Author Topic: 1.2 Gameplay Changes going off topic :)  (Read 233408 times)

your face

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Re: 1.2 Gameplay Changes
« Reply #30 on: October 15, 2009, 12:14:44 am »
Before Thorn's statements were making sense - now he will just try to end you.
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Blade

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Re: 1.2 Gameplay Changes
« Reply #31 on: October 15, 2009, 12:20:49 am »
Norfenstein can't dodge.
Nerf dragoons and add a ridiculous dodge mechanic.

But if Norfenstein and humans are losing more than aliens, they won't be having fun.
What do you want, 50/50 balance without putting any effort into balancing maps? A lot of us love gameplay as it is. If you want to make a tennis court to play basketball on, call it Norfenstein's Mod.

Kevlarman, this is the original quote. The argument was not as fucked up as it is after having passed through the anuses of David and Blade. I was using them to identify where the changes came from, particularly the dodge mechanic and the general buff human/nerf alien trend. I thought it would be easier to read if I used Norfenstein. I don't see any reason for things like BP queues, mark decon (although as cvars these things are fine options to have), or the dodge mechanic and the splitting of dodge/sprint. As far as I can tell, it's because someone upstairs (i.e. Norfenstein) thinks dodging as a human is too difficult.

You said (twice now) that adding new classes would be "an update".  You also said that "changing things" is a mod.  Adding classes is very much "changing things".  Maybe you should take your own advice and read things.

changing things means taking a set of things and making the things in that set different than they originally were. In principle, this is not the same as adding things, which is taking a set of things and putting more things into that set. It's also possible to change things, then add to them. What is the point of this semantic bullshit, David?

I have said that adding maybe one new weapon and class would be one part of an update from Tremulous 1.1 to Tremulous 1.2 that would be acceptable to me. (Adding too much new crap results in badly done mods like TremX, though.) Verbatim: "The list contains too many changes for 1.2 to be considered a simple update, and too few changes to call it Tremulous 2." The middle ground is a mod, not because the list of changes has changes in it (this is your reading), but because of what the specific changes do.

And no, nobody wants to play 1.1.  What you all want to play is what all the server currently run, modified 1.1 gameplay with a million bug fixes.

1.1 has no admins, lots of bugs, and as I recall poison and goon pounce have been changed, and probably other things that all servers have.

We know where our QVMs come from, Captain Smug. We call it 1.1 because it's 1.1 gameplay. This is to distinguish it from 1.2 gameplay, which is different and should have a different name. Does that make sense to you?

Bissig

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Re: 1.2 Gameplay Changes
« Reply #32 on: October 15, 2009, 12:28:52 am »
Norfenstein rules anyone on BOTH teams - the speech you are giving us is utter crap, Blade.

KamikOzzy

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Re: 1.2 Gameplay Changes
« Reply #33 on: October 15, 2009, 12:34:03 am »
Norfenstein rules anyone on BOTH teams - the speech you are giving us is utter crap, Blade.

Where? On a normal 1.1 server?

I don't see any reason for this to turn into a "who's better at trem" contest, but I'm not scared of anyone in this part of the forums... except maybe Blade.
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n.o.s.brain

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Re: 1.2 Gameplay Changes
« Reply #34 on: October 15, 2009, 12:43:31 am »
this should be settled ingame: The Devs vs. The Players!

Thorn

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Re: 1.2 Gameplay Changes
« Reply #35 on: October 15, 2009, 12:46:08 am »
And the thread is derailed into nothingness. Any meaning behind this argument gets lost, and the entire subject repeats itself in a few months time.
Come on guys, keep to the point here. Let's wait for what Norf has to say about this.

KamikOzzy

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Re: 1.2 Gameplay Changes
« Reply #36 on: October 15, 2009, 12:52:30 am »
I would except that I posted a ton of shit and he responded to everyone *but* me.
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your face

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Re: 1.2 Gameplay Changes
« Reply #37 on: October 15, 2009, 01:04:01 am »
I guess if you can't fight it, ignore it
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tuple

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1.2 Gameplay Changes going off topic :)
« Reply #38 on: October 15, 2009, 03:11:00 am »
I'm somewhat confused.  So many belittle the work of Norf in deference to, uh, Norf's work.  I really don't get it.  Everyone claims to be a gameplay expert on a game that he played a large part in forming.  Really, you should check his early posts.  Many of the treasured aspects of tremulous were originally his ideas, or at least heavily influenced by him.  Some of the earliest mentions of alien names come from his posts, as well as structure's functions and whatnot.  I can't help but wonder if many of the people critical of this work would have been critical of the early work as well, had they been around.

