What? I would rather people use that pre-made shader than try to make their own and fail. It takes less work and it is already in a default map so you don't need to worry about packing it. Make use of what is before you instead of taking the trouble to do it yourself. 
"You don't do arithmetic by hand every time to be an expert mathematician."
Also, I'm fairly certain after rereading the OP that swamp-cecil is referring to a skybox.
@swamp_cecil: create a caulk box and texture each of the inward sides with atcs-->skybox_s. (Karith, nexus6, transit, niveus, etc also have skybox shaders you can use.)
Well I guess that separates the software developers from the software users. The lower class from the upper class.
And no one does math by hand. If you do then I appologise.
You should probably use pre-built shaders.
Make me a brush that is opaque but goes invisible when you get close, is slick, cushioned,
has lightmap (casts a shadow), and wobbles like water but is not watter. Also, make a particle system that ejects unicorn images in every direction that always faces you no matter what angle you look at and has transparent edges around the unicorn so you don't have an ugly white square covering other parts of the map.

Cecil, anyone can make a map. You ought to make a cool one
