :D


[EDIT4U] Oh! i forgot to say that... when i activate cl_logs... it creates a txt file... but its empty. I have it on for weeks but it just saved the first game i played.
Have you tried cl_logs 4?
And try all the text files you find. :P
Currently working on: REAL LIFE STUDIES BULLSHIT

Syntac

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #37 on: December 11, 2008, 01:46:55 am »
Why don't you all stop bickering and accept that other people like what they like? TremFusion offers many new features, and we have yet to see an *official* client release by the dev team. To some, that looks like no work is being done. Personally, I know there is plenty of activity — but all the same, I would love to have something new.

TF fits that bill nicely. A cool new client with interesting features, an ncurses-enabled dedicated server, and some other projects (Portal Mod, anyone?). Perhaps the price of advancement is a little bit of incompatibility. Does anyone here really think the 1.2 client will be fully compatible with its 1.1 counterpart? Well? ... Didn't think so.

Or, for those of you who are too lazy to read a couple of paragraphs: You are not being forced to use TremFusion. It provides an improved Tremulous experience for those who do. Why bash it for not being what you expect/want?

Asvarox

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #38 on: December 11, 2008, 09:59:23 pm »
Thankfully nobody flamed TF in this topic (yet)

I'd like to use 0.9, but I wont, because all my buy binds are based on p_ cvars. And now they are disabled :/ Oh well, I am able to see specular lighted things when watching demos :)
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

kevlarman

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #39 on: December 11, 2008, 11:06:51 pm »
Thankfully nobody flamed TF in this topic (yet)
that's what you think.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

snb

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #40 on: December 22, 2008, 12:46:58 am »
should I delete my previous tremfusion files if im going to install it on windows vista?
Half Life head crab by the way
On Topic:
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rotacak

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #41 on: January 23, 2009, 04:52:10 pm »
I have problem with server demos on windows xp.

sv_maxclients is 40

1) run tf tremded: tremded_tf.exe +set dedicated 2 +exec server.cfg +set net_port 30720 +set sv_autodemo 1 +set sv_democlients 10
2) record demo
3) stop tremded
4) run tf tremded: tremded_tf.exe +set dedicated 2 +exec server.cfg +set net_port 30720 +set sv_autodemo 0 +set sv_democlients 50
5) demo_play demoname.svdm_69

Result: at 5) server will start, but after 10 seconds will start again and again... Nothing is played. sv_demostate is still 0.

When I want to start server for recording with sv_democlients 40 and more, then when I want to connect it says "server is full".

And where I can download that patched qvm, that "should" be used? And where I can found patch for that qvm?

Thanx for help.

Amanieu

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #42 on: January 23, 2009, 05:05:33 pm »
When playing the demo, you need to set sv_maxclients to 50 and sv_democlients to 40. Normally the code should handle that automatically though... That player slot code is a really big hax :/ I think I know how to fix it though.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

rotacak

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #43 on: January 23, 2009, 06:48:27 pm »
That not help, same result :-( I need be connected to server for playing demo?

SlackerLinux

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #44 on: January 24, 2009, 04:49:33 am »
I have problem with server demos on windows xp.

sv_maxclients is 40

1) run tf tremded: tremded_tf.exe +set dedicated 2 +exec server.cfg +set net_port 30720 +set sv_autodemo 1 +set sv_democlients 10
2) record demo
3) stop tremded
4) run tf tremded: tremded_tf.exe +set dedicated 2 +exec server.cfg +set net_port 30720 +set sv_autodemo 0 +set sv_democlients 50
5) demo_play demoname.svdm_69

Result: at 5) server will start, but after 10 seconds will start again and again... Nothing is played. sv_demostate is still 0.

When I want to start server for recording with sv_democlients 40 and more, then when I want to connect it says "server is full".

And where I can download that patched qvm, that "should" be used? And where I can found patch for that qvm?

Thanx for help.

sums up my issues trying to port the autochange demo clients code to fsm. serverside demo's works fine w/out that code

That not help, same result :-( I need be connected to server for playing demo?

yep

Slackware64 13.1
SlackersQVM/

Ellohir

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #45 on: January 25, 2009, 05:39:46 pm »
I have been trying the Bloom mode. It is really cool, but it "blinks" when I'm moving, like there is some kind of "light strips" that go moving on the surface when I move my view. ¿Is this normal? ¿Can this be reduced by some c_var?
« Last Edit: January 25, 2009, 06:37:11 pm by Ellohir »

rotacak

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Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #46 on: January 27, 2009, 02:18:44 pm »
That not help, same result :-( I need be connected to server for playing demo?

yep
I mean - playback will begin only when I am connected with tremfusion client, or I can "watch" playback in server console?

Amanieu

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    • Amanieu
Re: Tremfusion 0.9 Client and Server -- 1.1 Compatible
« Reply #47 on: January 27, 2009, 03:17:18 pm »
Playback starts as soon as you run the demo_play command on the server.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P