Tremulous Forum
General => Feedback => Topic started by: SirDude on December 31, 2010, 03:23:59 am
-
siple idea that will make useing the Basilisk easier.
the Idea: when you have a human grabbed, hold down E so that your left and right strafes are converted into rotational movement around the target. your distance from the target becomes locked and you can only move around the target and jump up.
This won't make the Basilisk OP as no stats are changed, but makes using it easier to use meaning defending your self verses a H+LA is easier, and you might even have a chance on a BS.
thoughts and ideas.
-
No, this would make basi too strong.
-
That isn't a terrible idea.
Maybe give the basi a slight autoaim like a portion of what your saying so it's not auto strafe but not totally manual.
-
Fuck no, keeping your aim on the human is a major part of skill with basi. Skill's been vastly removed in various ways from the game for GPP as it is, no more giving newbies an easier learning curve.
-
its not that aiming that is a issue, its holding a grab while try to dodge shots to get behind a target. as you can't always just run if your detected (as the basi is so defenseless in these situations) , so you can't just get behind someone like that you have to rush from the front, and if you manage to you should be rewarded with a easier kill.
right now basi stealth is gimped. think of a TF2 spy where he can't turn 100% invisible, hes hard to see but you can see him. now imagine the only way to get a kill was with a knife taunt kill.
the basi is like that it feels kinda stealthy, but it really isn't, it feels like you could get easy kills, but its harder then it seems, it acts useful for teammates, but often gets in the way and isn't really fun or rewarding to be a support.
most players skip basi just to wait for goon, as the goon is just plan funner and easier to use.
can the basi fight and kill 5 humans with 5 bites?
TL;DR
the Basilisk is gimped but playable, needs a few improvements/abilitys.
-
That idea makes sense.
Make it so that when the basi grabs the human that you can move around a little while your chewing him apart to avoid fire.
Okay now to here what Dracone has to say.
-
Use the WASD keys, Luke.
-
Use the WASD keys, Luke.
But, meisseli, everyone knows you're a pro with a godlike command of serious directional control key skillz, come on.
-
Use the WASD keys, Luke.
But, meisseli, everyone knows you're a pro with a godlike command of serious directional control key skillz, come on.
I can too. Well....Maybe not on a bsuit. You just jump on the dudes head from the front and walk to the back of their head.
-
the Basilisk is gimped but playable, needs a few improvements/abilitys.
First of all, don't use the word "gimped". Second, the basi's stealth has not been nerfed. It has, in fact, been significantly improved. Some would even argue that it's too strong.
its not that aiming that is a issue, its holding a grab while try to dodge shots to get behind a target.
That's kind of the point. Basi already takes relatively little skill compared to what it used to be. Making this automatic would just be rediculous and a very bad idea.
-
No. First: adding another button and movement mode just for this is not worth it, I'd rather have the devs fix some god damn bugs. Second: is it really so difficult to aim at an already grabbed human and press left/right? Besides, you need to take box shaped bboxes and walls into account.
-
The basi in combat was fundamentally the same in 1.1 with movement and aim, except that it took more aim since you had to be accurate with swipe to get the most out of it, on top of being able to hold your grabs. But I never heard a complaint with this whole maneuvering around a grabbed human. People grew into being good with basi despite the way it was. And it's the same now, people are improving with it as it is without needing crazy changes like SirDude's suggestion.
Look at Rezyn; never was much of a stand out pro or anything but he has developed a pretty good basi. Maybe I missed seeing him use it in 1.1 or something, though I didn't see him very often in that, but clearly people can get good with basi as it is and learn to move around the humans they grab. So changes to that are unnecessary. If you're pissed because you suck with it, deal with it.
-
Dracone, Mars, and this other guy were annoying the human's to heck the other day with their basilisks. I remember loosing a chaingun to these guys while having at least 4 teammates around me (they were shooting at the other annoying basilisks)
-
Dude it's just like every other class/weapon :
Put it in the right hands, it's OP.
Put it in the wrong ones, and we get threads like this.
-
the Basilisk is gimped but playable, needs a few improvements/abilitys.
First of all, don't use the word "gimped". Second, the basi's stealth has not been nerfed. It has, in fact, been significantly improved. Some would even argue that it's too strong.
its not that aiming that is a issue, its holding a grab while try to dodge shots to get behind a target.
