Why not?
How about learning the basics of mapping before learning something new? There's enough on OP's platter for now I think.
Easy, or efficient?
Why take longer to do something that has the same outcome of something that is much simpler to do and more efficient?
Again, take advantage of what's already there (if you can).
Missing the point.
Because shaders are extremely easy.
Missing the point.
Missing the point.
Missing the point. Have I ever argued this?
How many times must I go back over this and be willfully ignored. Don't reinvent the wheel.
But if you choose not to learn how to make shaders you cannot do anything better then what is already given. I never said, "don't use caulk, instead make the same shader with the same parameters and use it in place of caulk for no apparent reason". I originally said that the forcefeild-type shader he was looking for isn't located in the common shaders folder. And in order to get the effect he was looking for he should use <these> parameters. At which point I supplied my version of a forcefield.
Welcome to the internet. (I seem to remember from somewhere that you didn't care for that childish game?)
I don't play that childish game. You should not
rate someone based on whether you agree with their views (free speech and tolerance anyone? Nah, only in theory). However it's not surprising that people would get upset when someone suggests they
ought to work harder. That internet only exists on forums inhabited by children ages 12-14. But when you migrated I guess you've decided to bring it with you.
God: I believe after a number of posts you get to give people karma. It's similar to youtubes thumbs up or thumbs down.