Can someone, who understand engine problems, look at this?:
http://sauerbraten.sourceforge.net/screenshots.htmlIt is suitable for Tremulous or not? I tried Sauerbraten game and I got low FPS (but I have old PC). Gameplay reminds me old DOOM I, but graphic is really nice, especially water or even bullet marks on wall. On the other side, animations are ugly even they should be ragdoll, same with explosions. I think that can be improved but what do you think about this engine?
Engine Features
* 6 directional heightfield in octree world structure allowing for instant easy in-game geometry editing (even in multiplayer, coop edit).
* Rendering engine optimized for high geometry throughput, supporting hardware occlusion culling and software precomputed conservative PVS with occluder fusion.
* Lightmap based lighting with accurate shadows from everything including mapmodels, smooth lighting for faceted geometry, and fast compiles. Soft shadowmap based shadows for dynamic entities.
* Pixel and vertex shader support, each model and world texture can have its own shader assigned. Supports normal and parallax mapping, specular and dynamic lighting with bloom and glow, environment-mapped and planar reflections/refractions, and post-process effects.
* Robust physics written specifically for this world structure.
* Loading of md2/md3/md5/obj models for skeletal and vertex animated characters, weapons, items, and world objects. Supports animation blending, procedural pitch animation, and ragdoll physics for skeletally-animated characters.
* Network library designed for high speed games, client/server network system.
* Small but complete configuration/scripting language.
* Simple stereo positional sound system.
* Particle engine, supporting text particles, volumetric explosions, soft particles, and decals.
* 3d menu/gui system, for in-world representation of choices.