That's kind of the point. Basi already takes relatively little skill compared to what it used to be. Making this automatic would just be rediculous and a very bad idea.
i didn't say the basi was nerfed, the stealth of a basi is very limited and so is its potential for combat in any form. and as a support for other aliens may be useful, it is not fun/rewarding to play as and often getts in the way. therefor it is "gimped" so to speak.(also it isn't automatic, you have to hold down your use key)
The basi in combat was fundamentally the same in 1.1 with movement and aim, except that it took more aim since you had to be accurate with swipe to get the most out of it, on top of being able to hold your grabs. But I never heard a complaint with this whole maneuvering around a grabbed human. People grew into being good with basi despite the way it was. And it's the same now, people are improving with it as it is without needing crazy changes like SirDude's suggestion.
Look at Rezyn; never was much of a stand out pro or anything but he has developed a pretty good basi. Maybe I missed seeing him use it in 1.1 or something, though I didn't see him very often in that, but clearly people can get good with basi as it is and learn to move around the humans they grab. So changes to that are unnecessary. If you're pissed because you suck with it, deal with it.
its not really about how easy it is to use, but how specialized it really is and not really being a very fun class to use.you can't always just run if your detected (as the basi is so defenseless in these situations)
having a specialized class for stealth when its stealth is easily compromised, is VERY bad.
even more so if you combine this with a healer.
this idea isn't that best, but its the best for devs who don't want the basi to turn invisible visually and or to radar. if it could do both (TF2 Spy style). it would be a MUCH funner class to play as and encourage teamwork on the humans side.
if invisibility like that really made it in game.
I say in S1 the basi can only turn invisible visually for 5 seconds.
and in S2 it can turn invisible visually/to radar for 6.2 seconds.
the invisibility idea most likely won't be accepted, as people still like being able to solo a base occasionally, so I still stick with my first idea.
-
(double post)
-
why did you quote yourself?
-
Stealth of a bassy limited? BAH! Only in some areas where even a dretch can;t be stealthy is an exeption. Hide at high roofs or nooks and crannies.
Basilisk is special. All aliens are special. Dretches have speed and abnormal strength. Maras have electricity and walljump ETC. how in any way is basilisk "special"?. If you are good at it, Its fun. And besides, how can you not like a 1 evo assasin?
Invisibility? Play KoRx
-
try sneaking up on someone with a helm, near impossible to actually sneak up on them.
that's why its stealth is so limited, and if they are sprinting away from (IE builder) you can't catch up them.
-
try sneaking up on someone with a helm, near impossible to actually sneak up on them.
that's why its stealth is so limited, and if they are sprinting away from (IE builder) you can't catch up them.
Sometimes, humans dont pay attention to their radar. But thats when they are in combat. And a builder, they will have to stop to build something soon enough. Keep chasing em till they "black out".
For a helmet dude, get near him, gas, get behind him.
-
Well, even when i don't pay attention to it, i still see red somewhere down there...
-
try getting a kill as a basi when the human is already in combat, you will get targeted first/kill-stealed.
if i was a builder, i WOULD pull out the blaster, so i wouldn't be helpless.
-
most players skip basi just to wait for goon, as the goon is just plan funner and easier to use.
can the basi fight and kill 5 humans with 5 bites?
Try not to play basi like a goon to improve.
-
if i was a builder, i WOULD pull out the blaster, so i wouldn't be helpless.
I'm sorry? blaster vs. basi is better than helpless? If the basi's any good you're probably buggered unless you happen to be wielding something with considerable splash.
-
I've kills a few basi with a blaster where the basi didn't just rush right at me.
-
Then the basi really sucked.
-
Then the basi really sucked.
ive killed a tyrant with a blaster
how? luck and KS.
you will get targeted. so what? learn to be stealthy.
And if you get KSed and complain about it, get used to it. The world is not X server.
-
you haven't been reading what ive been saying, the stealth of a basi hits a ceiling very fast.
because the basi relies on that stealth it can't be a effective fighter.
case in point, when ever i see a basi i see a easy kill.
-
The basi doesn't completely *rely* on stealth. It is possible to get to and grab humans even if they are aware of you. It might be a bit more fun if it was a bit more stealthy, but it's not significantly underpowered.
-
i DID say it was playable! its just no where near on par with other aliens.
-
i DID say it was playable! its just no where near on par with other aliens.
