Author Topic: Tremulous Sound Licenses  (Read 386396 times)

FisherP

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Re: Tremulous Sound Licenses
« Reply #60 on: June 17, 2010, 07:19:27 am »
SWEET, if we can pull some of the tremfusion stuff (provided they have the right documentation) we can add that.... can someone else do that please?

SlackerLinux

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Re: Tremulous Sound Licenses
« Reply #61 on: June 17, 2010, 09:14:24 am »
SWEET, if we can pull some of the tremfusion stuff (provided they have the right documentation) we can add that.... can someone else do that please?

i think they made it themselves so licensing shouldn't be an issue although getting a hold of them might be hard haven't seen any work from tremfusion group in a LONG time maybe someone who frequents trems IRC can get in contact with their group and get permission/etc ofcourse its prob best done by 1 of the devs instead of some random dude that lurks in trem forums

i cant find the vsays but i did find while looking that they have done some music too: http://www.tremfusion.net/wiki/Contributing_Musicians
might be worth looking at
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A Spork

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Re: Tremulous Sound Licenses
« Reply #62 on: June 17, 2010, 03:38:02 pm »
I think all the sound stuff was by Vortexx, I'll give him a nudge about all this.
(and yes, the music is awesome)
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Deadbeat Engineer

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Re: Tremulous Sound Licenses
« Reply #63 on: June 17, 2010, 10:22:35 pm »
the issue is finding someone in the community that can do it for you. we got tons of people who can code and a few who can map but i doubt we got many sound engineers that would be willing to put time into making new sounds

we prob don't really need a pro to do the sounds though you could prob make some awesome alien sounds playing around with a sfx generator same with gunshots/etc the only real issue would be voice-acting if you need to replace the taunts
Now that school is over for me I can actually see about spending time to engineer stuff. I have limited equipment though, but if I babysit for this guy I know, he'd let me use his extensive studio that he has. But that's a big IF b/c my friend's already the dedicated babysitter.
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FisherP

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Re: Tremulous Sound Licenses
« Reply #64 on: June 18, 2010, 10:52:46 am »
Now that school is over for me I can actually see about spending time to engineer stuff. I have limited equipment though, but if I babysit for this guy I know, he'd let me use his extensive studio that he has. But that's a big IF b/c my friend's already the dedicated babysitter.

That would be AMAZING even with the equipment that you have you have skills at least.

Deadbeat Engineer

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Re: Tremulous Sound Licenses
« Reply #65 on: June 18, 2010, 08:38:52 pm »
Now that school is over for me I can actually see about spending time to engineer stuff. I have limited equipment though, but if I babysit for this guy I know, he'd let me use his extensive studio that he has. But that's a big IF b/c my friend's already the dedicated babysitter.

That would be AMAZING even with the equipment that you have you have skills at least.
Been taking a music engineering course all year :D
But be warned, it takes FOREVER to get something good that you actually enjoy.
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gimhael

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Re: Tremulous Sound Licenses
« Reply #66 on: June 18, 2010, 10:15:14 pm »
Then it'll be ready just in time for 1.2

Deadbeat Engineer

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Re: Tremulous Sound Licenses
« Reply #67 on: June 19, 2010, 01:13:37 pm »
Then it'll be ready just in time for 1.2
This.
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FisherP

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Re: Tremulous Sound Licenses
« Reply #68 on: June 19, 2010, 09:20:28 pm »
But be warned, it takes FOREVER to get something good that you actually enjoy.

I don't know what Timbo and the others think, but I'm thinking that 90% good is good enough. IMHO don't aim for perfection because perfection may never be achieved, but you probably already know this. In either case it's good that you're talking about helping out. Take the time to listen to what I've put together, there may be a few sounds that will do the job. If you want me to keep working on the sounds let me know now... I was going to focus on the buildings first not the player sounds.

F50

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Re: Tremulous Sound Licenses
« Reply #69 on: June 20, 2010, 01:58:07 am »
I like what you've done for the most part. For the barricade I'd prefer something that goes 'sssssck' rather than 'aaaar!' for open/close. The tube sound could be really great with a bit of work, but it doesn't correlate with the animation quite right(could you make a slightly louder popping sound right when the tube gets bigger?) and the popping sounds are a bit to uniform IMO, which make it sound like a human machine rather than something organic.

