In 1.1 I'm good with aliens, and decent with humans. In 1.1 I'm good with humans, and decent with aliens; something is wrong. And the MD pwns, hardcore in 1.2. It's flipping ridiculous, I was soloing goons, and decent goons easily, and I don't even have that good of aim. What 1.2 does is it gives goons a ridiculously strong pounce, that they can then use against humans, basically it makes them noob friendly. But their chomp simply does not work against humans with a decent dodge. You need to have that chomp to quickly kill a group of humans that are assaulting your base, pounce just takes too long. Look I agree goon pounce is way too strong, it ruins things, because it makes it so as humans you can't dodge if you're good, you're going to take heavy damage from a goon no matter what. But it's like 5 shots with an MD to kill a goon; you can get those off before you are pounced to death, and if you have even decent human skills they can't chomp you. This means that they have to take the time to bounce around to pounce kill, and this just doesn't work against a decently coordinated human assault, because you don't have that kind of time while one of them is sitting in the back drilling you with an MD.
The new human luci + the stupidly powerful MD gives humans such a crazy advantage. And applejuice I know you play humans alot more then aliens, at least in 1.1 you did. You need to try to set up a team as aliens with like 4 good players on aliens with 4 good players on humans. You'll see what I mean if you try to play a game like that. Aliens simply stand no chance in such a situation. For one all of your noob players are still going to feed the shit out of the humans by attacking their base as a dretch. But now when the inevitable fast feed leads to a powerful S2 assault, the four of you on aliens can't defend against that assault with goons. I think that's what the devs are going for here, they don't want a couple of good players to be able to dominate so much. What they don't realize is that the nature of the game requires that good alien players at least be able to defend the alien base due to noob dretch base feeding.
It's difficult to explain but I've played 1000s of hours on trem, and the majority of that on aliens. Having humans camp in 1.1 and feeding off of suicidal noob dretchs has always been a strong strategy. But in 1.2 it's a sure win. Once humans figure this out, any game that isn't alien stacked is over.