Author Topic: Spitfire project  (Read 31614 times)

Fox One

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Spitfire project
« on: October 14, 2009, 05:42:50 am »
This is a concept that's been floating around in the heads of the KoRx dev team for awhile, and originated with akane, who is unfortunately no longer with our group. The purpose was to give the alien team a means of directly attacking humans with jetpacks. Akane's design concept looked like this:

but when she left the project was largely forgotten, even though Aaron5367 (our clan leader and coder) had already finished all of the backend work. So, since the completion of the xael update I've been working on it and came up with this:

and then learned some basic animation to produce 320 frames, which you can watch here at half speed. This has been successfully exported to .md3.

A proper texture is in the works, and like I said, the code is already complete, so barring any unforeseen problems you all should be able to play with this very soon on the KoRx servers. Please drop by, and give us your thoughts.

More files related to the project can be found here, and if you'd like a more complete version of the development process you can read the project thread on our forums.
"Give me the liberty to know, to utter, and to argue freely according to conscience, above all liberties." ~John Milton, Areopagitica


mooseberry

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Re: Spitfire project
« Reply #1 on: October 14, 2009, 05:46:30 am »
It would be nice to get to see some flying alien, if just to dick around with. Don't forget to show textures (if/when) you make them.
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Redsky

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Re: Spitfire project
« Reply #2 on: October 14, 2009, 12:31:43 pm »
It would be nice to get to see some flying alien, if just to dick around with. Don't forget to show textures (if/when) you make them.
I dare to disagree but whatever.

Nice model, fantastic animations - it would be cool to see it in solid mode to check out geometry
(no, wireframe isn't good for it).
Good Luck with it :police:
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Minimum

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Re: Spitfire project
« Reply #3 on: October 14, 2009, 08:35:28 pm »
Oh thats cool. I was going to have a flying alien in my mod (Which I never got round to making) and its Adv form could shoot barbs. Thinking about that, maybe not such a good idea, but just throwing it out there.

Hendrich

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Re: Spitfire project
« Reply #4 on: October 14, 2009, 11:19:44 pm »
I agree with Redsky, the animations is excellent.

Lonly

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Re: Spitfire project
« Reply #5 on: October 17, 2009, 12:21:02 am »
Guys he updated this project on KoR. Register at KoR and you can view his awesome updates. It looks awesome guys! www.knightsofreason.net/

your face

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Re: Spitfire project
« Reply #6 on: October 17, 2009, 12:43:13 am »
If he wants us to see it, he will post updates here. :)
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CreatureofHell

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Re: Spitfire project
« Reply #7 on: October 17, 2009, 11:52:53 am »
If he wants us to see it, he will post updates here. :)

qft  ;)
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Repatition

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Re: Spitfire project
« Reply #8 on: October 20, 2009, 12:51:48 am »

Hendrich

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Re: Spitfire project
« Reply #9 on: October 20, 2009, 01:32:34 am »
The texture design on the wings looks great and stands out very well.

Repatition

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Re: Spitfire project
« Reply #10 on: October 20, 2009, 01:57:39 am »
yes it does look good it hast to stand out or ya wont see it

Fox One

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Re: Spitfire project
« Reply #11 on: October 20, 2009, 02:39:25 am »
Someone's been poking around my file storage, I see. The texture is progressing a bit differently from that, although we will probably use those wings. Unfortunately Blender doesn't seem to handle .tga transparency very well - the white areas on the wings should be mostly clear. The texture there is actually an edited photo of a dragonfly wing.

