Author Topic: Tremulous Sound Licenses  (Read 386438 times)

David

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Re: Tremulous Sound Licenses
« Reply #30 on: June 03, 2010, 10:28:01 am »
The sampling+ licence is basically CC-BY-SA-NC, and is listing in fedoras "bad licences" list.
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FisherP

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Re: Tremulous Sound Licenses
« Reply #31 on: June 03, 2010, 11:10:23 am »
The sampling+ licence is basically CC-BY-SA-NC, and is listing in fedoras "bad licences" list.

Totally agree now let's use the "Good" list and get on with finding good sounds. I've made a start on the ambiance sounds. I've already got up to 12 sounds (two three I made myself).

EDIT: I've noticed that the weapon sounds are in with the models. Has someone looked at the sound license for those? If not do we need new sounds for them all?

EDIT2: More Sound sites that I am looking at http://www.pdsounds.org, http://free-loops.com and http://www.mediacollege.com/downloads/sound-effects/
« Last Edit: June 05, 2010, 01:35:57 am by FisherP »

FisherP

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Re: Tremulous Sound Licenses
« Reply #32 on: June 05, 2010, 08:25:42 pm »
For the sounds I thought that I would upload them in small batches rather than as a complete set. That way they are a smaller upload, smaller download and if I get stuck then there won't be issues with an incomplete (yet partially developed) set.

My first offering is the ambient sounds, by far I think the easiest to develop. I have added a file for the licensing information including links to the original sounds. If anyone has an issue with the way I've done this let me know. I can change things on the fly


EDIT: Added link to the PK3 file for instant inclusion
EDIT2: Removed Links because I've updated the sounds.
« Last Edit: June 14, 2010, 09:25:30 pm by FisherP »

F50

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Re: Tremulous Sound Licenses
« Reply #33 on: June 06, 2010, 12:38:37 am »
We have sounds, nice.
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Deadbeat Engineer

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Re: Tremulous Sound Licenses
« Reply #34 on: June 06, 2010, 06:55:24 pm »
Were the sounds in 1.1 just not documented at all in the first place? If so I understand why we're on a much tighter leash with these. Also, it would be heresy to replace any of the granger sounds, even the *plop* from falling.
I herd u liek maras?

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FisherP

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Re: Tremulous Sound Licenses
« Reply #35 on: June 06, 2010, 08:57:24 pm »
Were the sounds in 1.1 just not documented at all in the first place? If so I understand why we're on a much tighter leash with these. Also, it would be heresy to replace any of the granger sounds, even the *plop* from falling.
I understand, from reading this that the sounds were undocumented... and yeah I agree, the hardest to replace will be the granger sounds, so if Timbo or someone can clarify where these sound comes from it will stop a lot of heartache (provided that it proves we can use them).

Haraldx

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Re: Tremulous Sound Licenses
« Reply #36 on: June 08, 2010, 06:11:42 pm »
Does this mean we will have new sounds  ??? No! You are not gonna take away Mr. Granger's voice! Put me in the jail, just don't make granger lose it's voice!
...princibles of judgement do not apply to me.
I JUST MINED ANIMATED CREATURES

jez

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Re: Tremulous Sound Licenses
« Reply #37 on: June 08, 2010, 07:52:12 pm »
Call me extremely cynical, but I expect as soon as the release comes out, someone will come up with a patch using all the 1.1 sounds. :P

As for actually being helpful, I'm sure some other open source projects would make good pillaging grounds for sounds, nexuiz and open arena would be good for gun sounds/ambient/generic item noises etc.

Also, it would be very helpful to know exactly what had to be replaced. Is it literally everything (including the granger), or just a specific subset? Apologies if this has already been clarified.

Cadynum

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Re: Tremulous Sound Licenses
« Reply #38 on: June 09, 2010, 02:12:52 am »
If this absolutely has to be done, would you consider bumping up the quality to 48khz too? (given that it's possible)
Most (every?) software mixer uses that as a sampling rate so it would mean a quality improvement for most people.

FisherP

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Re: Tremulous Sound Licenses
« Reply #39 on: June 09, 2010, 08:42:03 am »
...would you consider bumping up the quality to 48khz too? (given that it's possible)...
almost anything is possible, but Khalsa should answer that. I'm working on 44100 at the moment.

