I'll describe here what features has my changed tremulous called myTrem. There is only one problem – it will be finished
soon ;-) If someone want to implement some of these features then go go go!
Almost all features are allowed or denied trough server.cfg, so you still can play unmodified games.
1) Aliens can look up and down (it's vissible on theirs models, like on humans).
BENEFIT: Other players can see where is that alien looking.
2) Aliens can be deformed. When they evolve, their model will be randomly slightly deformed (crippled) in all axis.
BENEFIT: You can recognize enemy by his look. „That Tyrant with twisted claw and small head is Rotacak!“ ;-)
2a) Deformation has no effect for alien's behavior.
OR
2b) Deformation has slowdown effect – alien will have slightly lower moving speed and jump.
OR
2c) Deformation has lower HP effect – alien will have slightly lowered max HP.
OR
2d) Deformation has lower HP speed regeneration effect – alien will regen slower.
2e) If alien use another one evo, then deformation will be gone, HP/speed/regen will be normal and his skin will be glossy (like in mg eyecandy client + shiny trem mod). You can't evolve immediately to the shiny class. You must evolve twice.
3) Humans blood lies on the floor.
BENEFIT: Effect, that tells others there is not secure.
4) Both teams can build structures on each others. It‘s possible to build structures on players too – when player go away, structure will fall down. Aliens can also build on structures from side:
[CEILING]

[FLOOR]
BENEFIT: More variability of buildings. More fun with destroying (Humans - chain reaction, aliens - grenade). Amazing with unlimited BP.
5) New structures for humans. A box and a board. Costs 1 BP and it has very low health, but a big block of ability. Board is possible to build on a wall to block entrances.
BENEFIT: Can be used for reaching unreachable places. Best use with building on each other (viz. 4) for making thick blocking walls to the base.
6) Aliens can build OM and baricade on ceilings and walls.
BENEFIT: More tactic in game, more interesting bases.
7) New structure for aliens. A web. Costs 5 BP. It‘s slightly transparent with fully transparent spaces. Aliens can go trough it like trough air. Only with wallwalking can climb on the web. Aliens cannot destroy webs, they can only decon it. Deconning/building point is in the center of a web – so Granger has to point to air to build it. Web cannot be destroyed by bullets, only with flamethower and grenade. When human walk trough, then web is destroyed and human is slowdowned like with granger‘s spit, HP is decreased by 20HP and he is visibly wrapped around himself by the web. He can take down the web from himself only by reaching full HP or by his weapon or someone‘s else weapon – but it is dangerous for him. When he is in the web, he has limited view – trough the web. He can go trough more webs = more limited view, more slowdown, practicaly dead. Three webs on human = stationary cocoon, he can only shoot and turn around if he has a battlesuit, but he sees almost nothing, only the web from inside.
BENEFIT: More interesing alien base, tactic and adventures.
OR
7a) Aliens can go trough web but when they doing it, then are slightly slowdowned. When they jump trough a web, they are slowdowned but after passing the web, jump continuing in primary direction without changed speed.
OR
7b) Human can get rid of a web by three fast jumps – it needs full stamina.
8.) Aliens can use wallwalking to both team structures.
BENEFIT: Interesting new situations – dretch on armoury from a side, try shoot at him and not hurt armoury.
9) Aliens can use wallwalking to all players. All players can carry others.
Examples: Dragon can carry tyrant while he’s jumping. Tyrant can carry many other aliens and carry them safely into enemy base. Dretch can help granger for faster escape. Basilisk can hang on human‘s back (look at that teamkills when someone wants to take down the basilisk and trying to save captured human

). Human can stand on a dragoon‘s head, be carried out and jumped in the sky – still can shoot to the dragoon. Wallwalking on humans must be controlled by g_var because it can be a big advantage for aliens.
BENEFIT: Absolutely funny and more new strategy things and situations.
9a) Carrying others can be annoying, so when player press crough/wallwalk, players in the same team what he carries will be pushed away like antispawnblock function.
OR
9b) When human press crough, it will push away everyone that has activated crough/wallwalking on him.
OR
9c) Same as 9b, but humans will not be pushed away at all.
10) Both teams can upgrade their structures if they build another structure in the one that was built. If there is enough space, the structure is enlarged and small a number will appear near the structure. Number 2 = second upgrade. Upgraded structure costs half BP and increasing half HP. If you want to decon upgraded structure with number 2, you need decon it twice.