Do keep going. Also, if you could do an alien taunt or something (not the granger, that will be a hard one criticism wise), it would help understand a bit how the sounds we know and love are going to change
« Last Edit: June 20, 2010, 02:00:34 am by F50 »
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Saliva

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Re: Tremulous Sound Licenses
« Reply #70 on: June 22, 2010, 04:54:20 am »
I think changing the sounds is a good thing. The alien sounds are mostly fine but all of the gunshot sounds of humans sound pretty weak turrets included. Especially something like chaingun sounds like a bb gun. Of course if no one does them well it doesn't help though. 

Meisseli

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Re: Tremulous Sound Licenses
« Reply #71 on: June 22, 2010, 09:51:42 am »
I think it's good, all the sounds could be replaced, they sound so horrible (sorry Dolby, WRAUUM UNKH UNKH ROOAAAAR doesn't give me much pleasure :)) although mara and basi taunts are something I like.

Hope we get/find fitting and realistic sounds for the new great-looking weapon models!

Deadbeat Engineer

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Re: Tremulous Sound Licenses
« Reply #72 on: June 22, 2010, 01:58:32 pm »
ROOAAAAR doesn't give me much pleasure

What are you like in bed then?!  ???
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Cadynum

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Re: Tremulous Sound Licenses
« Reply #73 on: June 23, 2010, 07:24:24 pm »
If someone actually replaced them with high quality sounds it would be pretty kool.
What's more likely however is that nobody bothers with it, and will unfortunately accumulate to the "things that needs to be done before 1.2" list that will prevent 1.2 from being released.

Daeomtra

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Re: Tremulous Sound Licenses
« Reply #74 on: June 26, 2010, 06:19:26 am »
If we absolutely must replace the audio (I am really attached to the audio  :laugh:) I would like to help in replacing the audio.

I am pretty decent at coding.
I blow at 3d.
Lets give audio a try :)

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A Spork

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Re: Tremulous Sound Licenses
« Reply #75 on: July 02, 2010, 08:00:47 pm »
I just heard the Mara taunt sound when the building under the bridge blew up in spiderman o.0
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Re: Tremulous Sound Licenses
« Reply #76 on: July 03, 2010, 07:35:50 am »
Quote from: A Spork
I just heard the Mara taunt sound when the building under the bridge blew up in spiderman o.0

Ye, standard sound libraries. If they'd only delete the overused ones like the DeusEx door squeak. They even intentionally repeat the stupid IDontKnowTheNameRightNow "aaaaaaaaaaaaaaaa!" sound they do in every movie. Stupid meme whoring.

I think the dragoon taunt can be heard somewhere in the LordOfTheRings movies.

SlackerLinux

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Re: Tremulous Sound Licenses
« Reply #77 on: July 03, 2010, 10:04:02 am »
Can't we just postpone proper licensing to Tremulous 1.3 or 2.0.
Let Tremulous 1.2 be the balance&security release.
You want to get all the nice stuff in a single shot and it takes forever :(

its more covering their asses making sure each sound is actually legal to be used etc not to mention some places wont let you in their repo's with unknown licences
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FisherP

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Re: Tremulous Sound Licenses
« Reply #78 on: July 07, 2010, 10:30:44 am »
If we absolutely must replace the audio (I am really attached to the audio  :laugh:) I would like to help in replacing the audio.

I guess, I'm working my down from the top, focusing on the alien buildings. If Deadbeat were able to focus on the alien player sounds (mara, base, granger etc) Why don't you give a shot at the human sounds. Remember the wiki, I've been posting links up to my sounds on the wiki, and in this thread as I'm completing them. If you look at what I've done then maybe it'll give you a head start.

Deadbeat Engineer

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Re: Tremulous Sound Licenses
« Reply #79 on: July 08, 2010, 11:56:05 pm »
If we absolutely must replace the audio (I am really attached to the audio  :laugh:) I would like to help in replacing the audio.

I guess, I'm working my down from the top, focusing on the alien buildings. If Deadbeat were able to focus on the alien player sounds (mara, base, granger etc) Why don't you give a shot at the human sounds. Remember the wiki, I've been posting links up to my sounds on the wiki, and in this thread as I'm completing them. If you look at what I've done then maybe it'll give you a head start.