HellsAngelz

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Re: Tremulous Sound Licenses
« Reply #40 on: June 12, 2010, 05:27:18 pm »

No more Granger purr = no more Granger babies.  :'(

amgh

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Re: Tremulous Sound Licenses
« Reply #41 on: June 13, 2010, 07:27:39 am »
I thought I was just hearing things, but this thread makes that more unlikely :O

 The basilisk sound can be heard in DDO (dungeons and dragons online): http://www.youtube.com/watch?v=wj2OU2UwKVI go to around 0:45 - 0:48 for the luls

A Spork

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Re: Tremulous Sound Licenses
« Reply #42 on: June 13, 2010, 03:16:02 pm »
D:
friend :basilisk: needs new sounds nao!
Well actually, he kinda needs new ones(especially a new taut)
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

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Deadbeat Engineer

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Re: Tremulous Sound Licenses
« Reply #43 on: June 13, 2010, 04:04:36 pm »
D:
friend :basilisk: needs new sounds nao!
Well actually, he kinda needs new ones(especially a new taut)
Definitely the taunt. He sounds like a boar or something. I kinda like it's yell/scream thing when it jumps though, but it could be tweaked...
I herd u liek maras?

This most definitely. I cannot begin to express how This this is.

amgh

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Re: Tremulous Sound Licenses
« Reply #44 on: June 13, 2010, 08:41:17 pm »
D:
friend :basilisk: needs new sounds nao!
Well actually, he kinda needs new ones(especially a new taut)
friend basi the hat is really a kobold :O
the lies, the deception!

FisherP

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Re: Tremulous Sound Licenses
« Reply #45 on: June 14, 2010, 09:30:09 pm »
OK, I've updated the Ambient sounds, and have two more packages for y'all to review. Please be constructive I'm not a professional at this, haven't had training, I'm just an average joe. Remember if you want to try these sounds out just put the pk3 files straight into the */data directory of tremulous and tremulous will overwrite your current sounds. If you want to return to the original sounds, just move or delete my sounds.

Ambient PK3
Tube Building
Alien Base General

rotacak

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Re: Tremulous Sound Licenses
« Reply #46 on: June 15, 2010, 10:15:21 am »
I think this is totally wrong. If someone start complain (nobody will ever) "this is my sound, remove it!" then you say "sorry" and remove it. Solved.

Deadbeat Engineer

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Re: Tremulous Sound Licenses
« Reply #47 on: June 15, 2010, 08:00:17 pm »
I think this is totally wrong. If someone start complain (nobody will ever) "this is my sound, remove it!" then you say "sorry" and remove it. Solved.

They can sue you ASAP though for copyright infringement if you DO use their sound w/o explicit permission.
I herd u liek maras?

This most definitely. I cannot begin to express how This this is.

mooseberry

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Re: Tremulous Sound Licenses
« Reply #48 on: June 15, 2010, 09:06:00 pm »
I think this is totally wrong. If someone start complain (nobody will ever) "this is my sound, remove it!" then you say "sorry" and remove it. Solved.

I see you have not yet experienced this thing we call the real world.
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FisherP

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Re: Tremulous Sound Licenses
« Reply #49 on: June 15, 2010, 10:19:22 pm »
<rant>
Besides the fact that Timbo broke the CC-BY-SA license by distributing the sounds without the proper attribution to the author. Now, that information is totally lost and we need to either find the author or get new sounds, it's simple. Khalsa's solution is to find the author, I think it's like finding a needle in a haystack, so my solution is to find new sounds. I want to be a part of the solution to getting 1.2 ready for distribution, and from what I hear this is one of the components that is missing. I'm not good at coding, I'm not good at modeling, but I have Audacity and a willingness to try the sounds, so as the saying goes, if you're not a part of the solution, you're part of the problem.

The question is now are you going to open your mind and listen to the sounds that I'm proposing or are you a closed minded, stuck in the mud traditionalist? I don't mind that people don't like the sounds, as long as you hear them, but don't go dismissing them because "They aren't the originals, it won't sound the same". Trying the sounds in-game is easy and the recommended way, just pop the pk3's into your Data directory and away you go.

