As for percentages, that's a good point, so 100% of what you requested should be your debt.
Or maybe to spice it up a notch, 15-% is your debt. Like, if you take 1000 ccredits, you now owe 1500 credits, so in other words, if you fuck up,
YOU FUCK UP. So maybe feeders would be a little more aware of what they need or not need.
No, you can buy weapons, just as long as your debt won't be positive.
Ah, I see now.
Also, why not add the idea of a player required to pay a 10 credit debt for every death he/she takes? But its multiplied by 2 for every death you take, The multiplier only takes place when you die repeatedly within, lets say, 3 minutes of somewhere in the game. This can get feeders to stop feeding or else within a few debts, they won't be able to earn any more credits for their own.
guess there should be a max withdrawal-per-life
True, but I rather go with the limit of how much credits you can take. If I was in a situation where I needed credits but I had a maximum of 5 withdrals per life, I would just cash in of what I currently have and suicide. XD
I see your idea now Roanoke, so lets re-cap:
Basic Premise:This "Mod idea" replaces the default (and probably simpler) buying system for Tremulous with an economy-based element. This mod intends to do the following:
-Add in an interesting "economy" element in the game, so you can be more connected to your teammates.
-Makes feeders think twice of feeding, and essentially stopping feeders in their tracks
-You can actually contribute to the success of your team by you yourself being successful. If you aren't successful at killing though, you'll be letting your team down.
How it works:
Both Teams:-Both teams has a "Economy Pool" (EP).
-This pool is used for containing gained credits or evos during battle by the teammates of both sides.
-The EP is shown at [Insert wherever the fuck you want it to be].
-You can contribute to the pool by killing an enemy.
-You can take away credits/evos from the pool when buying skills/upgrades/classes from it.
-For every kill you get, you gain an amount called a Decrasing Economy Buying Table, or DEBT, for short.

-Theres two kinds of DEBT, positive DEBT and negitive DEBT.
-You gain positive DEBT from earning evos/credits into the pool.
-You gain negitive DEBT when you die or use the Economy Pool.
-You can see how much DEBT you have in a small screen [Insert wherever the fuck you want it to be].
-If your DEBT is in the negatives, then you owe your team (EP) credits/evos.
-If not, then you're fine and you can take as much credits/evos as you want, as long as your debt is still positive.
-You can "borrow" as much credits/evos as you need. If you're a human, you can't take a weapon that can drag your total DEBT into the negatives, but you can take armor/upgrades that can drag your total DEBT into the negatives, but you'll have to owe 150% of what you took back onto the EP. For aliens, you can only take up to 5 evos, and for every evo you take, you have one negitive DEBT on your account.
-When you have Positive DEBT (PD), you can spend as much stuff as you want with it, as its technically your money you're using, only in two conditions:
1) The EP has enough credits/evos for your request
2) You don't have any negitive DEBT that drags your total DEBT into the negatives.
So yea, I guess thats that. I officially give this my "Some Serious Shit Going On" stamp, as it doesn't look noob friendly.
I blame you Roanoke. XD