Author Topic: Problem in status reports  (Read 2496 times)

The Linker

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Problem in status reports
« on: March 25, 2010, 04:23:00 pm »
The stats are reporting "Deaths by <world>" in a wrong way it says to me alien:0 and human:1 , and definitely haven been killed just once by a :turret: =)
And everyone has 0,0 in "Deaths by <world>", so i can guess stats reporting are broken (or :turret: are not working

Demolution

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Re: Problem in status reports
« Reply #1 on: March 25, 2010, 10:33:04 pm »
Everyone's stats get reset after each testing phase. Some of the old stats are still kept though.

http://stats.tremulous.net/

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Liskey

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Re: Problem in status reports
« Reply #2 on: March 26, 2010, 12:08:22 am »
The current (phase 4) stats weren't being updated for a week (Mar 18-24), but they're apparently fixed now.

Undeference

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Re: Problem in status reports
« Reply #3 on: March 26, 2010, 12:25:44 am »
"deaths by <world>" isn't counting deaths by structures, which is probably wrong.
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The Linker

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Re: Problem in status reports
« Reply #4 on: March 26, 2010, 01:23:30 am »
@demolution

I was talking about: http://stats.tremulous.net/tremstats/us1/. Sry for the confusion

@liskey

I have definitely been killed by a :turret: outside that range of dates. =D

@undeference

Before the deaths by structs was countered by the script (in "deaths by <world>"), if it changed, i believe it should be back the way it was.

Undeference

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Re: Problem in status reports
« Reply #5 on: March 26, 2010, 03:51:05 am »
Quote
(22:47:15) Rezyn: Undeference: I opened a bug so I don't forget, thanks. ( http://projects.mercenariesguild.net/issues/133 )
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