BENEFIT: More tactic with buildings. Giant structures with unlimited BP.
11) Humans can have their own skin and model. For example: Player will make own skin, then connect to a server. There will be a pop-up window with text „Do you want to upload your skin to the server?“. Select „Yes“. Skin will be uploaded to the server and the second pop-up window appear (if another players will have own skins) „Do you want to download other players‘s skins?“ Select „Yes“. Other players‘s skins will be downloaded from the server. Now he can start playing and see how others look. If his model will have a different size, it will be deformed to the default size. When he makes a blank skin, he will be naked, not invisible.
Players that are playing can download a new skins at start of a new game. Admin can deny using skins for selected players, or players can vote „denyskin“.
Models need to have defined award point, where will be attached awards viz. 17)
BENEFIT: All humans won’t look alike. Try fight against chinese abo, diplomat with a tie or for example against hellboy.
12) When a human is gassed by a basilisk then the human is green and smokes similar to hurted human structure until a poison exist.
BENEFIT: Better recognizing who urgently needs a medistation.
13) When is dead alien throwed away, then he rotating, not flying like flat board. He can land to floor upside down or on head.
BENEFIT: More interesing physics.
14) When an alien is killed, knockback is applied on him, like in grenade and lucifer cannon case. For example: dretch jumped on the human‘s head and human killed him by shotgun. Dretch dead body will fly up, because was killed from bottom.
BENEFIT: More physics in game.
15) Hitbox adjustion for bullets and meelee attacks only. It‘s possible to adjust difficulty of the game. If you think that unlagged cause success to every pounce, then you can decrease hitboxes. All players will have more thin hitboxes. But height will be same. It's harder to hit them, but you can still aiming them, not aiming before them with predicting their movements like with unlagged off.
BENEFIT: Closer to unlagged off, with unlagged on.
16) New map ability. In any map pk3 is possible to add ogg sound in folder playsound. For example „metal.ogg“. When this map is played, players can run that sound by typing „/playsound metal“ to the console. Sound is emitted around player in defined range. If you are close to a playing player, then sound is loud, if you are far, then sound is silent.
In pk3/scripts/playsound.txt can be:
metal
{
range 1000
repeat 1
repeat_time 120
}
Where range is how far will be sound emitted. Repeat - is possible run sound only once at time or anytime. Repeat_time is number of seconds when player can play sound again.
Admin can deny user_sounds to selected player, or players can vote denysound.
The emitted sound can be also triggered by a button in the map – sound is still emitted by player.
BENEFIT: More entertainment in various maps. More sound commands. More disco. Try /rickroll in MMORPG called Crowns of Power.
17) Player awards – every hour when player is playing on server is awarded. This award has no advantage to the game, it just changes look. When a player is disconnected, he is losing time and when he lose one hour, he will also lose one level award. When the player is spectacing, an award time is freezed. Award time is bounded to guid, so you can't lose all hours due to disconnecting for a while or server restart.
BENEFIT: You can recognize players that play a long time and vice versa.
17a) Award models are hard-defined in tremulous. For example – one hour: sunny glasses. Two hours: baseball hat. Three hour: black thief hat. Four hours: pirate headscarf. Etc.
OR
17b) Award models are in maps pk3 (can be different in each map) in folder „awards“ with names like this:
60.md3
120.md3
Numbers in name are also minutes when will be award applied.
OR
17c) Awards aren't models hanged on player models, but every hour is player darker and darker. Only eyes are still same. If someone is playing a long time, then he has a little advantage in dark places.
18) Third race. Tabulator = three columns. Can be allowed only two teams, only specific two teams, only three teams and only three teams when is connected X players. All trough mapconfigs.
When one team lose, defeated people can connect to remained teams.
When one team has S3 and other two teams have S1, then is possible make peace with these two teams. FF will be off until one team reach S2. But the bases is still killing enemies even in peace.
Description of the whole new race needs other place.
BENEFIT: Big change in the whole game. It makes game more interesing, more strategy thinking. It‘s also decreasing camping, corner camping (hey tyrant, you have locked humans in their base and now you‘re cornercamping, but you aren't safe anymore, because other team isn't locked and when you run from human‘s base, third race can kill you or can destroy your base).
OR
18a) It‘s possible to make peace even with S2+S2+S3.
