Author Topic: Nintendo Land  (Read 99292 times)

ULTRA Random ViruS

  • Posts: 924
  • Turrets: +4/-101
    • ZdrytchX's reference website
Re: Nintendo Land
« Reply #60 on: June 19, 2010, 12:57:45 pm »
Try deleting a map called Noob cannon.

DraZiLoX

  • Posts: 844
  • Turrets: +24/-24
Re: Nintendo Land
« Reply #61 on: June 19, 2010, 05:59:44 pm »
Try deleting a map called Noob cannon.
I dont think that someone has that map anymore. Its about broken shader files.

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Nintendo Land
« Reply #62 on: June 20, 2010, 10:29:46 pm »
just finish off the castle before adding kirby captain falcon etc. its a great map, some bugs, and in |KoR|, sometimes going through teleporters get you stuck in the celling and then a teamate has to come and kill u. this will be kinda difficult, but maybe in the courses there are stars and they are required to go places. infinite stairs, u will need like all. i found a certain texture in gtk radiant, please dont put it in the game. you know witch one
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

MrFish

  • Posts: 201
  • Turrets: +16/-500
Re: Nintendo Land
« Reply #63 on: June 21, 2010, 02:24:00 am »
i found a certain texture in gtk radiant, please dont put it in the game. you know witch one

Which one? If it's the playboy one it's already in there :P

mooseberry

  • Community Moderators
  • *
  • Posts: 4005
  • Turrets: +666/-325
Re: Nintendo Land
« Reply #64 on: June 21, 2010, 05:24:16 am »
It would be better if only administrators and moderators could award them. Otherwise, any 12 year old who gets his feelings hurt would abuse it.

Hahaha.  We all know how well that works.  Know how my turrets got so deconned?  Oh yes, I had a little disagreement with a developer concerning the karma system.  :D

Nice cover up.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

MrFish

  • Posts: 201
  • Turrets: +16/-500
Re: Nintendo Land
« Reply #65 on: June 25, 2010, 09:24:41 pm »
Nintendo land beta 3 it ready but with technical difficulties. Trains (things that move in map files) do not work in the KoRx server. Since that is the server I play on I will not release it until I get a KoRx version to go along with it or it gets fixed (unfortunately out of my hands).

Jazz

  • Posts: 8
  • Turrets: +0/-0
Re: Nintendo Land
« Reply #66 on: June 28, 2010, 08:45:37 am »
I'm sorry if this bug was already fixed, but I'll ask again.

On Funserver, one can build a building on top of another building. This way humans or aliens can drop spawnpoint below teleportation area in Sky Castle, spawn there and build a base, accessible for enemy team only by the same way (team first captured sky castle will never lose). Can this be fixed by adding a damage surface below teleportation area? As far as I know server runs b2 version of this map.

MrFish

  • Posts: 201
  • Turrets: +16/-500
Re: Nintendo Land
« Reply #67 on: June 28, 2010, 03:46:30 pm »
Sure thing.

Kingnickolas

  • Posts: 43
  • Turrets: +0/-0
Re: Nintendo Land
« Reply #68 on: June 28, 2010, 08:06:06 pm »
Can't wait for it dude! Hopefully that bug in korx will get fixed. I play there too  :P

TANK

  • Posts: 54
  • Turrets: +0/-0
Re: Nintendo Land
« Reply #69 on: July 13, 2010, 01:52:07 pm »
I hate camping teleports in this map.
Long live Official EU SerVer :basilisk:

God, maker of the world

  • Guest
Re: Nintendo Land
« Reply #70 on: July 13, 2010, 02:20:46 pm »
I hate camping teleports in this map.

I agree that teleport camping usually sucks. Teleport targets should be big no-build-zones, and/or there should be several identical targets spread around a small area. The teleport process would randomly chose one of them, that's automatic.

MrFish

  • Posts: 201
  • Turrets: +16/-500
Re: Nintendo Land
« Reply #71 on: July 13, 2010, 03:23:46 pm »
Beta 3 has no build zones at teleport destinations. Which, by the way. A bit of an update on the map is I have fixed the train issue for korx and the shader issues. Now I'm in the process of compiling. Shouldn't be long before b3 is out.

Smilecythe

  • Posts: 7
  • Turrets: +0/-1
    • SC-Hardcore
Re: Nintendo Land
« Reply #72 on: July 27, 2010, 11:40:47 pm »
Huaha, Id love to play this in server

Kingnickolas

  • Posts: 43
  • Turrets: +0/-0
Re: Nintendo Land
« Reply #73 on: July 29, 2010, 06:15:51 pm »
I'm still here rootin on ya pal!  ;D

Can't wait for it now that I've been waiting all summer long!  :o

See ya in korx.

Aelita

  • Posts: 742
  • Turrets: +147/-34
Re: Nintendo Land
« Reply #74 on: July 29, 2010, 08:34:34 pm »
Not as a room, but as a whole map, the pirate frigate from metroid prime 1 would be an epic map.

I think I know my calling.

Fuego

  • Posts: 12
  • Turrets: +0/-0
Re: Nintendo Land
« Reply #75 on: July 29, 2010, 09:08:53 pm »
gawd i love this map. there are lots of base spots. I just makes me made you cant build in the secret room very much.