The facts are, no-one has yet to find the license of one of the original sounds, I've offered 36 sounds with documentation to prove authenticity, and I am not going to stop there unless Khalsa or the rest of the dev team say "stop, don't bother, it's pointless, 1.2 is never going to come out" and/or "don't bother we won't use your sounds no matter how good or well documented they are"
</rant>
Sorry, I'm tired of whingers
« Last Edit: June 15, 2010, 10:26:53 pm by FisherP »

F50

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Re: Tremulous Sound Licenses
« Reply #50 on: June 16, 2010, 02:12:13 am »
Its good to have people like you. That way the rest of us can sit back and whine about 1.2 not coming out (hopefully j/k).
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Lakitu7

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Re: Tremulous Sound Licenses
« Reply #51 on: June 16, 2010, 02:28:02 am »
Pretty much all the alien sounds do have to be replaced. We realize people are pretty attached to them, but that's how it is. Probably that makes them the most difficult to find good replacements for.

Hope somebody has some farm animals and professional recording equipment. :]
« Last Edit: June 16, 2010, 02:34:15 am by Lakitu7 »

rotacak

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Re: Tremulous Sound Licenses
« Reply #52 on: June 16, 2010, 07:58:14 am »
I think this is totally wrong. If someone start complain (nobody will ever) "this is my sound, remove it!" then you say "sorry" and remove it. Solved.

They can sue you ASAP though for copyright infringement if you DO use their sound w/o explicit permission.
ASAP? How long tremulous live and everything was ok? What will happen to you if you will upload commercial video on youtube? Nothing - only it will be removed. Tremulous is not commercial game, no money, no sales, no big deal. Nobody care about few sounds.

Meisseli

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Re: Tremulous Sound Licenses
« Reply #53 on: June 16, 2010, 01:53:53 pm »
I think this is totally wrong. If someone start complain (nobody will ever) "this is my sound, remove it!" then you say "sorry" and remove it. Solved.

They can sue you ASAP though for copyright infringement if you DO use their sound w/o explicit permission.
ASAP? How long tremulous live and everything was ok? What will happen to you if you will upload commercial video on youtube? Nothing - only it will be removed. Tremulous is not commercial game, no money, no sales, no big deal. Nobody care about few sounds.
You don't care. The dev team does.

A Spork

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Re: Tremulous Sound Licenses
« Reply #54 on: June 16, 2010, 02:19:32 pm »
I think this is totally wrong. If someone start complain (nobody will ever) "this is my sound, remove it!" then you say "sorry" and remove it. Solved.

They can sue you ASAP though for copyright infringement if you DO use their sound w/o explicit permission.
ASAP? How long tremulous live and everything was ok? What will happen to you if you will upload commercial video on youtube? Nothing - only it will be removed. Tremulous is not commercial game, no money, no sales, no big deal. Nobody care about few sounds.
asap = as soon as possible.
And videos on YouTube get removed because otherwise YouTube will get sued.
And I'm pretty sure the devs dont wanna get sued.
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Deadbeat Engineer

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Re: Tremulous Sound Licenses
« Reply #55 on: June 16, 2010, 02:40:14 pm »
THANK YOU Spork. And Meisseli. What many people don't realize when they put those videos on youtube is how much trouble youtube could actually get in if it's left unchecked. People have sued for such ridiculous things like getting burnt by coffee but not being warned it was hot. They'll attack people for infringement no problem.

I know that it hasn't happened yet, but that's the thing: the dev team doesn't want it to happen at all.
I herd u liek maras?

This most definitely. I cannot begin to express how This this is.

gimhael

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Re: Tremulous Sound Licenses
« Reply #56 on: June 16, 2010, 04:36:01 pm »
I don't expect any lawsuits coming at the devs, but it's better to do something about it now when you have the time to do it properly than wait for a lawsuit and then have to change them in a hurry (also you'd probably still have to pay fines / legal expenses even if you remove them at that point).

Also (afaik) the sound licenses are one of the reasons why tremulous-data cannot enter the debian/ubuntu main distribution at the moment. Getting into main may attract a few new players to Tremulous.

SlackerLinux

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Re: Tremulous Sound Licenses
« Reply #57 on: June 17, 2010, 02:11:25 am »
the issue is finding someone in the community that can do it for you. we got tons of people who can code and a few who can map but i doubt we got many sound engineers that would be willing to put time into making new sounds

we prob don't really need a pro to do the sounds though you could prob make some awesome alien sounds playing around with a sfx generator same with gunshots/etc the only real issue would be voice-acting if you need to replace the taunts
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F50

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Re: Tremulous Sound Licenses
« Reply #58 on: June 17, 2010, 02:37:17 am »
Did tremfusion do some taunts for their vsay project?
"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


A Spork

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Re: Tremulous Sound Licenses
« Reply #59 on: June 17, 2010, 03:16:25 am »
I think Vort did some stuff like that yeah...
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