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Tournament Scoring?

Started by Darth Futuza, December 02, 2008, 05:11:57 AM

Darth Futuza

(Not sure where this should go, hopefully this is an okay spot.)

Obviously with Tremulous tournaments have been held before.  How have you scored points in this manner?  For example, if you wanted to find out the most valuable player from each team, how would you go about calculating it?  Obviously kills is a stupid way to go, as it doesn't count things like buildings destroyed, or buildings built that survived, or feeding acid tubes.  Their wouldn't happen to be a nifty feature, which keeps track of a lot of stats and then would display mvp would there?

I know that tremulous is suppose to be a team game, but say you wanted to offer some sort of prize to a winner.  What would your guys opinion be the best way to go about this without setting up hundreds of 1 on 1 matches?

Undeference

Look at sports statistics and you will see just how useless most are. As far as I know, no one has tried to figure out the best player in a tournament.

Tremulous is a team game. One on one play is meaningless.

Instead you could have everyone play with different teams each round and go strictly based on wins/losses (and optionally draws). That might be about right.
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.

Darth Futuza

I realize Tremulous is suppose to be a team game.  And yes, I'm glad it IS a team game.  However, I'm just wondering how other people have held tournaments, and determined the mvp.

Also, is there a way to keep track of very specific stats in Tremulous, such as:  time spent as a granger with so and so kills as a granger, or buildings built that survived.

Undeference

You can get some information from parsing the games.log, especially with Wolfwings's "ClientTeamClass" and peoro's "Build" logging patches, but you won't get any information about a particular structure.
Need help? Ask intelligently. Please share solutions you find.

Quote from: tuple on February 15, 2008, 11:54:10 PMThats what we need, helpful players, not more powerful admins.