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New rant model; WIP. inspired by +OPTIMUS'+ work.

Started by {7}wrath, June 18, 2009, 05:22:30 AM

{7}wrath








Crits plz.

UniqPhoeniX

It looks old :(
Give it some teeth (or use less smoothing), make the body less round and add some real joints on legs.

frazzler

I agree. Looks kind of frail and bendy. Add in some teeth, a sharper jaw, and put some spikes on its joints. If the joints have spikes, it will make it more menacing and it it's legs won't look like play-doh. Besides that, excellent work, +1

Archangel

it looks like it is made out of chocolate. and is melting.

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Ellohir

I think it needs more sharp, arachnid-style claws. And the bendings of the legs should be improved.

Anyway, pretty good job.

CreatureofHell

The legs need to be larger and closer to the body and the body needs to be raised. like this:  :tyrant:
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

+ OPTIMUS +

nice work i really like that head! prolly the jaw must be thinner to fit into the mouth when closed (well in the case if they ever close it, what i doubt)
sharpen those curves, so it will be less chocolated :-)
i dont know how zbrush works, but maybe its more easy if you make different parts like jaw, legs, etc separated and then mixing it together.
keep it evolving!
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

{7}wrath

What do you guys think of the claw elbows? I'm thinking of using the same technique for the leg joints, but I'm not sure.

+ OPTIMUS +

success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

{7}wrath

#10
Glamour shot / new jaw:

New back armor plates:

New claws, i scrapped the detail on the old ones:

They are meant to look like Stannums:

Full Body Pic:


Crits as always appreciated.

mooseberry

Starting to get there, but the legs need a lot more detail.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

{7}wrath

Yeah, I'm saving the legs for last just cos I think they are going to be such a hassle.


E-Mxp


Ellohir

May someone put captures of an untextured original tyrant to compare?


Winnie the Pooh

It's good! To criticize, i have only to say that it is pretty bulgy for a terrible tyrant. The legs should be sharper and more clean cut. otherwise gj!
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

amz181

My only problem is that the torso looks too human like...

Apart from that it looks awesome.

Ellohir

Quote from: {7}wrath on June 19, 2009, 02:19:21 PM
Here, I found a WIP shot of the "Big Mofo" for you guys to compare. http://err-overflow.deviantart.com/art/Big-Mofo-WIP-3-2605860

Wow, texturing does a lot. Can't wait to see your final textured tyrant, must be great for wallpapers and things like that. Anyway, I think that the legs should be more like the claws ^^

{7}wrath

#20
Tonight's update is on the chest and legs:

UPDATE NEW PIC

worked on the chest plates some more, sharpened the legs, and fleshed out the arm plates.
Crits appreciated.

UniqPhoeniX

Make the body less fat and add some spikes :P Good work so far tho.

{7}wrath

Do you think i should make the crest on the back of his head layered like the origional? or leave as is

Repatition


Archangel


{7}wrath

I'm blocking out the forms before I add detail. My workflow is FORMS >> RETOPOLOGY >> DETAIL/COLOR >> EXPORT DETAIL TO TEXTURE

Ellohir

Quote from: Archangel on June 20, 2009, 07:04:53 PM
melted chocolate. seriously.

So... What is this? http://err-overflow.deviantart.com/art/Big-Mofo-WIP-3-2605860

BTW nice update. I liked the spike on the elbow, could you add it? And the arms looking a bit more down? The posing in the original model was just perfect ;)

{7}wrath

A little before-and-after, just because I enjoy spamming pics so much.
BEFORE:

AFTER:

Ellohir

I though this spike to be more like an extension of the forearm, like the elbow joint was moved a bit foward, leaving a spike aligned with the forearm. That would look cooler to me :D

Anyway, I think this change has improved the model. Keep on this way ^^

Warp Viper

Keep in mind detail adds polys? ...Or how ever the Q3 engine renders things.
Tremulous already pushes the bounderies of Q3 as is. I prefered the beefier looking model at the top. Might just need abit of muscle definition and a skin. Could look great, keep it up.
[TK]Viper says: Points For McTrying Though.
AussieAssault Operator