Author Topic: mapping fade and sky  (Read 27276 times)

MrFish

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Re: mapping fade and sky
« Reply #60 on: June 28, 2010, 07:08:13 pm »
Why not?
How about learning the basics of mapping before learning something new?  There's enough on OP's platter for now I think.
Easy, or efficient?
Why take longer to do something that has the same outcome of something that is much simpler to do and more efficient?
Again, take advantage of what's already there (if you can).

Missing the point.
Because shaders are extremely easy.
Missing the point.
Missing the point.
Missing the point. Have I ever argued this?

How many times must I go back over this and be willfully ignored. Don't reinvent the wheel. But if you choose not to learn how to make shaders you cannot do anything better then what is already given. I never said, "don't use caulk, instead make the same shader with the same parameters and use it in place of caulk for no apparent reason". I originally said that the forcefeild-type shader he was looking for isn't located in the common shaders folder. And in order to get the effect he was looking for he should use <these> parameters. At which point I supplied my version of a forcefield.

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Welcome to the internet. (I seem to remember from somewhere that you didn't care for that childish game?)

I don't play that childish game. You should not rate someone based on whether you agree with their views (free speech and tolerance anyone? Nah, only in theory). However it's not surprising that people would get upset when someone suggests they ought to work harder. That internet only exists on forums inhabited by children ages 12-14. But when you migrated I guess you've decided to bring it with you.

God: I believe after a number of posts you get to give people karma. It's similar to youtubes thumbs up or thumbs down.

God, maker of the world

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Re: mapping fade and sky
« Reply #61 on: June 28, 2010, 07:23:14 pm »
Quote from: MrFish
I believe after a number of posts you get to give people karma. It's similar to youtubes thumbs up or thumbs down.

Thank you, Mister! :)

*rustlecrunchcrunchgulp*

Plague Bringer

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Re: mapping fade and sky
« Reply #62 on: June 28, 2010, 09:10:16 pm »
I originally said that the forcefeild-type shader he was looking for isn't located in the common shaders folder. And in order to get the effect he was looking for he should use <these> parameters. At which point I supplied my version of a forcefield.
Oh my God. ATCS.
U R A Q T

your face

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Re: mapping fade and sky
« Reply #63 on: June 28, 2010, 09:43:48 pm »
I don't play that childish game.

Dude, you don't exactly have much of a choice.  You don't have enough posts yet, and when you do, you will realize that the game is too fun not to play.  

Haha, PB.  Also:
LOL I love/hate how easily we all get offensive around here. This really has to be the worst forum ever for getting along with people

You should not rate someone based on whether you agree with their views (free speech and tolerance anyone?

Free speech you say?  On the Internet?  On the Tremulous forums? rofl
spam spam spam, waste waste waste!

CreatureofHell

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Re: mapping fade and sky
« Reply #64 on: June 28, 2010, 09:49:48 pm »
Cecil:
You finally came out!

What did he come out of?
{NoS}StalKer
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<Timbo> posting on the trem forums rarely results in anything good

swamp-cecil

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Re: mapping fade and sky
« Reply #65 on: June 28, 2010, 10:27:05 pm »
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

MrFish

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Re: mapping fade and sky
« Reply #66 on: June 28, 2010, 10:39:25 pm »
Face, what on earth are you trying to say? You've said nothing in your post.

Thank you for completely ignoring my previous post and proving my point, that was bolded mind you. I refuse to continue this pointless conversation. If I wanted to argue with willfully ignorant and completely arrogant jerks I would have started a "Does God Exist?" debate with creationists.

Good day to you.


CreatureofHell

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Re: mapping fade and sky
« Reply #67 on: June 28, 2010, 10:49:00 pm »
Face, what on earth are you trying to say? You've said nothing in your post.

Thank you for completely ignoring my previous post and proving my point, that was bolded mind you. I refuse to continue this pointless conversation. If I wanted to argue with willfully ignorant and completely arrogant jerks I would have started a "Does God Exist?" debate with creationists.

Good day to you.



He just clearly said that you don't play that game because you can't play that game.
He then went on to show his appreciation for PB and then made his views on free speech here known.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

your face

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Re: mapping fade and sky
« Reply #68 on: June 28, 2010, 10:58:11 pm »
How many times must I go back over this and be willfully ignored. Don't reinvent the wheel. But if you choose not to learn how to make shaders you cannot do anything better then what is already given.

Being better than what is already given is pretty darn good.  I don't think swamp-cecil has to worry about being better than what's already there just yet.  Perhaps when he is, learning how to do custom shaders would be a great thing for him to learn.  For now, let's see if he has the patience to start a decent map.  :)

When beginning to map, I have learned that it is best to stick with what's already there until you are experienced enough, and have the will and patience to move on to the next step.  Forcing a beginner to create custom shaders when they don't need to or didn't ask how to is a good way to make them quit faster than normal.

But we did what's right, and now he has both options to choose from.
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mooseberry

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Re: mapping fade and sky
« Reply #69 on: June 29, 2010, 03:21:08 am »
Don't reinvent the wheel. But do create all your own shaders, even if it already exists.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

God, maker of the world

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Re: mapping fade and sky
« Reply #70 on: June 29, 2010, 05:15:40 am »
mooseberry is probably referring in part to this reply by MrFish

http://tremulous.net/forum/index.php?topic=13688.msg197830#msg197830

in which he discouraged to take the given shader that does exactly what swamp-cecil needs but instead to learn how to make shaders and then to write it himself. The hint to learn to make shaders is right, no questions. But not in that place.

Does anyone want some popcorn?

A Spork

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Re: mapping fade and sky
« Reply #71 on: June 29, 2010, 05:24:20 am »
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Thorn

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Re: mapping fade and sky
« Reply #72 on: June 30, 2010, 01:49:17 pm »
MrFish is a moron.