Author Topic: Scoring sysem (aliens)  (Read 5701 times)

pcvon

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Scoring sysem (aliens)
« on: December 22, 2008, 06:57:05 am »
Just thinking that maybe aliens should be given a new scoring system.
Instead of receiving one evo for one kill maybe they should be given evos for how much damage they do to an opponent?
It's terrible being stuck as a dretch when humans have already advanced to stage 3...

player1

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Re: Scoring system (aliens)
« Reply #1 on: December 22, 2008, 07:50:36 am »
That's pretty much how it works. You get evos/credits based on how much damage you did to any opponent who dies, and how much they are "worth" in total, iirc. So, great idea!

If you don't like being stuck as a dretch when humans are Stage 3, then kill them more often during Stage 1.

cactusfrog

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Re: Scoring sysem (aliens)
« Reply #2 on: December 23, 2008, 07:21:11 pm »
i think he is talking about getting evolves for damage even if the human isn't killed. so you could jump on a battlesuit head and deal 10 damage and although he runs back to his base you still get evolves for the damage.

player1

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Re: Playing more (aliens)
« Reply #3 on: December 25, 2008, 07:18:19 am »
Bogus. That is to say, I would not support such a mod, as I remain unconvinced that it is in the true spirit of Tremulous, which is to frag, not merely to deal damage. Too lol-mod/n00bish for me to enjoy, with way too much of a possible grief factor. In war, as in Tremulous, one does not simply deal damage to the enemy. One hunts the enemy down and kills him, and destroys his ability to make war, namely his infrastructure. I suggest the OP spec more, and continue dretching, until such time as he can readily get enough kills to get a goon, regardless of the odds. Cheers!

But thanks for clarifying, cactusfrog. That's a +1 for you.

Hendrich

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Re: Scoring sysem (aliens)
« Reply #4 on: December 26, 2008, 01:06:06 am »
If the B-suit manages to run before he dies, thats too fucking bad for you. You're the one who should've stopped him from running away, your the one who should've came up with a strategy to stop him, but did you? No, and don't whine that why would anyone think of such a strategy, because players who takes 1 extra step ahead of thier game are the ones who tends to earn the more kills.

Besides, can't this system be abused? Like, for example, I try to dretch a human and got 99 of his HP so I get 1 evo. He comes back fully healed with his Medkit and I dretch again, making him lose about 99 more of his HP. He runs away safely, but I got 2 evos without even killing him, so wtf? Also, it would make it possible for everyone to be i s3, wit full armour and class, but without getting 1 kill. You can think of ways to stop this, maybe you get an evo for doing 75% of his health. Wait, that means I basically got a free evo and if I lower the percentage, I might as well kill him. If I raise the percentage, I would get free evos more easily.

By the way, how did you get to be a dretch in S3? Maybe you got in the game too late, maybe, but then you could always go to another server. There isn't only one server in Tremulous you know. But maybe you fed too much and got the humans pwning your butt, so its your fault  for over-powering the humans. And its also your fault if you can't seem to rack up enough evos in S3, I got dretched plenty of times as a B-suit in S3 by good players because they worked as a team, unlike what you probably did.

I don't see the benifet or intelligence of this idea in this topic, hell, it sounds more like a feature that the [X] Server would use. It sounds more like a player whining about sucking in Tremulous, so I agree with Player1, th eproblem is your skill, not Tremulous. Learn how to play better, practice more, spec the players better then yourself and don't think of ideas like these.


HamStar

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Re: Evo system (aliens)
« Reply #5 on: December 26, 2008, 02:49:20 pm »
Also, it would make it possible for everyone to be i s3, wit full armour and class, but without getting 1 kill.

Instead of receiving one evo for one kill maybe they should be given evos for how much damage they do to an opponent

He didn't say anything about humans with this system, nor did he say anything about changing the kills to stage counter. Which means that he wants to be able to fight back against his higher stage enemies while still being a low stage.

player1

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Re: Griefing sysem (aliens)
« Reply #6 on: December 26, 2008, 05:58:11 pm »
He should either learn to dretch, or not let his enemies get so far ahead. ;)

jit

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Re: Scoring sysem (aliens)
« Reply #7 on: January 01, 2009, 12:36:34 am »
I had a similar idea but you would receive partial evolution points if you damaged an enemy if they died. In addition to this, there would an evo counter like the original one in 1.1 but it would have a decimal place to the tenth. Let's say you did 50% of the damage to a naked human so you would receive 0.5 evo points. Your computer or the server or whatever idk, would calculated how much you would receive. I really hate doing just slightly less than half to a naked human and doing this all the time and receiving no incentive. The humans get this feature since their credits are divided correctly between the attackers.

Roanoke

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Re: Scoring sysem (aliens)
« Reply #8 on: January 01, 2009, 03:01:04 am »
I was thinking to the hundreth for a mod idea.

Bissig

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Re: Scoring sysem (aliens)
« Reply #9 on: January 02, 2009, 12:20:51 am »
I think more recent QVMs already have partial evo/credits distribution.

Caveman

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Re: Scoring sysem (aliens)
« Reply #10 on: January 02, 2009, 10:34:25 pm »
Welcome to the world where there is no search-button and where people that play for 10 minutes think they have THE idea.

/I do really miss the old #10/ USE THE $%$%&% SEARCH!