Author Topic: Collapsed Tranist Tunnel v2  (Read 5176 times)

WaxyChicken

  • Posts: 61
  • Turrets: +5/-0
Collapsed Tranist Tunnel v2
« on: December 22, 2008, 05:26:45 am »
NOTICE:
DO NOT DOWNLOAD


updated glitch free map tunnel_v2b can be downloaded from here:
http://tremulous.net/forum/index.php?topic=9951.0


this map has been found to be experiencing a ghost spawn.
although there are 3 human spawns in the .map file, the servers all beleive there are 4.
if you decon all 3 human spawns then die you are left waiting to spawn for a 4th... even though none are in the .map file during compile.
the .map file is included in the pk3. if any developer wants to take a wack at why it happens then be my guest.

Official Name: Collapsed Transit Tunnel V2
File Name: map-tunnel_2.0.0.pk3
File Size: 1.44MB
/map tunnel_v2

Dev bonus: .map source file

Download Links:
LINK:http://sharesend.com/pyfkv
LINK:http://www.filesend.net/download.php?f=8f7101989149852ccb000fce7f227ae8
LINK:http://www.filefactory.com/file/aadg5c/n/map-tunnel_2_0_0_pk3
LINK:http://maps.randomkeywhacking.com/base/map-tunnel_2.0.0.pk3
(game updates.org is glitching. will add it there later)
please report broken links.

Map Changes/additions/updates:
- lower water level:
done. dretches can now cling to the floor easy.
- more lighting:
added SOME more. i didn't want to ruin the sewer effect.
-thicker walls for the vents to be pounce proof:
hard to test if i made them thick enough. So instead i resized them.
Now the following fits in the vents:
      standing/running human
      dretch
      granger
      adv. dretch
      adv. granger
      mauder
      adv. mauder
      goon
-opened vent sections in vent allow for shooting/jumping out.
-adjusted hatch between train tunnels to allow for humans and rants to cross more easily.
-extended train (now has 2.5 cars and the cab.)
-fixed clipping on train.
-added 2nd doorway to train cab on other side
-added collapsed service tunnel next to train.
-rearranged both storage rooms.(rants can now get higher in storage rooms.)
-fixed fall-in box traps in both storage rooms and next to train.
-added dreatch short cuts from sewer level to upper level.
-increased door sizes to be more adv. rant friendly.
-remove red from sewers?
NEVER! aliens like dark places and blood stain colors!
however i did add red lights to make it easier to see.
-added an egg involving a mythical place (who suggested that? only dretch can reach.)
« Last Edit: December 24, 2008, 05:04:45 pm by WaxyChicken »

WaxyChicken

  • Posts: 61
  • Turrets: +5/-0
Re: Collapsed Tranist Tunnel v2
« Reply #1 on: December 23, 2008, 05:09:19 pm »
Do not download.
updated the original posting. please read for details.
I apologize for the erred release.
« Last Edit: December 23, 2008, 05:11:30 pm by WaxyChicken »

WaxyChicken

  • Posts: 61
  • Turrets: +5/-0
Re: Collapsed Tranist Tunnel v2
« Reply #2 on: December 24, 2008, 07:18:40 am »
problem found and corrected.
it didn't like 2 hidden doors i used to trigger localized ambient sound.
i'll have to resort to the glitchy target_speaker.
version v2b will be released soon.

Hendrich

  • Posts: 898
  • Turrets: +168/-149
    • TremCommands
Re: Collapsed Tranist Tunnel v2
« Reply #3 on: December 24, 2008, 08:44:18 am »
I hope you can get screenies up soon.  ;)

Also, merry Christmas, Your new map on Christmas day is a surprise.

WaxyChicken

  • Posts: 61
  • Turrets: +5/-0
Re: Collapsed Tranist Tunnel v2
« Reply #4 on: December 24, 2008, 05:03:59 pm »
glitch free map can be downloaded from here:
http://tremulous.net/forum/index.php?topic=9951.0