Right now we're experiencing a technical problem in getting the game to play different animations depending on walk/flight mode; the flight animations aren't working at all. Anyone who knows anything about setting up a state check or w/e that would tell the game whether the player is walking or flying would be a great help. Alternatively, we may just have it fly all the time...
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Repatition

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Re: Spitfire project
« Reply #12 on: October 20, 2009, 05:08:30 am »
yes the transparency would be nice and??is that the final body texture?
edit: well i guess it not that bad,it could do for a 1.1 game

Plague Bringer

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Re: Spitfire project
« Reply #13 on: October 20, 2009, 12:29:23 pm »
yes the transparency would be nice and??is that the final body texture?
edit: well i guess it not that bad,it could do for a 1.1 game

As far as anyone knows, aliens in 1.2 are going to look the exact same as they do in 1.1.
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Taiyo.uk

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Re: Spitfire project
« Reply #14 on: October 20, 2009, 06:27:23 pm »
<3

Looks like a "bitediver" - I can see that thing nosediving down, taking a bite then flying away with bits of my scalp hanging from it's mouth. Like this I do.

Repatition

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Re: Spitfire project
« Reply #15 on: October 20, 2009, 08:02:32 pm »
yes the transparency would be nice and??is that the final body texture?
edit: well i guess it not that bad,it could do for a 1.1 game

As far as anyone knows, aliens in 1.2 are going to look the exact same as they do in 1.1.
not true they made new choppers so ther must be new models!

Plague Bringer

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Re: Spitfire project
« Reply #16 on: October 20, 2009, 09:28:30 pm »
As far as anyone knows, aliens in 1.2 are going to look the exact same as they do in 1.1.
not true they made new choppers so ther must be new models!
Logic fail.
There aren't old chompers to compare the new ones to, and they look like the old alien models. It took the devs three years to do some weapon models and a few arbitrary code changes. They obviously can't be arsed with making new alien models. And I'm not complaining about it, either. I like 1.1 aliens. I'd hate for them to fuck everything up.
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Repatition

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Re: Spitfire project
« Reply #17 on: October 20, 2009, 10:41:36 pm »
this is going off topic but the new choppers dont look like the ones on the old models!

Plague Bringer

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Re: Spitfire project
« Reply #18 on: October 20, 2009, 11:02:41 pm »
I'm afraid they do.
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Repatition

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Re: Spitfire project
« Reply #19 on: October 20, 2009, 11:13:17 pm »
really?



Plague Bringer

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Re: Spitfire project
« Reply #20 on: October 20, 2009, 11:23:48 pm »
That's the basi and the rant. They look roughly the same.
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Repatition

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Re: Spitfire project
« Reply #21 on: October 21, 2009, 12:00:44 am »
much more detail now look at old models !

Taiyo.uk

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Re: Spitfire project
« Reply #22 on: October 21, 2009, 12:51:22 am »
Indeed, they retain the form of the current alien models, but include the higher level of detail required for hudmodels.

Winnie the Pooh

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Re: Spitfire project
« Reply #23 on: October 21, 2009, 02:33:21 am »
You'll notice that he bothered making goon legs even though the goon chomps with its mouth.

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Plague Bringer

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Re: Spitfire project
« Reply #24 on: October 21, 2009, 03:23:53 am »
I know. A bit of an animation change, I'm thinking. Either that or they're saving some serious fps draining modelsex for us.
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Repatition

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Re: Spitfire project
« Reply #25 on: October 21, 2009, 05:10:19 am »
mabye it still does but you can see legs when pouncing and such?

Stannum

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Re: Spitfire project
« Reply #26 on: October 22, 2009, 04:53:47 pm »
mabye it still does but you can see legs when pouncing and such?

I think you're the first person to even think of that \o/
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Taiyo.uk

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Re: Spitfire project
« Reply #27 on: October 22, 2009, 06:19:36 pm »
mabye it still does but you can see legs when pouncing and such?

I think you're the first person to even think of that \o/
Pouncing just got real.

Repatition

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Re: Spitfire project
« Reply #28 on: October 22, 2009, 11:33:21 pm »
mabye it still does but you can see legs when pouncing and such?

I think you're the first person to even think of that \o/
if you could see all the other aliens choppers it would make sense to see the goons too?
« Last Edit: October 23, 2009, 02:32:08 am by Repatition »

mooseberry

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Re: Spitfire project
« Reply #29 on: October 23, 2009, 02:29:58 am »
mabye it still does but you can see legs when pouncing and such?

I think you're the first person to even think of that \o/
if you could see all the other legs it would make sense to see the goons too?

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