Author Topic: Tremulous on Android?  (Read 23985 times)

KillerWhale

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Re: Tremulous on Android?
« Reply #30 on: June 07, 2011, 03:12:40 am »
Actually, Tachyon had Tremulous fully working on Android by modifying Kwaak 3.

He lost it when his computer went out, but he said that he had also sent Superpie a full, working copy.

jm82792

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Re: Tremulous on Android?
« Reply #31 on: June 07, 2011, 10:19:33 pm »
As time goes on, these mobile phones are getting more powerful.  Look at the Nvidia Tegra or Snapdragon platforms that are coming soon!  There is also a 1Ghz qualcomm chipset coming.  Its not a matter of if the platform can handle it, its a question of when someone will port to it.  Anyone willing to port Tremulous to Android?

Edit: Android is the future, I deleted anything related to M$...

Edit 2: SDK!  http://developer.android.com/sdk/
You forgot the quad core 1.5Ghz Tegra 3.


Pazuzu

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Re: Tremulous on Android?
« Reply #32 on: June 07, 2011, 11:27:39 pm »
As time goes on, these mobile phones are getting more powerful.  Look at the Nvidia Tegra or Snapdragon platforms that are coming soon!  There is also a 1Ghz qualcomm chipset coming.  Its not a matter of if the platform can handle it, its a question of when someone will port to it.  Anyone willing to port Tremulous to Android?

Edit: Android is the future, I deleted anything related to M$...

Edit 2: SDK!  http://developer.android.com/sdk/
You forgot the quad core 1.5Ghz Tegra 3.

Only if it was out two years ago.

And really, I don't get the fuss around playing 3D games on smartphones. I installed Cube on my iPhone, and quickly deleted it because it was such a pain in the ass to play. For phones, at least, you're better off with Angry Birds.

ok, can you give me the tool thingy app that can code?

vcxzet

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Re: Tremulous on Android?
« Reply #33 on: June 08, 2011, 12:44:29 pm »
what about a psp port?

jm82792

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Re: Tremulous on Android?
« Reply #34 on: June 09, 2011, 08:58:47 am »
I am thinking more of a 10'' tablet with a keyboard and mouse....
That's what I'd like to do.

Menace13

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Re: Tremulous on Android?
« Reply #35 on: June 09, 2011, 06:09:31 pm »
I am thinking more of a 10'' tablet with a keyboard and mouse....
That's what I'd like to do.
+1, I've always thought this would be epic. Heh, I could play on my iPad with my iTouch as a mouse and the Bluetooth keyboard for iPad as the keyboard (duh).

but a small twisty barrel will have small pew pew's, and small pew pew's can hurt mr.tyrant.

Tremulant

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Re: Tremulous on Android?
« Reply #36 on: June 09, 2011, 08:06:15 pm »
So it's like playing on a laptop with a mouse plugged in, but you have to prop the tablet up on something and carry a keyboard around with you as well? Sounds completely win...
my knees by my face and my ass is being hammered

CreatureofHell

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Re: Tremulous on Android?
« Reply #37 on: June 09, 2011, 11:31:09 pm »
So it's like playing on a laptop with a mouse plugged in, but you have to prop the tablet up on something and carry a keyboard around with you as well? Sounds completely win...
And the mouse doesn't comfortably fit your hand.
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<Timbo> posting on the trem forums rarely results in anything good

tachyon

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Re: Tremulous on Android?
« Reply #38 on: June 09, 2011, 11:42:07 pm »
Actually, Tachyon had Tremulous fully working on Android by modifying Kwaak 3.

He lost it when his computer went out, but he said that he had also sent Superpie a full, working copy.

This is true, Android can run tremulous, but the main problem I had was the RAM. Even with 512 MB of RAM, superpie couldn't load any maps, I only got nano to run once on it. Which is why I abandoned the project.

OhaiReapd

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Re: Tremulous on Android?
« Reply #39 on: June 09, 2011, 11:51:37 pm »
Couldn't we make it to load the console of a game? So we could chat on it?

jm82792

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Re: Tremulous on Android?
« Reply #40 on: June 10, 2011, 03:25:30 am »
So it's like playing on a laptop with a mouse plugged in, but you have to prop the tablet up on something and carry a keyboard around with you as well? Sounds completely win...
Asus Transformer.