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Model Render Request: 2D tremulous

Started by curvedinfinity, June 09, 2010, 02:20:44 AM

curvedinfinity

Hi, I'm Curved and I usually hang out on the KoRX server. I'm trying to make a 2D javascript version of tremulous, but I'm not very good at art, and so I could use some help. First off, here's where I'm at so far:

http://umber.mobi/trem2d/game.html

Use WADS to run around. It looks ugly, but behind the scenes there is a decent amount of work put into it so far. I plan on using an AJAX netcode setup, and I have the framework for it in, but no implementation.

Anyway, why I'm in this forum is because I could use someone's help in rendering tremulous models so they could take the place of this guy:

http://umber.mobi/trem2d/img/lolguy.png

Here are the specs I'm looking for:

  • Isometric rendering
  • Camera looking 45 degrees down at the model
  • Renders of the model at each of 45 degree rotation intervals (N,S,E,W,NW,NE,SW,SE)
  • Renders at each rotation interval of the following states: Standing, Running1, Running2
  • Alpha layer with 0 alpha background

If anyone would be a dear and make some renders of a human according to that spec, I'd much appreciate it! Bonus points if you resize them to 20x40 and match up all of the animations. :D

P.S., I also need help with the background tiles, so if anyone can help there, mention it to me. :)

freecd

You should have saved google's pacman.  :angel:

Redsky

http://rapidshare.com/files/398031062/still.zip.html

Best render i can do at the moment. Check and see if you like it.
Animations WILL be tricky to make especially segmented models (humans) - lots of work. I don't like my work to just go for nothing so i'd like you to play around with it and when you will be 100% sure you wanna do this then pm me and ill do my thing. Good luck!
Happy New Year Everybody! : signature adequate once a year.

curvedinfinity

Those are absolutely perfect!

Here's a sample of what's in the zip for everyone's benefit:



I'll put a link up when I get them in! :D

curvedinfinity

#4
A human that points at your cursor is up at the current version's link:

(disclaimer: the guy flashes the first time you turn him because I'm currently not preloading the images)
http://umber.mobi/trem2d/game.html

Thanks again! This will be great for now. When it gets more put together, as you were saying, then you can do those animations. :D

I'm working on a collision model change, so nothing is noticeably different otherwise. Since this thread isn't the right spot for me to keep posting updates, you can follow the progress on my thread in the KoR forum:
http://knightsofreason.net/forum/viewtopic.php?f=6&t=6156

edit: screen cap:

CorSair

Damn, now that's looking awesome, even as it is from top to down - view!

:o

Argh, when you get your first alpha released? X_X

KenuR

I also tried making a 2D tremulous game a while back. I did a lot of work, but unfortunately I did it in the wrong language: python, which isn't really suitable for games. ^^
I think I'll give it another shot sometime soon (this time I'll develop it in C)

jm82792

Just understand blender a bit and this will be easy.

Redsky

Quote from: KenuR on October 13, 2011, 08:13:11 AM
wrong language: python, which isn't really suitable for games. ^^
oh you silly banana, how come it's unsuitable?
Happy New Year Everybody! : signature adequate once a year.

Haraldx

Quote from: Redsky on November 02, 2011, 11:25:22 AM
Quote from: KenuR on October 13, 2011, 08:13:11 AM
wrong language: python, which isn't really suitable for games. ^^
oh you silly banana, how come it's unsuitable?
Indeed, a great game called Severance: Blade of Darkness was made mostly on Python.
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

KenuR

Quote from: Redsky on November 02, 2011, 11:25:22 AM
Quote from: KenuR on October 13, 2011, 08:13:11 AM
wrong language: python, which isn't really suitable for games. ^^
oh you silly banana, how come it's unsuitable?
Because, firstly I'd probably need to bundle the game with python which takes up precious space. Secondly, python has a built-in compiler which makes the game run slower. And thirdly, python doesn't have a lot of good game libraries unlike C.

Tremulant

Quote from: KenuR on November 03, 2011, 08:52:31 AM
Because, firstly I'd probably need to bundle the game with python which takes up precious space. Secondly, python has a built-in compiler which makes the game run slower. And thirdly, python doesn't have a lot of good game libraries unlike C.
Any screenshots of how awesome the game got before you had to kill it due to bloat and performance issues?
http://wiki.python.org/moin/PythonGameLibraries might give you some more ideas for libraries you can't use, and http://pygame.org/ will show you that hundreds of other people find python unsuitable for simple 2D games too...  ::)
Quote from: Firstinaction on April 07, 2011, 03:36:46 AM
my knees by my face and my ass is being hammered