I really don't understand how people can compare it to X server, or tremx.  As mods go, tremx is very cool and I really hope it sticks around, though I don't think I can ever have as much fun as with trem when I can die out of nowhere due to an invisible, uh, something.  Perhaps people don't remember the history of tremx, I think they should ask Forque why he originally made it, though in truth its come a very long way since its origin.

I hate to be so rude, but X is just, uh, how do I say this politely, retarded.  I love dretching.  It's one of the main things that attracted me to trem.  Wall walking is the best thing ever and frankly, I've been playing FPS's for longer than many you have been alive (yes, I really am old) and very few FPSs over the years have the ability to throw the 3d aspects all to hell by making everything "down".  There was a spaceship game years back that it reminds me of built on a doom engine I think, I forget the name of it though.  Anyways, back to dretchin on X.  Its just not possible to have fun with it for me.  I get bounced around to where I can't get to the H base, much less try for a kill, and one shot blaster kills seems silly overall.

People who think that players are retarded don't realize that they are too, as am I :)  I think people would benefit from studying epistemology, they may find that being incredibly brilliant while simultaneously being fucking stupid is not only possible, but likely in each of us.  Perhaps it would temper the belief that being intelligent in something does not mean that they cannot also be completely wrong.  I find that the more convinced I am of being right about something, the more likely that my decision is based in part on something that is not reasonable.  But thats just me :)

A trem 1.1 mod for 1.2, AWESOME!  I'd love it!  Great place for us fogies to play and have fun as we always have.  Also a great place for new players to check out the trem we all love and to find that players who have been playing trem for a long time.  I don't doubt that I will greatly enjoy 1.2 though.  I've already had fun with it in its formative times and its particularly interesting to watch it grow and change.

When I first played tremulous it wasn't the particular details of tyrant HP or basi sounds that kept me around, it was the variety of gameplay possible in a single match added to the particular uniqueness of being able to play as something where everything is down and the 3d world can spin at a frantic rate.  Honestly I hope the flying alien mod comes to fruition, if for nothing else to give more variety and possibilities to an already fun game.

Saying Norf can't play is just silly.  I've watched more great players than I can think of.  Norf is quite good.  I don't know if he can dodge though, I usually see him taking out bases.  That is what the games about after all.

Someone wants balanced maps?  Crank it up.  Not to be rude, but I personally have little tolerance for people complaining about something that they then do little about.  I ran an all "beta" maps server for quite a few months that did very well for what it was.  Had people playing games of 4-12 people for many hours every day.  I have also run servers that ran beta maps every night between certain hours like PT and the }MG{ server did for a while.  I built and distributed map packs to get people playing non-default maps and to help servers be able to play them (with much help from }MG{ :) ), since people would then have the maps and wouldn't need to download them (which was quite slow at the time).  Balance maps don't come from theory and discussion, they come from experienced map makers who then test their maps for balance.  Something that can't happen if people won't play them.

I've worked on a lot of large software projects/environments and I can tell you from experience that decisions by true democracy is an outstanding way to create a big pile of shit.  Someone has to say yes or no.  I think the 1.1 devs did an outstanding job on tremulous, and I am content leaving those decisions with them since they have clearly shown their capabilities.  I have found the newer devs to be imminently reasonable and intelligent, and as they are doing much work and have contributed so much to trem that we find so valueable, I am content leaving final decisions to them as well.  I have personally seen discussions of complaints and ideas on the forums to know that players are not ignored.  But once again, someone has to have the final say.  Seems to me that the people who have clearly shown to produce a good game and are doing the work can have that pita :P

If I had a real complaint, it would be the serverlist screen.  I wish the text was smaller and it could have viewable sections for mods, clan servers, etc.  I'm not making it though, so take that fwiw  :angel:

If you have gotten to this point having actually read my wall of text, I would like to encourage you to go out and continue with your life. ;) Myself included.

I'd like to thank the devs for trem, its fun, its unique, its accessible to anyone who wants to play it.  All I can say is great job!
« Last Edit: October 15, 2009, 03:26:35 am by tuple »

Plague Bringer

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #39 on: October 15, 2009, 03:19:21 am »
In my defense, it's 11:19 at night, cold as hell out, and I've got nothing better to do.

