Christsakes, Moose. Pheonix would've taken what he needed to out of that post, and you would've taken what you needed too. I'll more clearly define when I'm talking to different people next time (I thought sense wasn't extinct). Looking past the engine itself, the xreal community seems to be devoid of any decent talent.
Yes, welcome to opensource, good artists are extremely rare, because guess what, anyone spending the time to get to that level of work is looking for a job in the industry anyway.
For some reason I doubt Thorn would photoshop that FPS about as much as I don't doubt that Thorn would photoshop that FPS.
25fps on a 7600GT at that screenmode with those settings is more than acceptable. Guess what? If your hardware can't handle the load, don't turn all the fancy features on. I'm pretty sure this solution has worked for decades now.
David: I haven't seen any.
I just posted a perfectly strong example of XreaL's capabillities if you look on the last page, oh no wait. You pretended to be ignorant to it on this paragraph then arrogant about it on the next. Let's move on then.
Thorn: Most of us don't have supercomputers. Show something worthwhile that, as Kev said, is viable on a cheap rig. I could preach about Crytek all day and show you pretty screenshots and videos and plead with the community and the devs to port, but no one cares because only a tiny percent of us can run something on that engine. kthxbye
To be fair you need to get to reality, or catch up with it. No, most people don't have 'super computers', infact, end consumers don't get to buy super computers. You can buy a GTX260 for just over ~$120, which is capable of doing that forest scene video at 50-60fps @ 1080p, full detail. There's plenty of lower end cards, for sub-$50 that can run xreal with relief mapping on.
Sure, you could go on about crytek all day and exaggerate about the number of people that can run the engine. Let's get this straight, a 6600GT can play crysis at low detail, fluently, and still look damn amazing. How much is that going to put you out of pocket? Uh, about $30. Damn gits with their super computers!!!!!
You are a fine example of the closed-mind that is trying to keep opensource in the dark ages. In your mindset there is no point looking forward to
future technical enhancements, because your
current hardware isn't capable of supporting it

If projects, sided with talented artists, and learners well on their way, don't strive for a higher level of end product, then what point is there at all? Why don't we go back to the original Quake engine? It gives me a far higher framerate.