Kingnickolas

  • Posts: 43
  • Turrets: +0/-0
Re: Nintendo Land
« Reply #76 on: August 10, 2010, 12:38:27 am »
I love the way your taking your time...
Is it done yet?

Crava_Loft

  • Guest
Re: Nintendo Land
« Reply #77 on: August 10, 2010, 01:54:05 am »
[deleted]
« Last Edit: August 11, 2010, 01:04:14 pm by Crava_Loft »

DraZiLoX

  • Posts: 844
  • Turrets: +24/-24
Re: Nintendo Land
« Reply #78 on: August 15, 2010, 04:53:49 pm »

GLAMEOW

  • Posts: 117
  • Turrets: +1/-12
Re: Nintendo Land
« Reply #79 on: August 18, 2010, 02:21:14 pm »
MrFish prolly !ragequit

your face

  • Community Moderators
  • *
  • Posts: 3843
  • Turrets: +116/-420
Re: Nintendo Land
« Reply #80 on: August 18, 2010, 06:33:01 pm »
:D
spam spam spam, waste waste waste!

Saturn

  • Posts: 75
  • Turrets: +2/-12
Re: Nintendo Land
« Reply #81 on: August 18, 2010, 11:25:20 pm »
Lol Mr. Fish, explain this  :o

Autosprite shader textures/nintendo_land/tree had odd vertex countAutosprite shader textures/nintendo_land/tree had odd index countAutosprite shader textures/nintendo_land/tree had odd vertex count
ThePaleRecluse: Yeah, that.
ThePaleRecluse: xD
[A] (Kyogre): pale
[A] (Kyogre): are u outside?
ThePaleRecluse: Yes Kyogre?
Guedo was gunned down by a turret
-> /condump FAILTREEMAP
Dumped console text to FAILTREEMAP.

It was that tree on your right side outside of the castle next to the ladder.

Code: [Select]
]Autosprite shader textures/nintendo_land/tree had odd vertex countAutosprite shader textures/nintendo_land/tree had odd index countAutosprite shader textures/nintendo_land/tree had odd vertex countfilled my console more than 2k words -.-




To contact me please ask me for my e-mail or PM me.
IGN - Saturn

Rarely

  • Posts: 22
  • Turrets: +1/-0
Re: Nintendo Land
« Reply #82 on: December 01, 2010, 09:23:25 pm »
It is a VAAARY nice map, I luv it so much, but he only problem is

Grangers are stuck in their base, they need goons to get up :( and that sux becuz gwangers are cute  :granger: :granger: :granger:

swamp-cecil

  • Posts: 774
  • Turrets: +80/-163
    • Tremulous
Re: Nintendo Land
« Reply #83 on: December 03, 2010, 02:07:01 am »
It is a VAAARY nice map, I luv it so much, but he only problem is

Grangers are stuck in their base, they need goons to get up :( and that sux becuz gwangers are cute  :granger: :granger: :granger:


didnt it give an error message saying that this thread is old and should be left alone?
next time, please.
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

CreatureofHell

  • Posts: 2422
  • Turrets: +430/-126
    • Tremtopia
Re: Nintendo Land
« Reply #84 on: December 03, 2010, 05:25:29 pm »
It is a VAAARY nice map, I luv it so much, but he only problem is

Grangers are stuck in their base, they need goons to get up :( and that sux becuz gwangers are cute  :granger: :granger: :granger:


didnt it give an error message saying that this thread is old and should be left alone?
next time, please.

It's not an error message. It's a piece of advice that he chose to ignore which seems quite reasonable in this case.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

rotacak

  • Posts: 761
  • Turrets: +39/-64
Re: Nintendo Land
« Reply #85 on: December 03, 2010, 10:30:01 pm »
Now I'm in the process of compiling. Shouldn't be long before b3 is out.
Damn slow compiling :(

Saturn

  • Posts: 75
  • Turrets: +2/-12
Re: Nintendo Land
« Reply #86 on: December 05, 2010, 03:29:06 am »
It's okay, don't let this interfere with school.

screw that, HURRY UP WITH B3 NAO!!!

To contact me please ask me for my e-mail or PM me.
IGN - Saturn

Kingnickolas

  • Posts: 43
  • Turrets: +0/-0
Re: Nintendo Land
« Reply #87 on: December 11, 2010, 01:54:37 am »
*5 days later*
Yep, Mr. Fish abandoned us. Probably went to Urban Terror. God I hate those guys. ::)

I guess we'll just have to make our own awesome Nintendo 64 Tremulous-Map remake. (Or just kidnap Mr. Fish, and force him to do our bidding)

ULTRA Random ViruS

  • Posts: 924
  • Turrets: +4/-101
    • ZdrytchX's reference website
Re: Nintendo Land
« Reply #88 on: January 20, 2011, 03:37:36 pm »
Tell me, i found a duplicate for left 4 dead which also uses bsp maps.
http://www.l4dmaps.com/details.php?file=2538

teramotoka

  • Posts: 9
  • Turrets: +0/-0
Re: Nintendo Land
« Reply #89 on: February 26, 2011, 11:06:23 pm »
I would like to see you come out with beta three. If you come out with beta three this would beat other maps with how awesome it would be. I would like things to be complete so we can play it. Also nice job on the trap door in the house in Mario world.