While the developers have shown their competence in creating 1.1, there is certainly nothing that states that their competence, reason, logic, or ability will stay with them through the development of 1.2.
Hitler fought for animal rights, y'know. Does that one thing mean he was good? Not really. Don't get me wrong, I'm not saying Timbo is Hitler, but extreme examples get the point across, right?
« Last Edit: October 15, 2009, 03:28:15 am by Plague Bringer »
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your face

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #40 on: October 15, 2009, 03:23:12 am »
In my defense, I'm a stupid idiot.
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tuple

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #41 on: October 15, 2009, 03:34:55 am »
Clearly tuple will never be a successful comedian. >.>

Edited to avoid unintentionally offending people.

your face

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #42 on: October 15, 2009, 03:36:59 am »
naw I was being serious. 

good post :)
« Last Edit: October 15, 2009, 03:38:59 am by your face »
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KamikOzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #43 on: October 15, 2009, 03:56:21 am »
I think it's possible for me to attack the current direction of development while loving the results of the old development.

I love pepsi. I drink near a case of it a day. Pepsi Vanilla came out, and I didn't like it. That's cool because it didn't change Pepsi any. But if they started selling only Pepsi Vanilla so that the supply of regular Pepsi became scarce, I would be pissed. Yeah, it's the same damn people that made the thing I like, but this time they fucked up.

Why do I think the version of tremulous I run is better than what everyone's going to be more or less forced to run?

Tremulous Development server 0/30
Tremulous Development Server2 0/18
AA                            20/32


And it's like this about every time I look unless you're having "planned development games" (except theres usually another 4 players on AA)

If normal players wanted to play on your server, you wouldn't need to schedule games. If your version was better than 1.1, there wouldn't be a need for AA, and I could save myself a lot of money.

I think 1.2 should be released without balance changes. You could change your own qvms with the newer, crappier balance and see if people want to play that way.
 
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A Spork

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #44 on: October 15, 2009, 04:08:53 am »
tuple: Extremely Well put, actually, thats pretty much what I was thinking, but you're obviously much better at putting thoughts to text than me...

Ozzy: Several Questions:
1) Exactly how many dev games have you actually played?
2) as for server popularity, I'd bet a large reason for that is that MGDev requires downloads, and a large percentage of trem players don't have a clue as to how to dl that stuff.
Also, in my experience on your server(Which I'll admit, is quite limited) its was chock full of noobs, and the few players who seemed to have a clue were abusive jerks.
Also, I don't see you doing squat about anything, other than whining and complaining.



I, personally, have loved every minute I've played on the dev server, and cannot wait until 1.2 comes out.

LONG LIVE TREM 1.2!!!!!!!!
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KamikOzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #45 on: October 15, 2009, 04:23:34 am »
1. Enough to know. About the same number of games I've played on X server. I've also tried to talk things out with the admins there, who promptly tag-team ridiculed me for my "silly" ideas and my "trolls".

2. Yeah. Release the new trem, with all the netcode and HUD/menu/client changes you can throw that don't change gameplay, and then change gameplay as part of your own servers. That's what my ideal situation is. And then you can have everyone who thinks your style is better, and I can have everyone that wants to play my way, and nobody has to download shit.

My server's admins (Tuple) aren't that abusive. You may remember AA from *before* the AA members left it. Otherwise I think you're making shit up. It's not a relevant point you're making anyway. Ad hominem.

What have I done? Not destroyed tremulous.

I've also paid monthly to keep the last populated and un-fucked-up tremulous server alive. I've restrained myself from banning the entire population, I've restrained myself from playing the maps I want to play because newbies dont have allowdownload on, and I've kept myself from nerfing tyrants just cause I feel like it.

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kevlarman

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #46 on: October 15, 2009, 04:46:52 am »
Tremulous Development server 0/30
Tremulous Development Server2 0/18
AA                            20/32
fixed that for you. the server that norf was testing these changes on before stayed populated long after other servers were removing their name just to get any players.
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KamikOzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #47 on: October 15, 2009, 04:52:17 am »
You have a good point, that's where my newbies are coming from, you're correct. But explain why the veterans are there, too.

I don't understand at this moment what any of the stuff you posted after the fixed sentence means yet, so ima work that out and then edit.
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temple

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #48 on: October 15, 2009, 08:15:16 am »
It seems people are blindly defending 1.2 because its 1.2.  

