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It's the end for 1.1: Evidence shown! Images Leaked!

Started by Winnie the Pooh, September 15, 2009, 12:00:08 AM

Haraldx

Quote from: wolfbr on April 25, 2010, 04:29:05 AM
some say there is no skilled labor that can work in tremulous free, but, I think these people do not know sites like fpsbanana / moddatabase(much material for old engines), and they do not know others q3mods(urban terror, alien arena, Reaction Quake 3, Gundam Universe, Bid for power, XreaL...)   ;D

Moddb and Quake unity is the only sites that have something normal. Urban Terror gets boring after 10 games, alien arena is very dumb and its actually Q2 mod, Reaction quake 3 is weird, Gundam universe crashed for me (don't know why), Bid for power is... Well I haven't tested it, Xreal... Exreal ain't a mod, isn't it?

Tremulous and Smokin' Guns (www.smoking-guns.net) are the only Quake based stuff that I can play adnd I don't get bored. FPSbanana is full of shit, that mostly do not work or look like crap. So, all we have to do is wait for the epic models, If they will never be released, we are gonna hack their data base, Get 1.2 and play happy :)
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

wolfbr

#511
what matters is not whether you like or dislike these games, but if they are good work.
no, alien arena is a quake3 mod, "codered Alien aren"a is a quake2 mod.
alien arena> http://www.youtube.com/watch?v=TZFJSQLxS1s.

about xreal> http://xreal-project.net/?page_id=2 (based on a heavily modified Quake 3 Arena engine (id Tech 3). The aim is to push the rendering technology until it can be compared with current commercial titles and then to produce a playable Total Conversion).

about urban terror, is better than counter strike, and has good models/animations.

smoking guns is a nice game, only in DM/TM (survival mode is bored).

about FPS Banana and modd, has great material on this site, just look, not have to look far.

Haraldx

Oh well I was just looking around in Moddb and this is what I came up with
QuoteAlien Arena is a standalone game based off of the id Tech2 source(..)

Want a proof? http://www.moddb.com/games/alien-arena-2008
Here is the proof. Have you even played that game? It even has Quake 2 font and its main-menu is just so Quake 2 likish (weird mouse usage in main-menu, works much better with arrow keys, un-detailed etc.) You really should double-check before posting.
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

lucifer666s8n

Quote from: Wolfbrabout xreal> http://xreal-project.net/?page_id=2 (based on a heavily modified Quake 3 Arena engine (id Tech 3). The aim is to push the rendering technology until it can be compared with current commercial titles and then to produce a playable Total Conversion).

Quote from: Enshoku>>378 megabyte download
Ha ha...no.

Quote from: HermXIVMost people are not willing to devote that kind of space to trem.

Quote from: Enhokutrem is by and large a community of linuxfags/laptop users,
and after as long it has been a wait for GPP are you serious about recommending a totally different engine?

The devs havent even released any of the new models etc for the game... Just game play...Which makes me wonder if they plan on making ANY changes to the game graphics...


Quote from: EnshokuIf you'd done your research, you'd realize the project is all but dead, the masterserver is even denying pings. This, coupled with the fact that the project is a standalone based off a different engine, makes me wonder why you even bothered showing this to us.


I at one point was looking at Xreal with amusement and wonder... But as you can see from these quotes, I too was sent crashing back to reality...


Quote from: wolfbrsmoking guns is a nice game, only in DM/TM (survival mode is bored)
And the link is dead as well... Always nice...

Asvarox

The link is borked, proper one - http://www.smokin-guns.net/
Quoteand after as long it has been a wait for GPP are you serious about recommending a totally different engine?
It's been stated that porting to XReal is the most realistic option (if trem is to be ported anywhere). I think it got ported already, there are few screenshots of grangers with stars in their eyes lying around. Thorn was also doing something with it.
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

lucifer666s8n

Quote from: AsvaroxIt's been stated that porting to XReal is the most realistic option (if trem is to be ported anywhere). I think it got ported already, there are few screenshots of grangers with stars in their eyes lying around. Thorn was also doing something with it

Ok now let me get this straight.... Because you saw some screen shots, you think its been ported already? Are you serious.... If it has then wonderful... Lets focus on making it the Trem V2.0 and release the son of a bitch, instead of wasting time with GPP 1.2.........

Otherwise, dont believe everything some fucktard with Gimp or photoshop post...


A Spork

Actually, I believe the pics Asva is referring to is some made from a basic port of trem to xreal someone did, granger and all.

