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Started by UniqPhoeniX, April 15, 2010, 05:29:03 PM

UniqPhoeniX

I've edited & added to the first post several times in case someone didn't notice without topic being bumped to top.

F50

#31
Also, when you have 9 ammo with a luci, and then turn on a jetpack, you can't hear the jetpack.

EDIT: should qualify: while charging the luci.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


your face

Quote from: F50 on April 28, 2010, 09:53:52 PM
Also, when you have 9 ammo with a luci, and then turn on a jetpack, you can't hear the jetpack.

Sweet, thanks for this.
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Conzul

#33
Quote from: benmachine on April 15, 2010, 07:46:40 PM
Quote
16) Hitting an alien once gives full creds if it dies in rets?

This somewhat annoys me too but it's a balance issue so Norf is the guy to ask. The obvious counter is that it's kind of lame to have aliens charging mindlessly into the enemy base and dying as quickly as possible just to deprive us of cash.

I agree with most of your other observations, but I have to say that I think this response is almost stupid. A balance issue? wtf aliens don't get a full EVO if a they bite a human once and he is then melted in an acid shower! Maybe you're right, that IS a balance issue! Imbalance, more like, due to sloppy design.

Don't get me started on your last point.
1) The alien should be damaged by at least some human action before it tears into your base and dies, otherwise you don't deserve credit$$.
2) All my time playing I have never used or have met anyone who used that methodology (dying quickly to deprive of ca$h). Alien EVO's are too valuable to kamikaze unless winning is a certainty.
3) Keeping this dynamic in place any longer will cause alien players to stop attacking the human base until their wallets are full, which won't happen if humans ever realize this and come out to play...

UniqPhoeniX

#34
39) mara zap range is calculated improperly, it's possible to have a turret diagonally much further from repeater then another that is to the side of it, and have only the further 1 get zapchained if repeater is zapped.
EDIT: Why can't I see my attachments here...


freecd

Quote from: UniqPhoeniX on May 17, 2010, 10:23:30 PM
the further 1 get zapchained if repeater is zapped.
I believe repeater does its job.

Meisseli

Quote from: Conzul on April 29, 2010, 05:31:00 AM
Quote from: benmachine on April 15, 2010, 07:46:40 PM
Quote
16) Hitting an alien once gives full creds if it dies in rets?

This somewhat annoys me too but it's a balance issue so Norf is the guy to ask. The obvious counter is that it's kind of lame to have aliens charging mindlessly into the enemy base and dying as quickly as possible just to deprive us of cash.

I agree with most of your other observations, but I have to say that I think this response is almost stupid. A balance issue? wtf aliens don't get a full EVO if a they bite a human once and he is then melted in an acid shower! Maybe you're right, that IS a balance issue! Imbalance, more like, due to sloppy design.

Don't get me started on your last point.
1) The alien should be damaged by at least some human action before it tears into your base and dies, otherwise you don't deserve credit$$.
2) All my time playing I have never used or have met anyone who used that methodology (dying quickly to deprive of ca$h). Alien EVO's are too valuable to kamikaze unless winning is a certainty.
3) Keeping this dynamic in place any longer will cause alien players to stop attacking the human base until their wallets are full, which won't happen if humans ever realize this and come out to play...
Dretch costs no evo... and you can suicide quite nicely with it to keep the spawn queue full. And no rifle can enter the alien base as easily as a dretch can.

Conzul

Quote from: Meisseli on May 17, 2010, 11:40:51 PM
Quote from: Conzul on April 29, 2010, 05:31:00 AM
Quote from: benmachine on April 15, 2010, 07:46:40 PM
Quote
16) Hitting an alien once gives full creds if it dies in rets?

This somewhat annoys me too but it's a balance issue so Norf is the guy to ask. The obvious counter is that it's kind of lame to have aliens charging mindlessly into the enemy base and dying as quickly as possible just to deprive us of cash.

I agree with most of your other observations, but I have to say that I think this response is almost stupid. A balance issue? wtf aliens don't get a full EVO if a they bite a human once and he is then melted in an acid shower! Maybe you're right, that IS a balance issue! Imbalance, more like, due to sloppy design.

Don't get me started on your last point.
1) The alien should be damaged by at least some human action before it tears into your base and dies, otherwise you don't deserve credit$$.
2) All my time playing I have never used or have met anyone who used that methodology (dying quickly to deprive of ca$h). Alien EVO's are too valuable to kamikaze unless winning is a certainty.
3) Keeping this dynamic in place any longer will cause alien players to stop attacking the human base until their wallets are full, which won't happen if humans ever realize this and come out to play...
Dretch costs no evo... and you can suicide quite nicely with it to keep the spawn queue full. And no rifle can enter the alien base as easily as a dretch can.
Okay, you've soothed our worries about one of 9 aliens. Nice. And we were talking about aliens that can destroy buildables here as well, dretch can't do that.

Meisseli

Quote from: Conzul on May 18, 2010, 11:20:52 PM
Quote from: Meisseli on May 17, 2010, 11:40:51 PM
Dretch costs no evo... and you can suicide quite nicely with it to keep the spawn queue full. And no rifle can enter the alien base as easily as a dretch can.
Okay, you've soothed our worries about one of 9 aliens. Nice. And we were talking about aliens that can destroy buildables here as well, dretch can't do that.
The one alien that is used most. Why would you need to destroy buildables with the dretch for it to be viable to enter the human base?

Aliens get killed so much by turrets that it's good there's some disincentive to just rushing humans the way they do now. See stats.tremulous.net for your own turret deaths for example.