Yesh, sorry that I've been busy. Come Sunday or Monday I'll have ample time to seriously work on this stuff.  :-\
I herd u liek maras?

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FisherP

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Re: Tremulous Sound Licenses
« Reply #80 on: July 09, 2010, 09:46:13 pm »
Yesh, sorry that I've been busy. Come Sunday or Monday I'll have ample time to seriously work on this stuff.  :-\

Don't sweat it, we've all been busy, I've only managed like 4 sounds in the last two weeks, and then I'm not really happy with them so I'll need to work on them some more.

DraZiLoX

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Re: Tremulous Sound Licenses
« Reply #81 on: July 09, 2010, 11:36:19 pm »
Just watched spider man 1 lol, there was mara taunt on it :-D

Deadbeat Engineer

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Re: Tremulous Sound Licenses
« Reply #82 on: July 16, 2010, 11:05:13 pm »
I'm so pissed. The comp that I do basically all of my audio editing on, crashed a few days ago. So now I'm using my laptop and audacity. You'd actually be amazed at all the sounds you can get from a few clips of animals.

I made a google site to host all this stuff, so here it is: http://sites.google.com/site/deadbeattremmods/documents/tremsounds-1-2

I'm not that happy with the sounds, and the test sound 1 is way too distorted, so that I'll definitely scrap.
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Asvarox

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Re: Tremulous Sound Licenses
« Reply #83 on: July 20, 2010, 08:12:26 am »
Woah, these are actually really nice!

First one sounds great (if a bit longer, could be good rant's death sound). But, as far as I know what distortion is, it also made the background noise quite loud. Second would definitely be mara's taunt ;)

I'd be good idea to make wiki page where people would be able to put their own replacement, something like this one http://tremulous.net/wiki/Sound_Licenses but with clear table "Sound | Replacement | Licence | Author(?)". It would also make it easier for "reserve" some sounds, for example if you want to do so you put "Being Done" in "Replacement". It'd be easy to see when someone reserved a sound through the page history and remove reservation info if someone didn't get the job done after long time.
Just watched spider man 1 lol, there was mara taunt on it :-D
I heard they are going to redo all the movies
« Last Edit: July 20, 2010, 08:14:15 am by Asvarox »
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Deadbeat Engineer

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Re: Tremulous Sound Licenses
« Reply #84 on: July 20, 2010, 04:53:42 pm »
Just watched spider man 1 lol, there was mara taunt on it :-D
I heard they are going to redo all the movies

AHAHAHA! That made my morning  ;D

And thanks for the comment :)
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FisherP

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Re: Tremulous Sound Licenses
« Reply #85 on: July 23, 2010, 07:17:37 am »
I'd be good idea to make wiki page where people would be able to put their own replacement, something like this one http://tremulous.net/wiki/Sound_Licenses but with clear table "Sound | Replacement | Licence | Author(?)". It would also make it easier for "reserve" some sounds, for example if you want to do so you put "Being Done" in "Replacement". It'd be easy to see when someone reserved a sound through the page history and remove reservation info if someone didn't get the job done after long time

Why not use the wiki site like I have, as you can see I've posted up links to some PK3's that are now available and shown that sounds are being done bit by bit.

FisherP

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Re: Tremulous Sound Licenses
« Reply #86 on: July 23, 2010, 11:48:50 pm »
I'm not that happy with the sounds, and the test sound 1 is way too distorted, so that I'll definitely scrap.

I agree with you, number 2 is getting close to the mark, I like how it's a bit different and not typical animal sound. Have you tried it in game-play on any alien yet?

Haraldx

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Re: Tremulous Sound Licenses
« Reply #87 on: August 01, 2010, 12:37:49 pm »
Anybody ever played Carnivores 2? No this is not spam.
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mooseberry

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Re: Tremulous Sound Licenses
« Reply #88 on: August 02, 2010, 12:33:12 am »
Anybody ever played Carnivores 2? No this is not spam.

This is not a real life conversation, or even im/phone message. Instead of just posting a question, and waiting for someone to respond to it so you can expand, and having to post saying "this is not spam" just say your whole goddamn point. People these days.
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baybal

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Re: Tremulous Sound Licenses
« Reply #89 on: August 02, 2010, 07:13:43 am »
Why do we ever worry? Trem.net is in UK and we are doing thing for non-profit, aren't we?