What are the goals of 1.2 and how are they being reached?  I remember in the beginning the primary goal of 1.2 as being 'to make the game fun, then make it balanced'.  I remember saying that's the dumbest thing in the world.  Now we have these changes in the direction of 'fun' and hopefully balanced.

A lot of people thought that 1.1 was fun and mostly balanced.  So, what are we accomplishing here?

3 top issues with 1.1 were tyrants, camping, and spam.  Everyone complains about that all day every day.  People complain about it so much, it is just accepted as a part of Tremulous.  But does 1.2 address those issues?  I think it simply brushes them aside with half gestures that doesn't fix anything.  

But hey, Norf likes it.
« Last Edit: October 15, 2009, 08:19:11 am by temple »

SlackerLinux

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #49 on: October 15, 2009, 08:44:50 am »
1.1 isnt all that balanced for reasons everyone knows(tyrants with their huge hp humans that will never leave their turrets, dretches that do 95 or so dmg)
1.2 fixes alot and the games i have played its a far less camp far more fun game.
some of X's changes might be good for some people. i don't play X it doesn't have the game-play that i personally like etc but it does draw alot of people so its doing something right.

i think 1.2 changes are going to be good but still if you like 1.1 so much make it into a mod it wouldn't be hard to do.

now if only i could start convincing people to delete atcs its the most overplayed most unbalanced map there is(Very important BURN ATCS before 1.2 release. BURN it i say BURN!!!!!!!!!!)
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ShadowNinjaDudeMan

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #50 on: October 15, 2009, 11:16:05 am »
I loved the 1.2 changes.

Maybe its just the people that were playing, but there was NO camping, NO baseraping and tyrants could be handled without the whole team going after it.

Not saying it was always killed, but then if it was, it would be pretty shitty if you spent 5 evos on one, only to have it nailed by an unskilled shotgunner, purely through a poor size/health/speed ratio.

And as for the camping, as a human, there was really no need to camp, aside from when the large aliens all amassed and chomped the turrets.
There just felt to be no need to stick around with the turrets.

Base design is now forced to be better, if you were given the task of covering a room from attack, and were given a limited supply of turrets, would you brick up the entrances? I wouldn't, you put them all in harm's way, rather than creating a killzone where any potential attacker would only have time to face and attack one before dying or fleeing.
THey also look far more elegant, IMO.

Overall it was fresh, not exactly Genesis, but it fixed some big errors. I think its worth it.

It will be interesting to see how it stands up to the efforts of illogical people in generally ignoring all of this.
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KamikOzzy

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #51 on: October 15, 2009, 11:45:30 am »
There is no need to camp in 1.1. You'll never see me in base for more time than it takes to grab a helm+shotty. If you feel forced to stay in base, you suck at the game.

Rants can be taken down solo in 1.1. If you can't take a rant down at least a third of the time, you suck at the game.

I see people carefully placing turrets to create a killzone, in 1.1. If you place rets at the door, you suck at the game.

NO camping, NO baseraping

And as for the camping, as a human, there was really no need to camp, aside from when the large aliens all amassed and chomped the turrets.
Illogical people alright.
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Plague Bringer

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #52 on: October 15, 2009, 12:39:14 pm »
Shadow, to be fair, building's been my thing for the past three years. I pretty much designed the four door base on Niveus. I worked on perfecting the Karith dark staircase room. My turrets rape 'rants on Nexus6, and nothing touches the RC on UTCS. Killzones are my thing. They have always been my thing. Tactical turret placement is something I've always pushed, and I cannot stand turrets that block the door unless we've got excess BP for the moment and it'll help while I fortify the RC/arm/nodes. And to back up what Ozzy said, I'm definitely not the greatest hummie about, hell, I'd say I'm barely mediocre, but I am NEVER in base, and that's because I've got a decent dance (WITHOUT DODGE). I wish assists were worth something, because when you run out of base with a rifle after a goon, someone normally follows you. It's almost hilarious how shitty bigger aliens are under pressure of a naked hummie, sometimes. ESPECIALLY if they just attacked your base. Countless times I've killed rant after rant because our turrets bled them, or goon. Sometimes I'd get a whole pack of them because I'm a slimy little fuck and I slip through in time to watch them bleed each other.

And, hey, are you saying that in 1.2 an unskilled shotgunner can take down a 'rant? I'm all about balance, and all, but newbies with a weapon that should be mastered shouldn't be fucking taking down the biggest, baddest, scariest alien in the game. That's just purely revolting.
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tuple

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #53 on: October 15, 2009, 01:43:35 pm »
As far as the ATCS haters (certainly not saying I blame them  :angel: ) I had a map idea that I've never brought up and frankly don't know if it would be allowed under the licenses for maps and their textures.  I also don't think that mappers would go for it, an important consideration.

