Listen, we all know Tremulous isn't TF2/Starcraft/NS/Gloom/AvP/Halo/etc, but I believe this idea was never meant to replace he current base of building for Tremulous, I think Roanoke was more or less thinking it should be a mod, thus thats why its in the Mod Idea Palace. There isn't anything wrong from taking using the concepts of others and putting it into other games. Like, for example, look at Amaneiu's Portal mod, or what about Tremulous being inspired by Gloom? Could Gloom be inspired by Starcraft, AvP and quake too? Look, we all use ideas, so please don't whine that this idea is taking off of TF, because TF probably took ideas from other games too. (Which it probably, just maybe, did. Anyone familiar with FvF?)
I never suggested that.
I never said you did. I'm just implying in case you/someone was thinking of doing something like that.

Doesn't happen in TF2.
Well, it doesn't happen because theres a limit on the number of structures you can build even if you have say 100000 metal/power/whatever the fuck Valve calls the shit.
Each engineer carries a maximum metal quantity. This can be refilled at designated areas.
I didn't see anything about limiting the amount of metal refills I can get from my arm, or how theres a limit for having turrets, so thus this = structure spam.
Thats why my idea below tries to prevent this:
I say that each human can only have a limited amount of metal based on the amount of kills they got and which stage they're on.
But if they're builders, they will have few, if any, kills.
I'm pretty sure every human/alien with this mod can only build 1-3 structures at default, so theres no excuse for the team not having enough time to go kill after they build.
However, increasing the metal/creep (MC from now on) cap based on current stage is a good idea.Well, it should at the very least say who built it.
Well, it should at the very least say who built it.
Agreed, keep that.
Anyways, heres a little idea chart for how the game might work:
Humans:Stage 1:-Every player starts with 18 BPS, enough for an armory and a medistation, or another combination of structures.
-The default layout for the map is still kept.
-Each human gains 1 BPS per kill
Stage 2:-Every human gains an additional 8 Bps, good enough to get a DC up and a few rets. Now each human has 27 BPS.
Stage 3:-Every human will gain another additional 8 BPS. Making it so every human has 36 BPS.
Aliens:Stage 1:-Every player starts with 18 BPS, enough for two tubes, or one egg and a tube, etc.
-The default layout for the map is still kept.
-Each human gains 1 BPS per kill
Stage 2:-Every alien gains an additional 8 Bps, good enough for a booster to be up. Now each alien has 27 BPS.
Stage 3:-Every alien will gain another additional 8 BPS. Making it so every alien has 36 BPS.
Meh, basically both teams are the same, but I put it up anyways. It seems that both teams will have players with alot of BPS, but I think it coould be balanced enough. Any suggestions will be fine, it is your idea after all Roanoke.