Author Topic: Features that can be reduced to increase fps  (Read 5402 times)

Darth Futuza

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Features that can be reduced to increase fps
« on: December 02, 2008, 05:14:54 am »
Is there a list somewhere of cmds you can input to bring up your fps (without requiring devmap)?  Such as reducing useless animations etc....


If not, can we make this the list?

Archangel

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Re: Features that can be reduced to increase fps
« Reply #1 on: December 02, 2008, 06:26:36 am »
vertex lighting, smaller screen res, drawgun off, no bloom/aa, set all the options on the graphics submenu to lowest settings, just to name a few off the top of my head. but mostly, trem is CPU bound, so good luck getting better FPS.

Sap

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Re: Features that can be reduced to increase fps
« Reply #2 on: December 02, 2008, 06:48:25 am »
These are from where I took help to tune my fps sometime ago:

http://ucguides.savagehelp.com/Quake3/FPS_visuals.html  (Most of your tuning needs will be fulfilled by this)

http://www.quaketweaks.com/ 

Most of the variables should work in tremulous too, however ignore those that don't.


N.B.  You do not need to apply all of them, just use the ones which you are comfortable with.
« Last Edit: December 02, 2008, 06:51:08 am by Sap »
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Lakitu7

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Re: Features that can be reduced to increase fps
« Reply #3 on: December 02, 2008, 07:18:00 am »
You'll get the biggest boost by waiting for 1.2 (or playing on a server with downloads or with the semipure cgames running) and using cg_optimizePrediction 1 and cg_bounceparticles 0

Otherwise, not much really has a very significant effect. If your system cannot handle it, do not play on servers that tend to have a larger number of players than the game was designed to handle efficiently camping and spamming luci/chain at the same spot.

kevlarman

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Re: Features that can be reduced to increase fps
« Reply #4 on: December 02, 2008, 04:21:10 pm »
You'll get the biggest boost by waiting for 1.2 (or playing on a server with downloads or with the semipure cgames running) and using cg_optimizePrediction 1 and cg_bounceparticles 0

Otherwise, not much really has a very significant effect. If your system cannot handle it, do not play on servers that tend to have a larger number of players than the game was designed to handle efficiently camping and spamming luci/chain at the same spot.
vertex light makes a bigger difference with a decent cpu and integrated graphics that fail at multitexturing.
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Lakitu7

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Re: Features that can be reduced to increase fps
« Reply #5 on: December 03, 2008, 12:07:27 am »
Agreed, if your gpu is actually THAT bad. :)

jal

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Re: Features that can be reduced to increase fps
« Reply #6 on: December 08, 2008, 05:16:58 pm »
Ye, has to be very bad. Laptop integrated gpu kind of. In this case I'd recommend to also set r_texturebits to 16. And if it's really, really bad, also r_colorbits to 16. All these make huge impacts in very low powered gpus and nothing already old but "real" gpus.

The only tool available for people running short of cpu is r_subdivisions. I hope in future versions modellers add LODs to help this, but I understand it's an ugly extra workload for a free project.
« Last Edit: December 08, 2008, 05:19:24 pm by jal »

Hendrich

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Re: Features that can be reduced to increase fps
« Reply #7 on: December 09, 2008, 03:55:22 am »
Meh, on my crap 713Mhz PC with an ATI RAGE 128 PRO card, trem runs at an average 10-20FPS at high quality. it boots up 15-30FPS at lowest settings, which is kinda sad as it really isn't the performance I want , but considering its an old machine theres nothing anyone can do about it. Sorry Darth.

mooseberry

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Re: Features that can be reduced to increase fps
« Reply #8 on: December 09, 2008, 04:00:48 am »
But on the plus side it's not like you really need very many fps. I here people going on about how they get 200 fps in tremulous and just laugh. Mine is capped at 60 but I could get 125 if i wanted to.
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Syntac

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Re: Features that can be reduced to increase fps
« Reply #9 on: December 09, 2008, 12:25:23 pm »
I honestly have no idea how fast my (integrated!) Intel graphics could go. They're capped at 90, but that's more than enough, so yeah.

Darth: If you want massive FPS, you'll have to disable the cap (com_maxfps or something), then set all the graphics settings as low as they can go.
« Last Edit: December 09, 2008, 12:27:03 pm by Syntac »