That's perhaps why it costs so little. In any case, in my opinion, the basi is quite overpowered for its cost.
-
One big problem. Quake 3 uses rectangular bounding boxes...
-
This is getting embarrassing.
-
One big problem. Quake 3 uses rectangular bounding boxes...
how would that be a issue? the game can do full 3d movement, so i don't understand how making a player orbit another would be a huge issue.
This is getting embarrassing.
> Implying we are embarrassed.
-
SirDude, spectate some good basi users like Rezyn or Dracone and you will change your mind about the basi thing.
-
It doesnt need to kill. Some things it specialises in:
killing LoneWolves
Healing
Holding Bsuiters for bigger aliens
Gasing enemies for other aliens
Well...thats about it. If youre going to say that that iis little things it can do, lets look at a tyrant:
Rush humans bases
Kill mobs of humans
and yeah.
-
It doesnt need to kill.
killing LoneWolves
Kill mobs of humans
What.
-
It doesnt need to kill.
killing LoneWolves
Kill mobs of humans
What.
Im saying it doesnt NEED to kill. The 3rd quote, if you actually read my post makes sence. The basilisk can kill but thats not its only purpose
-
ALL of the points FAIL vs and S2 and up human, healers can just get in the way at times.
-
Then use wallwalk…
Seriously, the basi is quite difficult to master, but if you do, it is an extraordinary weapon. Personally, when playing human, and I go out, I don't fear dragoons or marauders, for I can outmaneauver them, but a basilisk – forget it! One touch, one kill, if you are not lucky enough to be able to free yourself.
All in all, I think the problem is that certain people still mistake Tremulous with a classical brainless shoot-em-all–game, in Tremulous, you are required to THINK out your opponent as well. A hint for basi: Use wallwalk.
As a rule of thumb, everything that can walk on walls, should walk on walls, and if you have trouble with movement, just /devmap ATCS or something, put some unpowered turrets around in the map, and then try a basi circling around them. You'll figure it wont be too hard. Later, put a repeater near the turrets and learn to kill an actually powered turret, if you master this, join a game and try it on the real thing.
Get skills, man!
-
here the major flaw in you statement, when I SEE a basi, i see a easy kill its when i DON'T see it can become deadly.
but the thing is, after S1 i NEVER fear a basi, they are slow, big for their speed, and weak. i won't even mention how many times I've wiggled out of the basis grip just as its grabbing me, or just turned my mouse fast enough to shot shoot the basi even when its behind me.
-
Then, like I said earlier, youve obviously never played against any very good basi's.
And they really aren't that slow...
-
:basilisk: are not underpowered watch rezyn play his or really anyone who is a good player with a low ping you will see they are fast to sneak up and grab then rotate around in seconds if your alone your dead if not alone depending on the situation and the skill of your teammates you might be able to kill him or wriggle out of his grip if your lucky
:basilisk: really needs to be played differently from other classes to be effective and its highly ping dependant i can :basilisk: ok with 50 ping but 250+ i cant
-
Then like i have said earlier, you obviously have never played a player who is really good at killing bai.
they are pretty dam slow, i can easily dodge and run away from one.
you tell me you don't fear maras or goons, because you can "out maneuver" them, but you can't dodge the slowest offensive class in the game? wow, just wow. you obviously never played against any good mara or goon players.
you guys don't get the point at all.
im looking for a kill chart, as i bet the basi has the 2nd lowest kills. (granger is 1)
-
^ What does an easier way of rotating around a grabbed player have to do with that? If you have them grabbed, you have them grabbed. It's your own issue if they get out of it. You can't get out of basi grab any other way than their aim coming off of your hitbox from some way, or if they die or you use a jetpack to escape. But as far as movement goes, there is NO way of getting "good" at getting out of basi grabs, it's always luck if they take their aim off of you or don't have it adjusted properly to begin with.
I liked the basi more in 1.1 when it took more pure skill and just as much intelligent play to use to its fullest, but there's nothing really showing that it's underpowered now. It's clearly much more annoying for better humans to handle though, with its longer grab range.
you tell me you don't fear maras or goons, because you can "out maneuver" them, but you can't dodge the slowest offensive class in the game? wow, just wow. you obviously never played against any good mara or goon players.
I didn't feel like taking note of WHO you were talking to in this, don't really care who it was because your point is invalid; I myself am one of the best players in the game, especially when it comes to human dodging and such, and decent basis will still get me. I see other great players get taken out the same way. It's true that you can pull some strategic movement out of your ass and fool basis, but you're ignorant if you think they're slow.