The idea was that 1.2 be distributed with a large texture pak containing everything needed for all default maps except the map (qvm? I fergit).  Then servers could have the option of removing default maps from being even a voting option.  As a result, server owners could remove any overplayed maps (atcs in this example >.> ) without damaging the integrity of maps that use its textures.

Except uncreation which should be hardcoded into the rotation of every server whether they like it or not :P

TBO, I can't imagine mappers would go for it and as I say, the texture licenses may complicate it as well.  However, a large texture pack may may may stop new mappers from making everything with atcs textures >.>

Frankly I've had a whole lotta fun on atcs, but I sometimes wonder if its become the equivalent of a tic to new players.

Asvarox

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #54 on: October 15, 2009, 02:06:06 pm »
It seems people are blindly defending 1.2 because its 1.2. 
It seems people are blindly attacking 1.2 because its not 1.1.

Oh, and because pr0 playerz are also attacking it.
Quote
Rants can be taken down solo in 1.1. If you can't take a rant down at least a third of the time, you suck at the game.
If they are afking/being 999/Having <70HP YES.

Also, I like people saying "WTF I HATE BURRITO" even if they haven't even seen one.
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Norfenstein

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Re: 1.2 Gameplay Changes
« Reply #55 on: October 15, 2009, 03:06:19 pm »
I would except that I posted a ton of shit and he responded to everyone *but* me.
Because there's nothing to say. Your mind isn't going to change about wanting to stay with 1.1, and there really isn't anything wrong with that. What's unreasonable is wanting the developers to do free maintenance on 1.1 instead of making the game we want to make. We're doing this all without compensation, remember, and I think it's generous enough that we provide the source code so that anyone that does want something different than what we want can go ahead and make it without having to start from scratch.

Tremulant

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #56 on: October 15, 2009, 03:23:29 pm »
Tremulous Development server 0/30
Tremulous Development Server2 0/18
AA                            20/32

great figures, but we should probably adjust your 20 to include half a dozen permaspecs keeping the numbers up and then compare it with the appeal of X,A and the unlimited build point servers. Does it surprise you that people aren't falling over themselves to hunt down the development servers somewhere in the list, when they could just play on whatever servers are bobbing around on the surface?
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{7}wrath

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #57 on: October 15, 2009, 03:35:53 pm »
[deleted]
« Last Edit: October 18, 2009, 03:12:27 am by {7}wrath »

amz181

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #58 on: October 15, 2009, 03:49:46 pm »
the only values that needed to be changed in my opinion, was the rant hp, to 350, and nerf its regen A BIT away from eggs.

Though i have nothing against adding the adv goon to s2, i dont have alot of experience of hummies camping at s2 (unless its very stacked). Also the regen changes for the rest are far too harsh, and keep players out of action for far too long. Waiting for hp to regen is not fun, which is why in nearly all games, regen happens in seconds. Basi's regen is idiotic in my opinion again, as at s3, you will be hard pushed to be any use atacking, and running around after your teamates is not fun either.


All the other, non balance changing changes i like, e.g. barricades, new building system etc.

CreatureofHell

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Re: 1.2 Gameplay Changes going off topic :)
« Reply #59 on: October 15, 2009, 03:56:42 pm »
As far as the ATCS haters (certainly not saying I blame them  :angel: ) I had a map idea that I've never brought up and frankly don't know if it would be allowed under the licenses for maps and their textures.  I also don't think that mappers would go for it, an important consideration.

The idea was that 1.2 be distributed with a large texture pak containing everything needed for all default maps except the map (qvm? I fergit).  Then servers could have the option of removing default maps from being even a voting option.  As a result, server owners could remove any overplayed maps (atcs in this example >.> ) without damaging the integrity of maps that use its textures.

Except uncreation which should be hardcoded into the rotation of every server whether they like it or not :P

TBO, I can't imagine mappers would go for it and as I say, the texture licenses may complicate it as well.  However, a large texture pack may may may stop new mappers from making everything with atcs textures >.>

Frankly I've had a whole lotta fun on atcs, but I sometimes wonder if its become the equivalent of a tic to new players.
* CreatureofHell cheers!  ;D
{NoS}StalKer
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