Luci, Stop being a trolling idiot, kthxbai.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

gimhael

Sometimes I try to teach the engine a few new tricks, like parallax mapping, but unfortunately dynamic branching in shaders kills the performance on my GeForce 6:


Plague Bringer

Quote from: lucifer666s8n on April 25, 2010, 09:50:12 PM
Quote from: AsvaroxIt's been stated that porting to XReal is the most realistic option (if trem is to be ported anywhere). I think it got ported already, there are few screenshots of grangers with stars in their eyes lying around. Thorn was also doing something with it

Ok now let me get this straight.... Because you saw some screen shots, you think its been ported already? Are you serious.... If it has then wonderful... Lets focus on making it the Trem V2.0 and release the son of a bitch, instead of wasting time with GPP 1.2.........

Otherwise, dont believe everything some fucktard with Gimp or photoshop post...
WOW.

Chill pill.

It's been done. Christ. SEARCH, my friend.
U R A Q T

kevlarman

#519
Quote from: gimhael on April 25, 2010, 10:55:36 PM
Sometimes I try to teach the engine a few new tricks, like parallax mapping, but unfortunately dynamic branching in shaders kills the performance on my GeForce 6:

http://img594.imageshack.us/img594/8306/shot0001j.jpg
you can get decent looking parallax without any branching. (eg this)
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
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your face

Quote from: Odin

We can't forget Mr. ShinyGranger!
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

2046caher

 Is this ver 1.1.0?

Or this is a mod effect...or..?

??? ??? ???

mooseberry

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

wolfbr

I would not suggest to make tremulous in a new engine, but, they can be improved graphically, and that there are experienced people who work on older technologies(see mod database and fps banana).

Paradox

Woah, when did X become a respectable source of input for the community.

Oh wait, it didn't...

∧OMG ENTROPY∧

Plague Bringer

U R A Q T

Deadbeat Engineer

These do look legit, and epic btw. Although I think it's unanimous that we'd like it to look a little cleaner, but that's just my 2 cents.
Quote from: Toma on March 20, 2010, 12:31:36 AM
I herd u liek maras?

Quote from: CreatureofHell on July 07, 2010, 09:45:56 PM
This most definitely. I cannot begin to express how This this is.

Chill

>>>> signature <<<<

A Spork

Cleaner how?

And, Unfortunately, I dont believe stannum has them anywhere we can dl them :'(
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Deadbeat Engineer

Quote from: A Spork on April 27, 2010, 02:16:33 AM
Cleaner how?

I don't know if it's just my eyes playing tricks on me, but the models look more rounded/smoothed out than 1.1 models. On those guns at least. That's probably the thing that bothers me the most about Trem: it's blocky-ness and the quality of textures...
Quote from: Toma on March 20, 2010, 12:31:36 AM
I herd u liek maras?

Quote from: CreatureofHell on July 07, 2010, 09:45:56 PM
This most definitely. I cannot begin to express how This this is.

Haraldx

Yes, the models have much higher poly count and are more profesional.
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

Lonly

Quote from: your face on April 26, 2010, 04:26:44 AM
Quote from: Odin

We can't forget Mr. ShinyGranger!

What mod is this??? Was the source ever released?

A Spork

I believe that was from when Tremfusion(I think) was considering porting to XReal....
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

CreatureofHell

Quote from: A Spork on May 18, 2010, 09:39:29 PM
I believe that was from when Tremfusion(I think) was considering porting to XReal....

Wasn't it just a port of trem to XReal?
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

KillerWhale

Yeah; a working copy of Tremulous exists within the XReal source already.
I've compiled it, and it works pretty well. I took some screenshots I'll show them off some other time.

nubcake

Quote from: KillerWhale on May 19, 2010, 02:31:47 AM
Yeah; a working copy of Tremulous exists within the XReal source already.
I've compiled it, and it works pretty well. I took some screenshots I'll show them off some other time.

Because to spend 2 minutes uploading them now to prove doubters wrong is too much effort  ::) ::)

Thorn

To be quite frank, if the doubters are too lazy to pull their finger out their ass and look at the screenshots already provided as well as the public source repository, they can go play with a moving train, their 'argument' holds no basis but I believe that has already been proven several times.

Whether the tremulous source is in XReaL or not doesn't matter. There isn't acceptable art (the 1.1 art is way underspec) and as it stands the 'port' is dead in the water anyway.

KillerWhale

Quote from: nubcake on May 19, 2010, 07:32:53 AM
Because to spend 2 minutes uploading them now to prove doubters wrong is too much effort  ::) ::)

I didn't have the pics on that computer.

I had some shots that showed off the nade's glowing, but none taken quite well enough.
I also did a shot of a granger using HDR/Bloom that didn't look like shit, but I forgot to close the console, so I didn't upload that one.

These are mostly to show off the rather impressive lighting changes.

It's worth anyone's time to try and compile their own copy of XReal Trem; be forewarned though, the ui system needs to be fixed, so no HUDs or menus for you.
It's still neat though, as is Quake2World.

Conzul

[looks at pics]

So how much slower does it run than default trem?

Ellohir

With xreal the box-maps would be awesome, i'd throw all the boxes to the ground :D