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tremulous in High quality

Started by harraps, June 27, 2010, 01:48:09 PM

harraps

Hello, I was thinking that tremulous can be easily upgraded in HD like halo 3
We can do that with one thing
bump maping
I testing it on a dretch
and it's working.

some screens
in low quality


in high quality

If the high quality is ugly it's because I have used the dretch texture to bump map


With a tyran it's amazing



Does the quake3 engine can use bump map ?
Hebergement d'image
sorry for my english !

Redman

Bumpmapping would look great but idtech3 is 10 year old engine and it doesn't support it. I hope someone will put xreal renderer into Tremulous so we could have bumpmapping and other nice graphic effects.

harraps

But xreal is already unvalable for quake3
so it's already unvalable for tremulous, isn't it ?
Hebergement d'image
sorry for my english !

gimhael


harraps

OH MY GOD !!!

I WANT IT !!!
god job...
sorry good job
Hebergement d'image
sorry for my english !

GLAMEOW


CreatureofHell

{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

CorSair

Whoa.....

And that rant. It looks even more awesome.

Nice work, can't say more.

harraps

How do you do that ?
Where do you get that ?
Does it work on a mac ?

please answer to my questions
Hebergement d'image
sorry for my english !

gimhael

I used a modified renderer (patch is here) and a normalmap generated with the gimp normalmap plugin.

That patch runs for hours on my Linux/NVidia box, but leaks memory like hell on my Windows/ATI box and AFAIK it was never tested on a Mac.

So there is still a bit of work ahead....

Odin

Hmm, it seems to crash Trem on my box with a segfault. Running x86_64 debian testing.

Chomps123

how do you put in the patch into the game?
Don't just live life with work.
Find some time every day to have some fun. ;)

Aelita

That is one wrinkly fucking dretch.

Also, I've tried to apply this patch to my modified TremFusion client I use, but christ, it's a soupy swamp of rejects. Maybe one day I'll get it working. :3

gimhael

Tremfusion has a few renderer additions (bloom, cel-shading) that will cause conflicts. The patch is based on the standard renderer, but there are some problems. It just never seems to work for other people. I'll try to have a fixed patch ready on the next weekend.

Aelita

Shoot me a PM if you want a beta tester. I'm willing and able to compile on Linux and maybe MacOS if I can get my Mac to boot.

SlackerLinux

ill give it another try too so make sure to keep your patches uptodate
* SlackerLinux now wonders where he put his trem source(been a while)
Slackware64 13.1
SlackersQVM/

Chomps123

what do you do with this file?

do you put it in the base folder like you would with a pk3?
Don't just live life with work.
Find some time every day to have some fun. ;)

Aelita

It's an engine rework. You compile it into a binary and run it instead of your regular Trem client.

cron

Necro Bumpy Granger is not happy that this thread hasn't gotten more attention.


Asvarox

that Necro Bumpy Granger is dead, and its claws fangs looks really strange :P We need higher quality/resolution/whatever bump maps or however it's called.
Quote from: J3lackStar on July 14, 2011, 09:14:42 PM
I MINE FULL WEREWOLFES
NOT SUCH HIPPIE THINGS  >:(

CreatureofHell

Nooooooo!!!!!! You can't make ugly grangers!  >:(
{NoS}StalKer
Quote<Timbo> posting on the trem forums rarely results in anything good

Haraldx

bump-map is ugly... seriously... I haven't seen a single game where bump mapping looks great...
Quote from: Tremhelper on June 17, 2011, 12:48:36 AM
...princibles of judgement do not apply to me.
Quote from: J3lackStar on July 14, 2011, 08:11:54 PM
I JUST MINED ANIMATED CREATURES

cron

Perhaps posting a pic of Necro-Bumpy-Granger prematurely was a bad idea. For clarification, the normal map for bump mapping on the Granger was made in about 2 minutes, and was just a test. It in no way represents what nice bump mapping on the Aliens should look like.

jm82792

#23
This is awesome, I'd like to help with the maps as I need some texture painting practice.
Now get on with soft shading! :)
Now that you have created the capacity artists can exploit them.


freezway

normal mapping or parallax mapping would be better.

jm82792


swamp-cecil

Quote from: cron on December 07, 2010, 03:20:05 PM
Necro Bumpy Granger is not happy that this thread hasn't gotten more attention.


That granger is dead! BANHAMMAH CRON!
Quote from: DraZiLoX on December 28, 2010, 11:31:28 AM
Quote from: Repatition on December 28, 2010, 02:30:30 AM
these are stupid suggestions, don't even waste our time.
I don't like your negative attitude.

jm82792

So keep in mind your instructing a total compiling idiot here but how do I make the patch work?
And how do I get it to utilize my bump maps?

freezway

eh, i'll write a tut later, anyway all i can get it to do is segfault:

****LOTS OF STUFF ABOVE THIS****
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/opt/tremulous/base/vms-1.1.0.pk3"
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
total 0, hsize 1021, zero 1021, min 0, max 0
total 4771, hsize 1021, zero 33, min 0, max 17
VM file ui compiled to 1674016 bytes of code (0x7f54e3bc6000 - 0x7f54e3d5eb20)
compilation took 0.769078 seconds
ui loaded in 4596672 bytes on the hunk
Segmentation fault

CATAHA

Quote from: Haraldx on December 15, 2010, 04:15:36 PM
bump-map is ugly... seriously... I haven't seen a single game where bump mapping looks great...
So all modern games suck for real? Most of them use bump-mapping. =D
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake