Author Topic: FreeStyle : Trickjump on tremulous  (Read 20441 times)

conqueror

  • Posts: 14
  • Turrets: +1/-1
FreeStyle : Trickjump on tremulous
« on: December 18, 2008, 04:24:37 pm »
Introduction

FreeStyle, formerly known as Tefrag is a mod based on Defrag's (A mod for quake 3) rules whose goal consists to give a better way to Trickjump on Tremulous.

What is TrickJump ?

TrickJump is a way to do movements that you can't do with normal game.
Those movements are generally called strafjump, longjump, circlejump, bunnyhop, lucijump, overbounce, pulse-climb.

Actually, there are some maps bound for TrickJump, like circletrain1, circletrain2, strafserie_a, strafserie_b, fsn_tricks, straftrain1, thurze, climbtrain & hot-jump.

Why a Trickjump mod :o ? Wasn't devmap good enough ?

Although devmap has got usefull cheats (Noclip, god & give) to Trickjumps, it's not bound to be on a working server.
We have to be in front of the facts :
Does devmap gives you weapons at join ?
No !
Does it manage multiple mods (Solo, Multi) ?
No !
Does it allow you to build without creep/eggs/om/reac/repeater/power ?
No !
Does it revoke building rights of each people whose admin level is lower than a given number ?
No !
Can you get unlimited ammunition without having to bind ?
No !

Features

Here are the list of features that may interest you :


    • Basi can't gaze
    • Creep doesn't slow humans
    • You don't need any armoury to buy upgrades
    • Buildings don't attack even if they are powered
    • Humans get automaticaly all the weapons at spawn if g_freestyleAllWeapon = 1
    • If g_freestyleAllWeapons changes, then we add/remove weapons
    • Some cvars are reseted at FreeStyle's launch.
    • No damage
    • Instant /kill
    • Each people whose admin level is bigger than g_freestylenoDenybuild get an ackit & building rights
    • Each people whose admin level is lower than g_freestylenoDenybuild are automaticaly denybuild.
    • Each people whose admin level is lower than g_freestylenoDenybuild gets his ackit removed (If he's got).
    • You can see your current speed with cg_drawSpeed.
    • Mara are not able to zap.
    • Instant spawn.
    • Luci's secondary attack is a full luci. First attack is like in tremulous 1.1.0.
    • Unlimited stamina
    • No grab
    • No poison
    • Aliens can evolve without overmind
    • You don't need creep/reac/repeater/eggs/overmind to build.
    • g_autolock. Lock automaticaly teams. 0 = none, 1 = aliens, 2 = humans, 3 = both
    • Unlimited ammo
    • Aliens can evolve near humans
    • No team balance
    • Alien can unevolve
    • Only noclip is allowed among cheats allowed by devmap. Except if devmap is on (But why turn it on ? O.o)
    • If g_freestyleMulti is set to 1, then Multiplayer FreeStyle's on. Else, Solo mod is activated (Players go through over players & they don't feel damages from others).
    • /callvote freestyle
    • !freestyle command
    • Humans don't bounce when they fall
    • cg_alwaysSprint allows you to always sprint
    • g_freestyleAllowAutoSprint allows (or not) the use of cg_alwaysSprint.
    • cg_customFov 1 allows you to modify cg_fov.
    • Third person allowed
    • Pulse is like quake 3's plasma
    • g_namesStuff turn on/off lakitu7's name restrictions.
    • Although it's useless, you can use cg_gunX/Y/Z
    • anti collisions
    • No more menu like "You have been disconnected. Wanna re-join ?"
    • Time between two grenades thrown by the same people (g_freestyle_timegren, in seconds).
    • Two "mods" differents : JUMP (All weapons, multi allowed, cg_alwaysSprint allowed) and RUN (No weapons except blaster, no multi, no cg_alwaysSprint)
    • !freestyle command that switch mods or multi
    • The score is the speed record.
    • Speed & speed record is server-sided
    • No speed record in noclip
    • A welcome menu imported from Arcade mod.
    • /mystats command print only suicides & speed Record.
    • New hud that want to be small & adapted for jump. This is the default hud & you can change it only by setting cg_hudAllowChange to 1.
    • The new hud has got hud_* cvars that give you the power to customize the hud. Those cvars can be edited with ESC > Options > Game.
    • g_freestyleAllowAutoSprint allows or not the use of cg_alwaysSprint.
    • In case of !setlevel >= g_freestylenoDenybuild, we give you an adv ckit withouyt changing you weapon.
    • In case of !setlevel < g_freestylenoDenybuild, we remove you adv ckit. If your current weapon was adv ckit, you'll fallback on the lucifer cannon.
    • We can sprint with /noclip.
    • New infopanes.def
    • DCC is no longer needed to build teslas.
    • If Multi is off, some things could get damages (Ex: buttons).
    • no more alienWin & humanWin
    • /callvote freestyle
    • g_freestyle_AllowVoteMod allows mod vote
    • g_freestyle_AllowVoteMulti allows multi vote
    • Luci/pulse entities are no longer killed after 10 seconds.
    • The grenade explode after 3 seconds, not 5.
    • om/creep/repeater/reac is no longer needed to build.
    • No adv ckit is given at spawn if your admin level is smaller than g_freestylenoDenybuild.
    • Human start weapon is the lucifer cannon.
    • The inventory is displayed only if we call it (weapnext & weapprev)
    • Fastbuild.
    • Messages printed if cg_tutorial = 1 are no longer the same.

    The goal

    FreeStyle was created to open new ways for Tremulous's players & mappers.
    It is also bound to be adapted to exotic "gameplays" like Madcat.

    Servers

    Asche hosts two servers, the first works on classic branch whose name is FreeStyle >Dev< & IP is 94.23.18.18:37021.
    The second will works on "Madcat-FreeStyle" gameplay. Its IP is 94.23.18.188:30720.

    There is also the "A<3 Freestyle" at 89.46.37.242:65534.


    Links

    Asche hosts a website & his domain name too that you can find >> Here <<. On it, you'll find FreeStyle's sources & a forum.

    http://www.trem-ftc.org
    FreeStyle's sources
    FTC's forum (FreeStyle Tremulous Community)
    « Last Edit: March 11, 2009, 01:47:37 pm by conqueror »

    E-Mxp

    • Posts: 722
    • Turrets: +27/-10
    Re: Tefrag : Trickjump on tremulous
    « Reply #1 on: December 18, 2008, 08:01:46 pm »
    :D Finally a trickjump mod! Yay!
    Ill try it soon!

    Matt2k10

    • Posts: 144
    • Turrets: +11/-8
    Re: Tefrag : Trickjump on tremulous
    « Reply #2 on: December 18, 2008, 10:08:11 pm »
    Server crashes upon loading a map with tjw's tremded. I think you need to distribute the tremded that goes with this mod.

    conqueror

    • Posts: 14
    • Turrets: +1/-1
    Re: Tefrag : Trickjump on tremulous
    « Reply #3 on: December 19, 2008, 11:00:05 am »
    Well, I applied the patch backport901 to be compatible with Tremulous-1.1.0's tremded. You can get this binary from tremulous-1.1.0.zip or at the following adress : tremded.x86.

    After a few minutes playing, I think I'll improve the mod on these points for the 0.8 :
      - cg_thirdPerson
      - cg_fov
      - No collisions
      - Better anti spawn block
      - Score = Speed record
      - config files (contain cvars) for maps. (example : maps/configs/atcs.cfg)
      - Rewrite some parts of the code (Because on the 0.7 it's ugly)

    Syntac

    • Posts: 841
    • Turrets: +118/-104
      • Syntac's Stuff
    Re: Tefrag : Trickjump on tremulous
    « Reply #4 on: December 19, 2008, 12:30:31 pm »
    Looks fun! Keep it up.

    Matt2k10

    • Posts: 144
    • Turrets: +11/-8
    Re: Tefrag : Trickjump on tremulous
    « Reply #5 on: December 19, 2008, 12:54:20 pm »
    Well, I applied the patch backport901 to be compatible with Tremulous-1.1.0's tremded.
    I didn't think of that. It works now, thanks.

    E-Mxp

    • Posts: 722
    • Turrets: +27/-10
    Re: Tefrag : Trickjump on tremulous
    « Reply #6 on: December 19, 2008, 04:22:05 pm »
    feature request: speedmeter in the hud (u/s)

    Amanieu

    • Posts: 647
    • Turrets: +135/-83
      • Amanieu
    Re: Tefrag : Trickjump on tremulous
    « Reply #7 on: December 19, 2008, 04:25:28 pm »
    « Last Edit: December 19, 2008, 05:19:44 pm by Amanieu »
    Quote
    < kevlarman> zakk is getting his patches from shady frenchmen on irc
    < kevlarman> this can't be a good sign :P

    conqueror

    • Posts: 14
    • Turrets: +1/-1
    Re: Tefrag : Trickjump on tremulous
    « Reply #8 on: December 19, 2008, 05:16:56 pm »
    I added a few features in the U76 like :
     - cg_CustomFov (if it's at 1, you're able to change your fov).
     - No damages in the radius if g_tefragMulti = 0 (unlike 0.7)
     - cg_thirdPerson
     - speedMeter improved
     - Tefrag prints what cvars he changes at start
     - Unlimited blob for goon+
     - g_tefragCheat is usable as alien & human
     - g_namesStuff activate (or not) lakitu7's names restriction
     - No bounce human when they fall
     - Overmind doesn't attempt to hit humans
     - cg_alwayssprint (Thanks tremfusion ;-))
     - I deleted the compatibilty with Tremulous 1.1.0's tremded to be able to run the mod with Tremfusion (and others)

    As usual, you can test thoses new features at 94.23.18.188:30721
    « Last Edit: December 23, 2008, 12:52:11 pm by conqueror »

    rotacak

    • Posts: 761
    • Turrets: +39/-64
    Re: Tefrag : Trickjump on tremulous
    « Reply #9 on: December 27, 2008, 01:46:40 pm »
    Why is there unlimited ammo etc. when there is no fight?

    E-Mxp

    • Posts: 722
    • Turrets: +27/-10
    Re: Tefrag : Trickjump on tremulous
    « Reply #10 on: December 27, 2008, 07:29:16 pm »
    Why is there unlimited ammo etc. when there is no fight?
    Luci-jump. Pulse-climbing.

    Hendrich

    • Posts: 898
    • Turrets: +168/-149
      • TremCommands
    Re: Tefrag : Trickjump on tremulous
    « Reply #11 on: December 30, 2008, 12:37:18 am »
    Looks cool, keep up the good work guys.

    conqueror

    • Posts: 14
    • Turrets: +1/-1
    Re: FreeStyle : Trickjump on tremulous
    « Reply #12 on: February 21, 2009, 06:56:19 pm »
    A few changes since 0.7. See main post for more details ;-)

    edit :
    A few technical changes :
    - A subversion server is open
    - Switch to lakitu 5.5
    - Add a time (0.8 seconds) between two grenades launch
    - A chan IRC is open : #trem-ftc@freenode.net

    We say hello to our new developpeur : Zhada. Welcome Zhada.
    « Last Edit: February 26, 2009, 12:19:42 pm by conqueror »

    conqueror

    • Posts: 14
    • Turrets: +1/-1
    Re: FreeStyle : Trickjump on tremulous
    « Reply #13 on: March 10, 2009, 09:22:09 pm »
    Release 0.8 is out.

    Here are a few changes since release 0.7 :
    Quote
    - anti collisions
    - No more menu like "You have been disconnected. Wanna re-join ?"
    - Time between two grenades thrown by the same people (g_freestyle_timegren, in seconds).
    - Two "mods" differents : JUMP (All weapons, multi allowed, cg_alwaysSprint allowed) and RUN (No weapons except blaster, no multi, no cg_alwaysSprint)
    - !freestyle command that switch mods or multi
    - The score is the speed record.
    - Speed & speed record is server-sided
    - No speed record in noclip
    - A welcome menu imported from Arcade mod.
    - /mystats command print only suicides & speed Record.
    - New hud that want to be small & adapted for jump. This is the default hud & you can change it only by setting cg_hudAllowChange to 1.
    - The new hud has got hud_* cvars that give you the power to customize the hud. Those cvars can be edited with ESC > Options > Game.
    - g_freestyleAllowAutoSprint allows or not the use of cg_alwaysSprint.
    - In case of !setlevel >= g_freestylenoDenybuild, we give you an adv ckit withouyt changing you weapon.
    - In case of !setlevel < g_freestylenoDenybuild, we remove you adv ckit. If your current weapon was adv ckit, you'll fallback on the lucifer cannon.
    - We can sprint with /noclip.
    - New infopanes.def
    - DCC is no longer needed to build teslas.
    - If Multi is off, some things could get damages (Ex: buttons).
    - no more alienWin & humanWin
    - /callvote freestyle
    - g_freestyle_AllowVoteMod allows mod vote
    - g_freestyle_AllowVoteMulti allows multi vote
    - Luci/pulse entities are no longer killed after 10 seconds.
    - The grenade explode after 3 seconds, not 5.
    - om/creep/repeater/reac is no longer needed to build.
    - No adv ckit is given at spawn if your admin level is smaller than g_freestylenoDenybuild.
    - Human start weapon is the lucifer cannon.
    - The inventory is displayed only if we call it (weapnext & weapprev)
    - Fastbuild.
    - Humans don't take damages when they fall.
    - Messages printed if cg_tutorial = 1 are no longer the same.

