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New rant model; WIP. inspired by +OPTIMUS'+ work.

Started by {7}wrath, June 18, 2009, 05:22:30 AM

gimhael

Actually it is a 1000 vertex limit, the triangle limit is at 2000. This can be easily increased to a higher limit, it's possible, but a bit more complicated to make this limit dynamic, but if you use a >1000 vertex model this will kick everybody that uses a standard client out of the game....

Repatition

no i think  you should make an animated short based of "the harder they fall" story pick a chapter and run with it


Quote from: gimhael on July 06, 2009, 09:23:40 PM
Actually it is a 1000 vertex limit, the triangle limit is at 2000. This can be easily increased to a higher limit, it's possible, but a bit more complicated to make this limit dynamic, but if you use a >1000 vertex model this will kick everybody that uses a standard client out of the game....


make new client!

Ellohir

I don't think that model would be playable except on very good computers :/

{7}wrath

At the moment I am about halfway to the vertex limit, then.

What is decimating and how can I do it?

Odin

Quote from: gimhael on July 06, 2009, 09:23:40 PM
Actually it is a 1000 vertex limit, the triangle limit is at 2000. This can be easily increased to a higher limit, it's possible, but a bit more complicated to make this limit dynamic, but if you use a >1000 vertex model this will kick everybody that uses a standard client out of the game....

That's why its a demo, to take screenshots and post them here.

Quote from: {7}wrath on July 07, 2009, 01:52:47 AM
At the moment I am about halfway to the vertex limit, then.

What is decimating and how can I do it?
In Blender, it is the function to reduce poly count while keeping the desired model look. You can decimate your model and it will look low-poly, but it will otherwise look like your original model in terms of geometry.

Taiyo.uk

Though it's generally a better idea to use multires meshes, so that a low polycount model for in-game use and insane polycount models for fine details and renderbaking, etc. stay in the same source file.

gimhael

Can't you also use the high-poly model to generate normal maps for the low(er)-poly model ?

Taiyo.uk


{7}wrath


Have a tyrant bust!
It's just below 600 verts at the moment, and 1064 tris.

{7}wrath


Working on the chest plates...
...Who am I kidding, nobody is interested anymore, are they?

your face

It's nice seeing the progress, but replying to the same thread over and over saying the same thing is tiresome. :D

Looking good so far. :)
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

CreatureofHell

Well at the moment I'm wondering what you are trying to do :P
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Redsky

Great model - i'm jealous ;)
Don't give up, it might become something very interesting after all you'll gain great deal of experience and get something for your portfolio (in case you need it).

I'll dare to give you little advice - after you've done baking normals (also spec. and diff.) maybe you should paint this model and put some rendered wallpapers. I am sure that many people here would like to have one (just make sure you put them in general discussion), at least i know i would.

god-speed, {7}wrath

To all blender users: making lowpoly from highpoly is easy to do with retopo tool. In my opinion it much better than using lowresolution model - of course you would, very much, have to remodel the whole thing but for games you'll need rather triangles than quads (which are used for correct mesh resolution changes - hence are better for sculpting).
sorry couldn't help being such a smart ass
Happy New Year Everybody! : signature adequate once a year.

{7}wrath

Yay, Redsky commented on my thread! The only way this could get any better is if Stannum commented!
A leetle improvement:

CHEEAAARRRGGE

How many people here would buy 3D prints? I might be making some as well as desktops, etc.

your face

Quote from: {7}wrath on July 10, 2009, 01:44:06 AM
Yay, Redsky commented on my thread! The only way this could get any better is if Stannum commented!
Don't push it, he's very busy editing posts.

Nice charge, though the head looks too big for the body.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

{7}wrath


Too fat?
Also, who is interested in 3D prints?

Demolution

That does look a bit too chunky. :P Head looks great though.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

{7}wrath



Subsurface scattering!
Blender is so much fun.

Chomps123

WOW!!! :o

Nice work you got there.

Keep up the good work.  (I shure as hell can't do that)
Don't just live life with work.
Find some time every day to have some fun. ;)


Plague Bringer

Quote from: {7}wrath on June 30, 2009, 10:58:25 PM
Moose: I went from the assumption that the tyrant was not a centaur, but some sort of centipede thing that reared up on its hind legs.

They should walk like that. ;D
U R A Q T


Demolution


Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

{7}wrath

New dretch model. Obviously nowhere near completion.

Plague Bringer

#115
-
U R A Q T

Demolution

The mouth makes it look so ghostly. :D Needs moar mandibles.

Clan [AC] - For all your air conditioning needs please visit: http://s1.zetaboards.com/AC_NoS/index/
Quote from: swamp-cecil on October 05, 2010, 09:04:04 PM
my brain > your brain.
and i am VERY stupid.

CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

your face

haha, that's awesome.  it would really look good with wings. :D
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Winnie the Pooh

QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.