-
if you could quickly get behind a player, it makes you relay on stealth less when fighting helms or even a battlesuit, where stealth is really ineffective.
are basi prone to "quick bursts of speed"? no basi are one of the easiest things to outmaneuver in the game, because if your moving and they try to grab you, you have a great chance of slipping out of the grip.
-
if you could quickly get behind a player, it makes you relay on stealth less when fighting helms or even a battlesuit, where stealth is really ineffective.
are basi prone to "quick bursts of speed"? no basi are one of the easiest things to outmaneuver in the game, because if your moving and they try to grab you, you have a great chance of slipping out of the grip.
tl;dr
Try it on a skilled basi.
-
Either:
- your view direction is fixed to your target and your idea is in fact an aimbot, or
- your view direction is free and your idea is a silly feature that restricts you in a counter-intuitive way
I'm sorry, but it just sounds like you're bad at playing basi.
Edit: A more interesting idea would be to have your E button activate grab on the player you're looking at but won't be released by looking away, instead only letting go when the E button is released or you move too far from your target. This means that grabbing is no longer dependent on continually looking at the target, allowing you to pay more attention to other players. It reduces necessary skill by a degree but it's still an interesting mechanism. Also interesting is the possibility to drag players using a similar feature. What would be even more interesting is if basilisks could carry other aliens places they wouldn't otherwise be able to go, using the same grab feature.
All of this is wild speculation, which is fun but I don't pretend it will happen simply by my suggesting it.
-
if you could quickly get behind a player, it makes you relay on stealth less when fighting helms or even a battlesuit, where stealth is really ineffective.
News of the day! Since the release of Tremulous, people have been struggling with the Basilisk. Meisseli here has developed a technique which you can use to get quickly behind a player! Meisseli, tell us more about this unique technique you developed.
"Well, one day I was struggling with the basilisk, dying and so on. The usual. Then I had an idea: why don't I go behind a player? I used the WASD keys with my left hand and the mouse with my right hand to circle around a human and ended up behind him. After that, I just clawed away and successfully killed the poor fellow! Needless to say, I was joyous!"
How extraordinary! This unique technique truly helps us who struggle with the basilisk to attain a level of skill never witnessed! Thank you Meisseli!
-
Instead, I suggest we give basi the ability to buy weapons at the armory.
-
ZOMG, The secret's out, this is going to be a game changer!
-
ZOMG, The secret's out, this is going to be a game changer!
Um no, because this Instead, I suggest we give basi the ability to buy weapons at the armory.
is going to happen. Endorsement achieved.
-
Instead, I suggest we give basi the ability to buy weapons at the armory.
And make the armoury invisible, STEALTH EVERYBODY ASAP.
-
Don't forget to give basi the ability to grab human structures and move them.
-
:basilisk: should also be able to move brushes from maps.
-
News of the day! Since the release of Tremulous, people have been struggling with the Basilisk. Meisseli here has developed a technique which you can use to get quickly behind a player! Meisseli, tell us more about this unique technique you developed.
"Well, one day I was struggling with the basilisk, dying and so on. The usual. Then I had an idea: why don't I go behind a player? I used the WASD keys with my left hand and the mouse with my right hand to circle around a human and ended up behind him. After that, I just clawed away and successfully killed the poor fellow! Needless to say, I was joyous!"
How extraordinary! This unique technique truly helps us who struggle with the basilisk to attain a level of skill never witnessed! Thank you Meisseli!
you don't get the picture, how the hell are you going to get behind a player who has a helm, or go after a battle suit (witch isn't really something you should go after as basi, but if you can't run away...).
i know your there so i can get the first shot, and doge away with basi being so dam slow. and with the fact that humans can sprint for so long compared to 1.1, you won't have a great chance to grab me because I won't let you even get close to me.
-
If you see basilisk, it may run. If you are bassy and he sees you, run, wait till he keeps venturing onwards then attack. Its what i do.
also; To get behind helmet doods, use gas when they see you. For bsuiters, forget it. They arent built for Bsuiters.
