Author Topic: Tremulous RTS  (Read 23556 times)

twigstik97

  • Posts: 49
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Re: Tremulous RTS
« Reply #30 on: October 06, 2009, 03:50:01 pm »
sry for the bump...
But how far is the game going?

Minimum

  • Posts: 126
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Re: Tremulous RTS
« Reply #31 on: October 07, 2009, 04:13:24 am »
Click the links he posted for news... ?

Blood_god

  • Posts: 31
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Re: Tremulous RTS
« Reply #32 on: November 19, 2009, 09:16:22 am »
Have you ever used GML? this system is too simple to function efficiently. sorry. Anyway, My programming team is currently creating a fully 3D, terrain destructable, multiplayer, multi race, absolutly awesome Tremulous RTS, so work on your 2D system but please, use at least some basic GML. I have included some examples.

image_angle=direction (simple, but the front must be on the left side of the sprite)
if place_free(x,y,obj){insert commands}(checks whether the place specified is empty)
sprite_index=[sprite name] (changes the sprite)
image_speed=[number] (speed which the sprite's subimages alternate at)

once you fail this why not come support us on our thread? you might learn something interesting. And by the way, don't bother attempting anything difficult (like 3D drawing, it can be done on game maker) until you at least know the basics of GML.
To support creation of a tremulous RTS visit the post 'tremulous rts may be developed' in the general section and support my programming team. We must expand the tremulous universe!

Thorn

  • Guest
Re: Tremulous RTS
« Reply #33 on: November 20, 2009, 04:41:16 pm »
Yeah, that poor kid should be so ashamed he doesn't have your 1337 gamemaker skillz...

danmal

  • Posts: 244
  • Turrets: +21/-6
Re: Tremulous RTS
« Reply #34 on: November 21, 2009, 04:23:27 am »
I'm sorry but hasn't this kid actually released a beta unlike yourself who so far has released zilch?

Try actually releasing something before trying to shit all over someone who has actually gone and released something.

Silver

  • Posts: 376
  • Turrets: +307/-62
Re: Tremulous RTS
« Reply #35 on: November 21, 2009, 04:30:44 am »
Have you ever used GML? this system is too simple to function efficiently. sorry. Anyway, My programming team is currently creating a fully 3D, terrain destructable, multiplayer, multi race, absolutly awesome Tremulous RTS, so work on your 2D system but please, use at least some basic GML. I have included some examples.

image_angle=direction (simple, but the front must be on the left side of the sprite)
if place_free(x,y,obj){insert commands}(checks whether the place specified is empty)
sprite_index=[sprite name] (changes the sprite)
image_speed=[number] (speed which the sprite's subimages alternate at)

once you fail this why not come support us on our thread? you might learn something interesting. And by the way, don't bother attempting anything difficult (like 3D drawing, it can be done on game maker) until you at least know the basics of GML.

So you came into his thread, bashed his hard work even if it is not at the skill level you "think it should be at," and then gave him random gml code that you just snipped straight out of their manual?  You sure just set the best impression of yourself.  I mean, he made this thread well before you made yours and he's not competing with you or trying to insult you.  He was just trying something fun and if you didn't find it fun well fuck you.  You're a real douche-fag and I can't wait to see your "coding team" fail really fucking hard.
I SUKC AT TRMELUS

IABZ IS JESUS

CreatureofHell

  • Posts: 2422
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    • Tremtopia
Re: Tremulous RTS
« Reply #36 on: November 21, 2009, 10:22:19 am »
Have you ever used GML? this system is too simple to function efficiently. sorry. Anyway, My programming team is currently creating a fully 3D, terrain destructable, multiplayer, multi race, absolutly awesome Tremulous RTS, so work on your 2D system but please, use at least some basic GML. I have included some examples.

image_angle=direction (simple, but the front must be on the left side of the sprite)
if place_free(x,y,obj){insert commands}(checks whether the place specified is empty)
sprite_index=[sprite name] (changes the sprite)
image_speed=[number] (speed which the sprite's subimages alternate at)

once you fail this why not come support us on our thread? you might learn something interesting. And by the way, don't bother attempting anything difficult (like 3D drawing, it can be done on game maker) until you at least know the basics of GML.

So you came into his thread, bashed his hard work even if it is not at the skill level you "think it should be at," and then gave him random gml code that you just snipped straight out of their manual?  You sure just set the best impression of yourself.  I mean, he made this thread well before you made yours and he's not competing with you or trying to insult you.  He was just trying something fun and if you didn't find it fun well fuck you.  You're a real douche-fag and I can't wait to see your "coding team" fail really fucking hard.

 :D qft
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

jaypee

  • Posts: 25
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Re: Tremulous RTS
« Reply #37 on: November 21, 2009, 02:26:31 pm »
Respect dude...

both of you

Kiwi

  • Posts: 859
  • Turrets: +29/-9
Re: Tremulous RTS
« Reply #38 on: November 21, 2009, 07:28:12 pm »
Have you ever used GML? this system is too simple to function efficiently. sorry. Anyway, My programming team is currently creating a fully 3D, terrain destructable, multiplayer, multi race, absolutly awesome Tremulous RTS, so work on your 2D system but please, use at least some basic GML. I have included some examples.

image_angle=direction (simple, but the front must be on the left side of the sprite)
if place_free(x,y,obj){insert commands}(checks whether the place specified is empty)
sprite_index=[sprite name] (changes the sprite)
image_speed=[number] (speed which the sprite's subimages alternate at)

once you fail this why not come support us on our thread? you might learn something interesting. And by the way, don't bother attempting anything difficult (like 3D drawing, it can be done on game maker) until you at least know the basics of GML.

So you came into his thread, bashed his hard work even if it is not at the skill level you "think it should be at," and then gave him random gml code that you just snipped straight out of their manual?  You sure just set the best impression of yourself.  I mean, he made this thread well before you made yours and he's not competing with you or trying to insult you.  He was just trying something fun and if you didn't find it fun well fuck you.  You're a real douche-fag and I can't wait to see your "coding team" fail really fucking hard.
+1
I hope you both succeed, but there's no reason to bash his hard work :/

KenuR

  • Posts: 30
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Re: Tremulous RTS
« Reply #39 on: January 12, 2011, 03:02:33 pm »
the link is broken

Pazuzu

  • Posts: 987
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Re: Tremulous RTS
« Reply #40 on: January 12, 2011, 04:16:25 pm »
After well over a year? You don't say.

ok, can you give me the tool thingy app that can code?

Ingar

  • Tremulous Developers
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    • Ingar's projects on the Web
Re: Tremulous RTS
« Reply #41 on: January 13, 2011, 12:29:04 am »
While on topic, it was still a pretty decent necro.