    A new reposistory was open at svn://94.23.18.188/freestyle.

    RipeFlesh

    • Posts: 20
    • Turrets: +2/-1
    Re: FreeStyle : Trickjump on tremulous
    « Reply #14 on: March 10, 2009, 10:15:42 pm »
    What is pulse climbing? It sounds interesting. Nice mod, by the way.

    ACKMAN

    • Posts: 342
    • Turrets: +9/-20
    Re: FreeStyle : Trickjump on tremulous
    « Reply #15 on: March 10, 2009, 10:23:33 pm »
    You should do that you can get hit by your own bullets(firing lucy and running into it to... die). It's easy.


    ___

    Pulse climbing is shotting ground so splash damage makes you jump or something like that imo.

    Archangel

    • Guest
    Re: FreeStyle : Trickjump on tremulous
    « Reply #16 on: March 11, 2009, 10:40:46 am »
    A<3 Freestyle is now online, for you US players.
    89.46.37.242:65534

    conqueror

    • Posts: 14
    • Turrets: +1/-1
    Re: FreeStyle : Trickjump on tremulous
    « Reply #17 on: March 11, 2009, 01:36:55 pm »
    Ackman : Why not, I think I'll add something like that with the future new anti-collisions in release 0.9.

    Archangel : By the way, that's a great news. I'll add your server to the server list ;-)

    Sequenciado

    • Posts: 4
    • Turrets: +0/-0
    Re: FreeStyle : Trickjump on tremulous
    « Reply #18 on: April 23, 2009, 10:51:55 pm »
    Where can I download this mod or game.qvm?

    Asche

    • Posts: 24
    • Turrets: +2/-2
    Re: FreeStyle : Trickjump on tremulous
    « Reply #19 on: April 24, 2009, 01:54:55 pm »
    On the web site : http://trem-ftc.org

    The Web site can be view in English !

    rotacak

    • Posts: 761
    • Turrets: +39/-64
    Re: FreeStyle : Trickjump on tremulous
    « Reply #20 on: April 24, 2009, 02:22:36 pm »
    I still don't get what for is this. It is for lonly bothered players? Anyone have demo with gameplay from there?

    Asche

    • Posts: 24
    • Turrets: +2/-2
    Re: FreeStyle : Trickjump on tremulous
    « Reply #21 on: April 24, 2009, 04:12:35 pm »
    View that movie : http://www.youtube.com/watch?v=gVZ3B4sidro

    This mod try to re-create the conditions for reproduce the same tricks, lonly or multi player.

    rotacak

    • Posts: 761
    • Turrets: +39/-64
    Re: FreeStyle : Trickjump on tremulous
    « Reply #22 on: April 24, 2009, 10:52:50 pm »
    Asche: thanx. That is very nice video. Some tricks reminds me Final Fantasy 7 advent children movie.

    babaj

    • Posts: 23
    • Turrets: +1/-2
    Re: FreeStyle : Trickjump on tremulous
    « Reply #23 on: May 17, 2010, 10:42:45 pm »
    Hey guys,

    please provide list of basic steps needed to be performed in order to install your mod to Trem server (kind of step-by-step guide?).

    Thanks in advance
    http://mczone.ru/
    Urban Terror - 89.108.75.88:27960
    Tremulous 1.1.0 - 89.108.75.88:30720
    Tremulous 1.2.0 - 89.108.75.88:30721