19) Chat bubbles.
BENEFIT: You can see where and who is talking.
20) Aliens can roll. If an alien is pushed by strenght or he is running fast on a big slope and suddently changes way, then he can roll. If he land upside down, then he is slowly turned back to feets. If an alien will step on edge, he can balance and fall down on his head, or back or feets, depends on height of fall.
BENEFIT: Fun and more interesing to control alien‘s movements. More „car-like“ controling. Tyrant on three feets in a curve?
21) Structures are possible to build on trains and all others special things (pendulum, rotating things, doors...).
BENEFIT: More fun game and more logical game – why don‘t build on something only because it‘s moving? Imagine when a human calls an elevator and the elevator will bring hives. Imagine human‘s base on rotating thing in Mission One :-D Imagine moving alien‘s acid tree with feature viz. 4) with first acid on somewhat moving (elevator, doors...).
22) You can place a turret (or any other structure) in cannon and it will be launched out.
BENEFIT: It's logical and funny. Especially for reciever :-)
23) Human‘s structures can be pushed out like players (g_shove). Can be pushed out by both teams. Tyrant can use charge attack to throw some small structures very far away. But humans can use nails with ckit. They cost 0 BP. Nails can be used only for existing structures and then one big nail will appear in bottom of structure. If a structure is nailed, it cannot be pushed out. Nails cannot be removed.
BENEFIT: More variability with buildings. More interesting situations while rushing base or sniping not-nailed structures.
24) New brush type – driving. When you step on that brush and activate it, you can drive with him. There are two type – ground and air. You can set speed, acceleration, weight, duration (how long you can drive it), repeat (why you can again use it after duration), start_type (how you can activate it – by player keys or button/action in map), turn_speed (how fast you can turn) and axis (what axis you can use for driving).
BENEFIT: You can use cars, airplanes, anything moveable.
25) Aliens can wallwalk on all special map things (pendulum, rotating things, doors...).
BENEFIT: More interesting game.
26) Jetpack deny and jetpack limit only for map editors. Not for server admins.
BENEFIT: We can play/create good outdoor maps, like Outpost P4 without jettards.
27) Six team games. Tabulator = two rows, three cells. Three can be aliens, three humans. It needs modified layouts, otherwise it’s not avaiable for others teams. It needs enough players, otherwise it‘s not allowed for all six teams. 4 players = max two teams. It‘s not possible to join all human‘s teams etc. Example: First team can be human team, second alien team, third human etc.
Teams with same race have slightly different color: alien‘s basic, green, yellow. Human‘s basic, blue, red.
BENEFIT: HvsH, AvsA, many different teams VS many different teams.
28) Destroyable brushes for map makers. You can set damage (when brush take defined damage then will be destroyed), type (0 – disappear, 1 – fall down, 2 – fall apart), hurt (when brush colide with player, it will make this damage).
BENEFIT: Destroyable maps.
29) Builders can see circle where is area powered or „egged“.
BENEFIT: Better for builders.
30) Ragdoll physics for players. Their dead bodies are still solid, until they disappear.
BENEFIT: Nice body acrobaties.
31) New structure for aliens – Hole. Similar to hovel. Can be built only inside a wall, ceiling, floor etc. There is place max for advanced granger. In hole is mess, like small webs and slime. It cost a half of BP than hovel and it's open – human can throw grenade inside. Human also can fall in that hole and cannot jump out.
BENEFIT: Nice hiding spot for small aliens.
32) Structures can be picked up and carried out. It can be done only in the same team and only by builders. When they carry structure, then they are losing stamina. When stamina is zero, structure is dropped to the floor automatically. Bigger structure = slower carrying. When the structure is carried, then it doesn’t work, only RC and repeater work always. When a player drops a structure, he will lose all stamina, regardless how much stamina he had.
BENEFIT: Better arrange of base. Interesting work for builders.
33) GUID is computed from motherboard serial number.
BENEFIT: You can reinstal game, lose GUID and generated one will be same like old one. So you not lose your admin rights on servers.
34) Aliens can hit grenade by primary attack. Grenade will not be destroyed, but will be throwed away.
BENEFIT: Human can throw grenade in alien base, but alien can kick grenade out. This will make more successful grenade kills, because granger can try to kick grenade out of base instead of running out.
Download new myTrem: nowhere