-
SirDude, have you ever played GPP when rezyn's(or a good handful of other skilled basi-handlers for that matter) around? If he's on the alien team and i see or hear a basi my immediate reaction goes from the usual, "hmm, worth a punt" to "christ, run like fuck, it's probably rez!". I'm not a terrible player, by no means fantastic but i can just about dodge, but if i come up against a half-decent basi then, more often than not, i'm screwed, even if i'm in possession of a helmet and flamer.
-
a good portion of players will go a different route or wait you out if you go basi, i tend you hunt you down.
if you got flamer, shoot the floor. the splash damage can get him killed before you do.
-
a good portion of players will go a different route or wait you out if you go basi, i tend you hunt you down.
if you got flamer, shoot the floor. the splash damage can get him killed before you do.
if theey camp, use flank.
and it wouldnt be fair for a 2 evo hate salesman to kill a 1000creds headhunter.
-
if they have helm or use a door way, you can't easily touch him.
-
if you got flamer, shoot the floor. the splash damage can get him killed before you do.
I'll ask again, have you ever played against a skilled basi?
-
of course, after S1 they hit a comparatively low ceiling in terms of effectiveness like the dretch.
-
if you got flamer, shoot the floor. the splash damage can get him killed before you do.
I'll ask again, have you ever played against a skilled basi?
seeing how he's avoiding the q, I'd say no.
-
seeing that you ignored the fact that i did.
-
Clearly SirDude is far superior tthan anyone here. He is the only person who can always beat a lisk 1-on-1, and he does it with omnipotent ease.
-
see that you ignored the fact that i did.
(http://www.baylorfans.com/forums/attachment.php?attachmentid=20014&d=1288823252)
-
Your radar argument is invalid too, by the way. A radar can be fooled easily. 1) Radar doesn't update instantly. 2) Radar doesn't tell you which alien you're facing. 3) Radar doesn't tell the human what you're going to do (for example, radar tells the human you're on ground, but you can hop quickly to the ceiling and jump down behind him and slash to death) 4) A human doesn't always watch the radar, if he's having his full concentration fighting other aliens for example.
Also, basilisk is the best support class throughout the game. Try a basilisk+tyrant combo for example. Basilisk heals, gasses (slows and disorients) and grabs humans, tyrant finishes. Awesome combination.
-
Basilisk grab + charging tyrant = instant roadkill.
-
Basilisk grab + charging tyrant = instant roadkill = instant kill steal
Aw, but no kills any more. Well it's the thought that counts. :{
-
Honestly? I am terrible at this game, and I can use the basi with relative ease. It and the mara were actually skill based in 1.1, now I can play both of them easily. STOP COMPLAINING.
-
Your radar argument is invalid too, by the way. A radar can be fooled easily. 1) Radar doesn't update instantly. 2) Radar doesn't tell you which alien you're facing. 3) Radar doesn't tell the human what you're going to do (for example, radar tells the human you're on ground, but you can hop quickly to the ceiling and jump down behind him and slash to death) 4) A human doesn't always watch the radar, if he's having his full concentration fighting other aliens for example.
Also, basilisk is the best support class throughout the game. Try a basilisk+tyrant combo for example. Basilisk heals, gasses (slows and disorients) and grabs humans, tyrant finishes. Awesome combination.
1) most people sprint everywhere, it updates fast enough.
2) it doesn't have to, if its on a wall its going to be dretch,basi,granger.
3) its doesn't have to.
4) any good human looks at the radar every few seconds, its just too useful not to.
5) enjoy your very boring gameplay style, support classes need to be fun.see that you ignored the fact that i did.
(http://www.baylorfans.com/forums/attachment.php?attachmentid=20014&d=1288823252)
(http://images.encyclopediadramatica.com/images/e/e5/Asianfacepalm.jpg)
-
Oh great, more tokai-esque pictures. SirDude...just...don't.
-
So would you say that a basilisk lurking around a corner from s2 on would be generally ineffective?
-
Implement it yourself, put it on your own server, test results, submit patch.
EDIT: On another note, try playing as a 1.1 basi. Send me you tears in a bottle, they'll be delicious.
-
So would you say that a basilisk lurking around a corner from s2 on would be generally ineffective?
It doesn't work well against bsuits, and you absolutely have to move when people catch on to you. If people get too paranoid about basis lurking around corners, you have to find another tactic.
So it could theoretically work IMO, but only if people never caught on.
-
Implement it yourself, put it on your own server, test results, submit patch.
