keep tremulous alive by adding new guns / aliens the new 1.2 tremulous is 1.1 with some changes ... the korx sever in 1.1 has more weapons and aliens than 1.2 what is with that ... Im not gonna move on to 1.2 because theres a trem 1.1 mod that has more changes and extras in it ... the developers (no offence) should have added new stuff instead of making a new trem with the same stuff with some changes korx has a flying alien new guns and more advanced tyrant advanced mara that shoots barbs and cloaks barricades for human aka force field and its balanced good !!! and many more things are added in korx.
Meh, it's a damn mod, man. 1.2 is for *real* gaming experience. Like the few mods I've seen (Human versus Human and Domination, for example), were fun for occasional games. You enjoy too much of mod, the reality between *the* Tremulous and modded Tremulous, twists. This happened to me. And not going to make same mistake twice.
If someone would want to make mod, he should chart what he would want to keep mod interesting. If he makes classes/guns/buildings for testing purposes, I can understand that, new game modes, like Domination, awesome for fresh ideas, but making it for sentence "because it's awezum!"... give me a break. If someone wants to add something new, and keep it still balanced, he gots lot of work on that. But if he wants only entertain people, and (maybe) gain some (or bit of) respect, then I don't got nothing agaist it (if he doesn't steal people from "standard" servers.)
If we add guns&classes right now to 1.2, the fine line of balance fucks up, especially when the developing stage is in critical moment now. So, you can throw your ideas to trash bin for now, and let the devs make 1.2 as it should be, shall we?
1.2 is for professionals.
No, not really. But professionally made!
