Author Topic: What about 3D engine ?  (Read 208989 times)

nubcake

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Re: What about 3D engine ?
« Reply #330 on: July 24, 2010, 03:53:49 am »
That's really not a fair poll considering a dual core 3ghz proc can be ~6 times faster than a single core 3ghz. On top of that, trem couldn't care if you have 256 cores running at 3ghz.

It was an example, also trem doesnt care NOW cos of the engine it uses. Hence why an engine upgrade would be nice

Odin

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Re: What about 3D engine ?
« Reply #331 on: July 24, 2010, 06:33:20 am »
That's really not a fair poll considering a dual core 3ghz proc can be ~6 times faster than a single core 3ghz. On top of that, trem couldn't care if you have 256 cores running at 3ghz.

It was an example, also trem doesnt care NOW cos of the engine it uses. Hence why an engine upgrade would be nice
XreaL is still very single-threaded.

Taiyo.uk

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Re: What about 3D engine ?
« Reply #332 on: July 24, 2010, 10:28:04 am »
Ok, no one produces new assets, so we don't need to improve the engine. And as long as we keep the old engine, certainly no one produces new assets. Sounds like Chicken & Egg to me. So we need an engine that can use the old assets and run on the same old hardware, but can also use new/better assets on more potent hardware. Unfortunately that engine does not exist.

I think it's more of a case where the work and extended release cycle incurred by porting trem to a new engine isn't very appealing if the end result is not a substantial improvement over the current version. I really don't think that "If you build it they will come" applies here very much - aside from mapping, the core assets have remained almost unchanged throughout the 1.1 release.

@thorn: Massively parallel trem would be nice. Is IOQ3/XreaL multithreadable?

Crava_Loft

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Re: What about 3D engine ?
« Reply #333 on: July 24, 2010, 01:05:46 pm »
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« Last Edit: August 11, 2010, 12:43:28 pm by Crava_Loft »