EDIT: On another note, try playing as a 1.1 basi. Send me you tears in a bottle, they'll be delicious.
send me a photo of you're reaction when you realize that humans can't dodge in 1.1 thus making it easier
-
1.1 basi was easily the hardest class to master. Its really tough to get any good.
-
not as much as you think. i had quiet a easy time playing it, then again i did get in EBSF.
-
not as much as you think. i had quiet a easy time playing it, then again i did get in EBSF.
you think your good for getting into EBSF? hahahahaha. That made my day.
Basis are actually a great class that can rape by itself or in groups. I would definitely run away from 5 lisks then 5 goons.
-
http://dl.dropbox.com/u/18542862/basilisk/basilisk2.dm_70
http://dl.dropbox.com/u/18542862/basilisk/basilisk3.dm_70
http://dl.dropbox.com/u/18542862/basilisk/basilisk4.dm_70
Hey, I sucked, but at least the message is clear.
Basilisk isn't useless.
-
but its usefulness is very limited.
-
but its usefulness is very limited.
The usefulness of your posts appear to be very limited as well. It's obvious no one is able to convince you basilisk actually isn't bad at all for one evo so it's better to stop posting and end this here.
-
http://dl.dropbox.com/u/18542862/basilisk/basilisk2.dm_70
http://dl.dropbox.com/u/18542862/basilisk/basilisk3.dm_70
http://dl.dropbox.com/u/18542862/basilisk/basilisk4.dm_70
Hey, I sucked, but at least the message is clear.
Basilisk isn't useless.
Lol, this explains why you were playing as basi all of yesterday (I was wondering what was going on :))
but its usefulness is very limited.
No, the basi is very powerful, and for only one evo. A skilled basi will now almost always win in any 1v1 situation, unless the human has a bsuit.
-
No, the basi is very powerful, and for only one evo. A skilled basi will now almost always win in any 1v1 situation, unless the human has a bsuit.
Now that's not very true. The basi would almost lose any encounter. It's not a fighting class anymore, it's support.
-
in 1v1? basihat=dead human
groups, totally screwed basi.
-
in 1v1? basihat=dead human
groups, totally screwed basi.
And to answer one of SirDude's unsaid posts, basilisk is meant for 1vs1's. I've done a couple 1vs2 where i was the basilisk and won. Ive also had once an epic battle with ams on tape where i kill him as a bassy.
Dretch --> Troll
Basilisk --> 1/2vs1
Marauder --> I dunno, but i think a big group
Goon --> 1/2/3vs1
Rant --> 3/4/5
so, to use something that costs 1/2 evos to kill a fully armed ams is NOT overpowered.
I recommend you go on KoRx where the basilisk is OP and has a grab range of like 150 and can cloak.
-
Dretch --> Troll
A Dretch is used for killing trolls ???
-
Dretch --> Troll
A Dretch is used for killing trolls ???
I lost my left eye because of that.
-
No, the basi is very powerful, and for only one evo. A skilled basi will now almost always win in any 1v1 situation, unless the human has a bsuit.
Now that's not very true. The basi would almost lose any encounter. It's not a fighting class anymore, it's support.
Negative, i have seen single basilisks dismantle 3 man raiding parties, and i have also seen basis shot dead before even getting near its opponent, as with pretty much everything it is all down to the player. Players who aren't good at something will always try to blame that 'something' for their own shortcomings.
"A poor tradesman blames his tools"
-
of course, after S1 they hit a comparatively low ceiling in terms of effectiveness like the dretch.
Ohai, I'm reviving this thread to tell a funny story. I was trolling the newbie server* back in the days of 1.1 and felt like playing basilisk. The game went on for one hour of which about 30 minutes was s3 vs s3. At the end of the game I was the top fragger with something north of 50 kills and was still using the same basilisk I'd evolved to after my first kill (no deaths).
I'm not sure how much they fucked up the new basilisk but something tells me this is a PEBCAK issue.
Thanks for reading my story.
*They had a stripped player setting that made good players max out at goon / light armor + shotgun. Good players also only did 10 % damage to buildings. Oh yeah and only the 75 hp normal evolution was available.
-
they buffed the basi for 1.2, only nerf at all was a health reduction, but thats balanced off with superfast healing.
-
Stop posting in this thread, damn.
-
tldr; exept for first post.
@ topic creator: I like the idea but that totally eliminates the "turret circling strategy" from trem as dretches now can't attack rets.